Mod System
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I want to make sure I’m doing this right. I just got a player to level 3 to unlock the gold tier. So this level replaces the silver level, correct? It’s a bit confusing because I assumed that you would just add to the silver level but I guess that’s where the “one mod at a time comes in”. I thought I heard on the stream that one mod meant hitting or pitching as with Ohtani but that does not appear to be the case. It makes sense because the gold tier is where you can do the hybrid contact/speed, etc. Just wondering if I am thinking right on this.
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Yes, one perk per card is how I understand it. Perks are simply ways of redistributing the Parallel Points you earn which, by default, are spread among all the attributes
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I with it told us how much attributes were increased instead of the bar
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I did a comparison of the player stats at pxp lvl 2. Unless I'm seeing it wrong, you're better off not using the silver mod at lvl 2. For at least the power or contact mod the player only gets plus 2. It's the same value not equipped because of the +2 to everything. You're actually just losing the +2 to all other stats. Maybe im wrong. Anyone else notice this.
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@DarksideOTM5_XBL yeah I've been wondering that too. I wish we could actually see how much things went up or down. At least easier
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I'm looking at a player that just hit p1 for me (Lin). In all cases the silver mod is giving +2 Clutch in addition to the main stats. As well as the bunts.
Fielding gives a +2 to speed/steal as well
I don't really feel the +1 we lose out in contact/power, but speed gives a bigger boost to its stats than the other silvers. For an outfielder at least I feel speed is the way to go.