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Taxes on cards.

Scheduled Pinned Locked Moved Diamond Dynasty
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  • JoeSelser_PSNJ Offline
    JoeSelser_PSNJ Offline
    JoeSelser_PSN
    wrote on last edited by
    #1

    In real life our taxes go to stuff like roads, schools, military, etc.

    What is the point of taxing sales in this game?

    Teak2112_MLBTST Sarge1387_PSNS GoozeFn_PSNG 3 Replies Last reply
    1
  • theBlindRhino_PSNT Offline
    theBlindRhino_PSNT Offline
    theBlindRhino_PSN
    wrote on last edited by
    #2

    It teaches the youth about maths.

    1 Reply Last reply
    0
  • Teak2112_MLBTST Online
    Teak2112_MLBTST Online
    Teak2112_MLBTS
    replied to Guest on last edited by
    #3

    @JoeSelser_PSN said in Taxes on cards.:

    In real life our taxes go to stuff like roads, schools, military, etc.

    What is the point of taxing sales in this game?

    Same reason its there in FF XIV, WOW, or pretty much any video game with an in game marketboard

    JoeSelser_PSNJ 1 Reply Last reply
    0
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    replied to Guest on last edited by
    #4

    @JoeSelser_PSN said in Taxes on cards.:

    What is the point of taxing sales in this game?

    Another way of limiting non MTX stub making, that's all. Is what it is.

    1 Reply Last reply
    1
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest on last edited by
    #5

    @JoeSelser_PSN With the way they’ve intentionally killed every stub making method this year, it wouldn’t surprise me to see them raise the tax again next year.

    Lord Oimak_MLBTSL 1 Reply Last reply
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  • Lord Oimak_MLBTSL Offline
    Lord Oimak_MLBTSL Offline
    Lord Oimak_MLBTS
    replied to Guest on last edited by
    #6

    @GoozeFn_PSN now why would you say this outloud....you know you just gave them their next great idea

    GoozeFn_PSNG 1 Reply Last reply
    1
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    replied to Guest on last edited by
    #7

    @Lord-Oimak_MLBTS Well, they’ve done it once before, so it’s not something they haven’t thought of.

    1 Reply Last reply
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  • JoeSelser_PSNJ Offline
    JoeSelser_PSNJ Offline
    JoeSelser_PSN
    replied to Guest on last edited by
    #8

    @Teak2112_MLBTS I don't know what ff xiv is or wow.....you say it's the same reason they do it in those things, so ok...what are those things and why are they taxing stuff too? Lol

    PAinPA_PSNP Finn_Scotus_MLBTSF 2 Replies Last reply
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  • PAinPA_PSNP Offline
    PAinPA_PSNP Offline
    PAinPA_PSN
    replied to Guest on last edited by PAinPA_PSN
    #9

    @JoeSelser_PSN said in Taxes on cards.:

    @Teak2112_MLBTS I don't know what ff xiv is or wow.....you say it's the same reason they do it in those things, so ok...what are those things and why are they taxing stuff too? Lol

    It's to prevent everything sellable from being at the max amount.
    Buy a bronze and sell it and you could sell it for 1 more than you bought it and make a profit and everyone else too, eventually everything would be at the max amount and nothing would sell except for the first one ppl needed and then everything would be worthless

    1 Reply Last reply
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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by PriorFir4383355_XBL
    #10

    I've read the explanations given to try to rationalize the action and I'm not buying the notion that any of them are justified. I think the OP nailed the core issue plumb when pointing out that taxes have to serve a public function. There is nothing in the public function served by SDS taking something off the top when the currency is virtual, meaning Monopoly money type stuff.

    The only practical impact that this "tax" has is to require that to sell anything on the market and break even with the "sell now" default value offered is that the item has to be market sold for 115% of the sell now value. All it does is stick an artificial skew into the market.

    In addition to this reality, the existence of the market also fuels the complaints of "inflation," and SDS bowing to the for-profit incentives. Value is created by scarcity. If SDS offered the equipment and players in sufficient volume, then there would be no market to begin with.

    So, by levying this virtual tax, SDS is simply adding to customer complaints.

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  • Finn_Scotus_MLBTSF Online
    Finn_Scotus_MLBTSF Online
    Finn_Scotus_MLBTS
    replied to Guest on last edited by
    #11

    @JoeSelser_PSN said in Taxes on cards.:

    @Teak2112_MLBTS I don't know what ff xiv is or wow.....you say it's the same reason they do it in those things, so ok...what are those things and why are they taxing stuff too? Lol

    Ff xiv = Final Fantasy 14
    WOW = World of Warcraft
    These and many other games with markets use tax to keep the prices somewhat in check as others have explained.

    JoeSelser_PSNJ 1 Reply Last reply
    1
  • GoozeFn_PSNG Offline
    GoozeFn_PSNG Offline
    GoozeFn_PSN
    wrote on last edited by
    #12

    The only reason to have a tax in this game is to cut down on stub making.

    1 Reply Last reply
    0
  • EvanD71_MLBTSE Offline
    EvanD71_MLBTSE Offline
    EvanD71_MLBTS
    wrote last edited by
    #13

    There’s also no tax on quick sales.

    If you are looking to sell a low value card, quick sell is often a better option. E.g. a card that you want to sell for 27 will get you a net 24 after tax. Quick sell for 25 gets you the full 25.

    1 Reply Last reply
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  • WallyJoyner3169_XBLW Offline
    WallyJoyner3169_XBLW Offline
    WallyJoyner3169_XBL
    wrote last edited by
    #14

    In any player-driven economy, especially with a large user base, in-game currency can flood the market, particularly from rewards, events, or frequent playing.

    A tax on transactions acts as a currency sink, removing currency from the economy to control inflation, stabilize the market, and maintain the value of in-game currency.

    Without a tax, the in-game economy would inflate, flipping would become exploitative, and game progression could be severely unbalanced. This would hurt both the competitive integrity and the financial sustainability of the game.

    Keeping the incentive to purchase in-game currency is part of the equation, but helping to balance the economy plays a much larger role.

    MarioMendoza935_XBLM 1 Reply Last reply
    4
  • JoeSelser_PSNJ Offline
    JoeSelser_PSNJ Offline
    JoeSelser_PSN
    replied to Guest last edited by
    #15

    @Finn_Scotus_MLBTS

    Oh [censored]. Total brain fart on my part sir. WOE I know, but FF threw me off. Haha

    1 Reply Last reply
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  • MarioMendoza935_XBLM Offline
    MarioMendoza935_XBLM Offline
    MarioMendoza935_XBL
    replied to Guest last edited by
    #16

    @WallyJoyner3169_XBL this reads like an economics term paper, and is therefore my "post of the year".

    1 Reply Last reply
    1

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