Hitting is not fun
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@mubby_33_PSN @mubby_33_PSN well, if his pitches have no break and his FB has no break or ride, MLB hitters will tee off even if it’s 100mph.
He has 27 IP in MLB, has an ok 9k/9IP globally and over 4BB/9 innings this year. The lack of IP and average numbers explain why he’s common, with a good chance to go bronze if he ups his K/9 and throws more innings by the next update or the one after that (late June).
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@LetsGoTribe_MLBTS The reason rookie hitting is much less successful in Mini Seasons is you are generally playing teams that have ratings as high or higher than your own while in conquest you are facing live series teams.
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@Ledfoot_19_PSN And ground rule doubles because apparently SDS thinks a baseball is a superball.
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@MoeBuug68_XBL said in Hitting is not fun:
agreed with everything you said. Grinding this year is a big problem and slow. They nerf the hell out of mini seasons. Pitching is a mess you either getting dotting to death or walk to death. Hitting is randomly as hell to. Rookie plays like all star, veteran plays like rookie, hall of fame plays like all star, legend play like Goat, and Goat plays like legend this is all offline playing. And cpu can go from hitting like a toddler and the next minute plays like a top 10 player with eyes of an eagle.
THIS!!! This this this! Especially that last sentence! The CPU is never consistent even though I select the same difficulty every time!
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@LadySwampfox_XBL said in Hitting is not fun:
@MoeBuug68_XBL said in Hitting is not fun:
agreed with everything you said. Grinding this year is a big problem and slow. They nerf the hell out of mini seasons. Pitching is a mess you either getting dotting to death or walk to death. Hitting is randomly as hell to. Rookie plays like all star, veteran plays like rookie, hall of fame plays like all star, legend play like Goat, and Goat plays like legend this is all offline playing. And cpu can go from hitting like a toddler and the next minute plays like a top 10 player with eyes of an eagle.
THIS!!! This this this! Especially that last sentence! The CPU is never consistent even though I select the same difficulty every time!
Exactly. The levels are never consistent enough to know which level you should be playing at. One day you're hitting everything regardless of the quality of your AB and the next you can't get a hit to save your life. On the same level. I assume it's due to RNG scripting which makes the game way too streaky in either direction. Defenders always say "that's baseball" but it's really not. Clearly missing on a swing and hitting a home run is not baseball. It's either an out or a weak popup/grounder. Lining up the PCI and timing perfectly on a ball right down the middle shouldn't lead to a weak fly out. In real life, if you put a perfect swing on a ball you don't suddenly have half of your power zapped to follow the script that has been set for you. It's those moments that drive me insane. The complete helplessness that my input has zero bearing on the result of the AB and I'm just along for the ride that the game has scripted for me.
For the majority of situations, the game is great and plays true to reality but those clearly scripted portions make no sense to me. I feel like if they just made the good ABs productive and the bad ABs unproductive, everything would even out in the end, as in real life. If someone is so good that they are still hitting .500 on GOAT level then maybe start dropping some script on them to keep their stats in check, or just keep making GOAT harder.
I think in the end all we really want is a game that rewards user input. If I want to hit .400 and hit 80 HRs on Veteran, let that be a thing. If I want a more realistic experience I can move up a level or two but ultimately I want the difficulty of the level vs my ability to be the deciding factor of every AB, not some clearly artificial script that the developers have put in place. Make rookie easy and each subsequent level incrementally harder, and make the difficultly solely reliant on the pitch quality and not some script. If you want to mimic a player in a cold streak, make the PCI smaller or something but stop with making it impossible to get a hit due to whatever script gets put in place to force you into a cold streak.
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There is so much that goes into the hitting garbage this year. Let's start with how the CPU pitchers throw 3 balls 3 feet off the plate, dot the gray box with 3 or 4 more, after fouling off a couple you get one down the pipe that you Good/Good and it's a weak 82 EV for an easy out. Meanwhile my Early or Late/Okay fouls have an EV of 103
When you Perfect/Perfect 90% of the time it's right at someone, the CPU makes a diving or jumping catch, or they have super human speed to get to the ball in the outfield.
Add in other ridiculous things like wild pitches in every game., far too many bad jumps for stealing, and cannon arms throwing you out...I even experienced a fly out caught up against the centerfield wall and a guy tagging from 2nd with 61 speed was thrown out at 3rd by a mile.
I look at all the ridiculous Stat grinding needed to complete just one team's TA and it's clear SDS has designed this unfun hitting to prevent the Stat grinding to quickly. Casual gamers stand zero chance of completing any one team when 80% of conquest and mini season games end 1-0.
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I use cheesy created stadiums such as Costco field to grind for XP. Just about every time you made contact it was a homerun. It seems to me that SDS has limited that in The show 25 and lineouts and the CPU pitchers throwing poor pitches on rookie mode has become more prevalent. They really do not want you to gain as much XP as you can and we know why $$$
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The state of hitting offline will not keep any new players trying the game for the first time and it will lose players that have always played the game. The CPU pitching is ridiculously bad at low levels. It's hard to understand the logic in breaking things so badly.
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Agree that it’s running off long time players like me and my son as a new player has very little interest after really getting into the game just a couple years ago.
Hitting is this bad by design. Either the code is irrevocably broken or it’s an intentional nerf to slow progression, increase grind time, and improve odds of players busting out the credit card to buy stubs to speed up the sludge like progression.
I’ve hopped on past iterations of the game including 21, 22 and 23 and they all felt leagues better gameplay wise.
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For me, it’s totally frustrating when the CPU throws 1 strike, then the next sequence of pitches are all over the place only to get to 3-2 (I’ve fouled off 2 perfect perfects) and then it throws an “iconic” (my term) strike! This sequence just repeats itself in any offline DD game.
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@TripleH-4481_PSN said in Hitting is not fun:
I’ve hopped on past iterations of the game including 21, 22 and 23 and they all felt leagues better gameplay wise.
I went back to playing 23 and couldn't agree with this more. 25 looks great but it was kind of shocking how much the game has slipped in terms of gameplay over the past couple of years.
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I wish SDS would adjust pitches out of the zone to be closer to the zone. It seems like when the CPU misses, it’s not even close to the strike zone. It’s hard to improve your eye for pitches if half the pitches aren’t even competitive. I don’t mind the cpu throwing balls though. A pitcher isn’t going to throw strikes as long as the batter swings at balls.
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I had a "perfect" timed swing on a change up in the middle of the zone... and somehow whiffed. Hitting has had issues in the past, but that's the first time I've seen that in a decade. I've also seen more whiffs on "good" timed swings on similarly located pitches this year than in the last nine years combined.