Timing hitting
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@Teak2112_MLBTS said in Timing hitting:
-In real baseball, the worst pitchers in the league aren't able to dot with the same effectiveness of the best pitchers in the league
-In real baseball, being slightly off in swing timing is not a guaranteed foul ball (it is in timing this year)The important thing to point out here is that neither of these things are actually happening in the game.
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Yes, the game plays like real baseball.
Meanwhile, my opponent just had his 35th foul ball on a very early swing in the dirt.
This game doesn't play real at all. You have pitchers throwing 103 consistently, while 95+ EVs are outs at higher rates than IRL.
Stop it with this moronic line.
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@SpawnOfDitka_XBL Even good players are struggling to overcome shitty game mechanics.
I've had countless games where my hard contact and good contact averages are below .300 out 19+ swings. Meanwhile, my opponent will have 50+ extreme timed swings, 5 hits and 4 outs.
This game is too heavily scaled toward RNG over the better inputs.
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@Pergo_MLBTS said in Timing hitting:
@Teak2112_MLBTS said in Timing hitting:
-In real baseball, the worst pitchers in the league aren't able to dot with the same effectiveness of the best pitchers in the league
-In real baseball, being slightly off in swing timing is not a guaranteed foul ball (it is in timing this year)The important thing to point out here is that neither of these things are actually happening in the game.
When you hit the edge of the green window in timing and it tells you 'good' timing it is a foul ball. It is absolutely happening. If you are just outside the window the results are more typical to prior years. And there is a small 'just early/late' window inside the green that comes up rarely. But the place in between, which I hit in a high percentage of my at bats is an automatic foul ball and i dont get the same results with the 90-92s I use in 2023
And commons absolutely pitch on or very near the edges just as well as golds do.
Yes, its not every at bat. And some games are streaky and they will throw a lot of stuff over the plate. But don't try to act like there isnt a change from prior years, because there absolutely is.
Stop defending the game where it shouldn't be defended, or at the very least don't deny the change, even if you think its good for the game to be more tedious on lower difficulties (you are entitled to that opinion), it doesn't help the game by doing so.
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These complaints are just silly. I've played a handful of games on veteran against the CPU to rack up some Color Storm/Affinity packs, and you just need to be patient. Yes, the CPU throws a lot of [censored], but--and here's the trick--you can take those. When you do, and find yourself in a three-ball count, the odds of getting a meatball go up exponentially. By taking bad pitches (which will result in some walks), you greatly increase your chances.
If you don't want to work counts, then feel free to swing at everything and keep getting weak contact on pitcher's pitches. That's on you. These lower difficulty levels do not exist so people can do speed runs through stat grinds; it's made for people who can't keep up on higher levels, and if that's the boat you fall into, then get used to taking pitches.
And the "dot," thing... it's called a "dot" when it's intentional. These low-level pitchers are wild, and when one clips the outside of the zone, it doesn't reflect some kind of pinpoint control... their control is all over the place, and the problem is a lack of patience. You can also take marginal pitches when they're strikes, because these pitchers do not hit those locations with frequency. You don't have to swing just because it's a strike.
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As others have said, I don't think it's as much a hitting issue vs the CPU as it is pitching. There is hardly ANY difference in a common 62 OVR pitcher vs a diamond 90 OVR. They both throw 102. They both dot you. Maybe the diamond pitcher has more break on off-speed pitches...but it's hardly noticeable. It's like the OVR for pitchers doesn't matter at all in play vs CPU games. I noticed in the most recent mini seasons that I'm actually hitting the diamond pitchers better than the commons in most cases. It's crazy.
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Not sure if the above works, but this is the type of at bat I am talking about.
Pitch 1 was the strike high and inside, a fastball
Pitch 2 was the whiff on a slider
Pitch 3 was the ball high and inside that is a gamble to take
Pitches 4 and 5 were the obvious [censored]
Pitch 6 was the strike near the outside edge, which was a circle change I defensively swung at once I realized it would be a strike
Pitch 7 was the lone "meatball", a slider I hit with good timing for a foulball
Pitch 8 was a slider I was early on but was blessed by RNG as a make up for pitch 7 I guessObviously not every at bat is like this, but i didnt get a great pitch to hit until pitch 7 and did have to swing at a strike
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The notion that they eventually throw meatballs is correct, you just need to connect on them
The double was a pitch 1. The whiff on the edge was on a 3-0 pitch, but followed up by the HR
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@Teak2112_MLBTS said in Timing hitting:
@Pergo_MLBTS said in Timing hitting:
The majority of the complaints basically come down to the fact that the game plays too much like real baseball. I know I am in the minority on this, at least on this forum, but personally I do not want the game to play like a home run derby where you just press X and are gifted a home run every pitch. There are arcade style games for that.
Knock it off. The majority of the complaints are because the game plays different than it used to on the lower difficulties, and its different in a more tedious way.
-In real baseball, the worst pitchers in the league aren't able to dot with the same effectiveness of the best pitchers in the league
-In real baseball, being slightly off in swing timing is not a guaranteed foul ball (it is in timing this year)Also, STOP PUTTING WORDS IN PEOPLE'S POSTS THEY ARENT SAYING. Its obnoxious. Some of us use timing specifically to avoid HR derby, and to let the card attributes matter more.
And again, we are talking the lower difficulties.
Exactly
%
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@Teak2112_MLBTS said in Timing hitting:
As someone that plays both 25 and 23 I go back and forth on if they nerfed timing hitting. I think the problem is mostly with the pitching
The pitchers absolutely throw around the edges more, and timing doesnt do well there.
I do seem to hit better against silvers and golds than I do bronzes and commons. I feel the toughest Sosa moment is against a bronze.
I agree, pitching is the bigger problem...far too inconsistent. Like you I do better with pitchers rated higher, probably because it's far more likely they'll hit their spots