Please MLB 26!!
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Tre’ Morgan FTW!
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I actually saw the prospects progress solid in this year’s game. Kept them in AAA and changed training weekly
️ 66 ovr with B potential to usually grew to close to 70 ovr by 1 season -
@AndyWilk09_PSN said in Please MLB 26!!:
I actually saw the prospects progress solid in this year’s game. Kept them in AAA and changed training weekly
️ 66 ovr with B potential to usually grew to close to 70 ovr by 1 seasonI've never tried changing weekly. I'll do that.
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@AndyWilk09_PSN imo that’s pretty poor progression still..
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I don’t full disagree at all.. it’d be cool if it was more in depth based off things. Some prospects end up and busts and some progress super fast depending on what level they play at, moral, how they are playing etc… just so much more they can do in the prospect world.. also add international. Just so much missing that real life baseball has
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possible to add a draft mode in the custom league mode , somehow. would be fun
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As for progression, I usually see about 3-4. My current season I had one player grow 6 and the best I’ve seen was 8. It’s rare that I see a player not get to their potential, unless the gap and age from the beginning of their career just won’t allow for it. At two points of the year (before spring training and mid-season) I generate a random list of up to 20 players throughout the league to adjust their OVR and potential. Limit the range of change from -3 to +3. Adds some interest, and it is like real life, because some players finally figure it out and some drop off a cliff.
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@VF1S_Rick_Hunter_PSN said in Please MLB 26!!:
As for progression, I usually see about 3-4. My current season I had one player grow 6 and the best I’ve seen was 8. It’s rare that I see a player not get to their potential, unless the gap and age from the beginning of their career just won’t allow for it. At two points of the year (before spring training and mid-season) I generate a random list of up to 20 players throughout the league to adjust their OVR and potential. Limit the range of change from -3 to +3. Adds some interest, and it is like real life, because some players finally figure it out and some drop off a cliff.
Are you adjusting sliders? On default sliders there may be a few young A potential players who develop but they are few and far between. Here is a video I made following spring training. Not only my team but every team in the game has players neutral or regressing. Not one player progressing.
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@sullivanspring_MLBTS default sliders. I definitely see that the higher potential players are more likely to grow faster. Of my C potential players I had 1 grow 4, 3 grew 3, everyone else less. Of my B potential players I had 3 grew 5 and 3 grew 4, everyone else less. Of my A potential players I had 2 grow 6 and 1 grow 5.
As for your video, during spring training there is rarely any growth and only minor decline, mostly for the older players, plus spring training only affects the 40 man roster. The major decline I see is the 7+ day gap between when spring training ends and the regular season begins. The game has already determined which players are going to start declining, and since these players aren’t accumulating stats during this 7+ day window, it declines almost all of their attributes by 1.
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True. Check out this video of Paul Skenes.
https://www.youtube.com/watch?v=tL_ghU3WVZ0
This is offseason 2026. I play all games sim nothing except spring training. Adjust no sliders. You can see he won the Cy Young in both 2025 and 2026 and the MVP in 2026 and yet his attributes are declining in 7 categories the most important being stamina because as we know once a pitcher's stamina drops to a certain point - I think 20% or 25% - his attributes begin to decline. You wouldn't know looking at his progression/regression that he won the Cy Young twice and the MVP.
Regarding spring training that's the only part of the season I sim. From now on I'm just going to select advance to regular season. By doing that I might avoid the attribute decline. Zero players from all teams progressed in any category during spring training. I submitted a bug report. Perhaps it will be changed.
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@sullivanspring_MLBTS I think they can do 2 things to fix it. First, make spring training more realistic, so all 93 players involved, even if you can only play the games as the major league team. Spread whatever progression or regression over the entire season, including spring training. Second is to get rid of the gap between end of spring training and Opening Day. They schedule 2 teams to start early like the Japan series, but its obviously messing up how the game tries to adjust attributes based on game stats.
I doubt simming will eliminate the attribute decline. I will also submit something to SDS.
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@VF1S_Rick_Hunter_PSN said in Please MLB 26!!:
@sullivanspring_MLBTS I think they can do 2 things to fix it. First, make spring training more realistic, so all 93 players involved, even if you can only play the games as the major league team. Spread whatever progression or regression over the entire season, including spring training. Second is to get rid of the gap between end of spring training and Opening Day. They schedule 2 teams to start early like the Japan series, but its obviously messing up how the game tries to adjust attributes based on game stats.
I doubt simming will eliminate the attribute decline. I will also submit something to SDS.
I'll check to see but in the past if you selected advance to regular season it skipped spring training entirely and there were no attribute changes. You are correct that simming games doesn't eliminate the attribute decline. In fact it appears to cause the decline.
Thanks for submitted it but I've mostly stopped doing that because it seems to be a waste of time. Franchise isn't a priority.