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Are we this bad at this game or…

Scheduled Pinned Locked Moved Diamond Dynasty
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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by
    #10

    @doobiebross66-72_PSN, just to preface this, I don’t play events (except one partial game to give up 3 HRs, which took two innings); I do play a fair amount of ranked, (though I’m a terrible hitter), but I cannot comment with any certainty on how events are different. I do believe you that they’re different.

    That said, the example you show is exactly what should happen. It’s a low and outside pitch, and the launch angle is too low; 25-35 is optimal. There’s a baseball savant site that allows you to input angles and exit velocity, and it shows real results… 100mph and 23 degrees is rarely a home run. Check it out: https://baseballsavant.mlb.com/statcast_field?ev=101&la=20

    I think power creep is part of it, but I think they’ve tamped down the obnoxiously unrealistic physics we’ve become accustomed to in past iterations.

    I love it, but like I said, I’m a [censored] hitter, anyway. This is a bit more realistic and it gives defense a chance.

    doobiebross66-72_PSND 1 Reply Last reply
    2
  • doobiebross66-72_PSND Offline
    doobiebross66-72_PSND Offline
    doobiebross66-72_PSN
    replied to Guest last edited by
    #11

    @The_Joneser_PSN said in Are we this bad at this game or…:

    @doobiebross66-72_PSN, just to preface this, I don’t play events (except one partial game to give up 3 HRs, which took two innings); I do play a fair amount of ranked, (though I’m a terrible hitter), but I cannot comment with any certainty on how events are different. I do believe you that they’re different.

    That said, the example you show is exactly what should happen. It’s a low and outside pitch, and the launch angle is too low; 25-35 is optimal. There’s a baseball savant site that allows you to input angles and exit velocity, and it shows real results… 100mph and 23 degrees is rarely a home run. Check it out: https://baseballsavant.mlb.com/statcast_field?ev=101&la=20

    I think power creep is part of it, but I think they’ve tamped down the obnoxiously unrealistic physics we’ve become accustomed to in past iterations.

    I love it, but like I said, I’m a [censored] hitter, anyway. This is a bit more realistic and it gives defense a chance.

    Appreciate that link and reference, pretty cool.

    I don’t expect the swing by Rolen there to be a HR every time or really at all (PCI would have to be a hair lower). I just find that swing with that card should be a hit, especially considering it’s GOAT difficulty. It’s insane how unrewarding this game is hitting wise and I don’t think having “non-99s” is the reason

    The_Joneser_PSNT 1 Reply Last reply
    1
  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest last edited by
    #12

    @doobiebross66-72_PSN, I hear you… but that contact in that location, particularly slightly late, is a coin flip, at best.

    It is frustrating, and I 100% agree with you on that, but that’s also why I like this year’s game more than years past. It does a pretty [censored] good job of peppering plenty of that I-should-not-be-taking-my-helmet-off-now feeling onto bat flip moments, and both ends of the spectrum are pretty decently weighted in terms of the level of exaggeration you’d expect in a video game simulation.

    I don’t want the sweet without the sour; baseball isn’t baseball without both, and though it’s just a taste of what I miss from actually playing, this is a pretty good baseball sim despite needing plenty of refinement before it can be a great one.

    doobiebross66-72_PSND 1 Reply Last reply
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  • MeatSceptre1776_XBLM Offline
    MeatSceptre1776_XBLM Offline
    MeatSceptre1776_XBL
    replied to Guest last edited by
    #13

    @sbchamps17_NSW I would tend to think this too, but you have a lot of players who have been playing for years saying different. Players who have experienced power creep before. It’s not just one or two people saying this. It quite literally is some of the best players in the world.

    1 Reply Last reply
    1
  • doobiebross66-72_PSND Offline
    doobiebross66-72_PSND Offline
    doobiebross66-72_PSN
    replied to Guest last edited by doobiebross66-72_PSN
    #14

    @The_Joneser_PSN said in Are we this bad at this game or…:

    @doobiebross66-72_PSN, I hear you… but that contact in that location, particularly slightly late, is a coin flip, at best.

    It is frustrating, and I 100% agree with you on that, but that’s also why I like this year’s game more than years past. It does a pretty [censored] good job of peppering plenty of that I-should-not-be-taking-my-helmet-off-now feeling onto bat flip moments, and both ends of the spectrum are pretty decently weighted in terms of the level of exaggeration you’d expect in a video game simulation.

    I don’t want the sweet without the sour; baseball isn’t baseball without both, and though it’s just a taste of what I miss from actually playing, this is a pretty good baseball sim despite needing plenty of refinement before it can be a great one.

    Well said. I appreciate the responses and agree with you.

    1 Reply Last reply
    0
  • virusts_XBLV Offline
    virusts_XBLV Offline
    virusts_XBL
    wrote last edited by
    #15

    I would say my averages this year in Ranked are higher than years past. Games are still high scoring in HoF and legend so I am not having the same issues as other people here

    1 Reply Last reply
    1
  • Sarge1387_PSNS Offline
    Sarge1387_PSNS Offline
    Sarge1387_PSN
    wrote last edited by
    #16

    I do feel like something is off with hitting, not necessarily wrong per se. I feel like the result is grossly different from the contact made nor the timing of the contact. For clarity, I’m not referring to hits vs outs, but rather the type of contact itself.

    An example is an inside FB, you turn on it and JUST miss the center dot of the PCI, should be an out- a “hey that might go” depth fly ball. But no, it’s unbelievably short fly ball to shallow left. Or the swing where you’re just barely on top off it. I’m cool with it being hit right at a fielder for an out…but it should be a worm burner, not a dribbler.

    The other thing I’ve noticed is the physical direction of the batted ball often doesn’t match the timing of the contact…which is giving rise (on Reddit, so grain of salt) to the notion that unless you P/P it, the result of the timing + contact is entirely RNG.

    1 Reply Last reply
    1
  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    wrote last edited by GixxerRyder750_PSN
    #17

    Anyone else feel like hard hit line drives seem to float when they hit a certain spot in the outfield. I've had a bunch of liners were I feel they should have some Top spin and one hop the outfielder, but they just seem to stay on a flat plane all the way to them.

    I had one in particular that was 112 of the bat at a 7 degree launch angle and it just looked like it stayed 3' off the ground all the way from the plate to the fielder playing standard depth.

    yankblan_PSNY 1 Reply Last reply
    3
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    replied to Guest last edited by
    #18

    @GixxerRyder750_PSN yeah I’ve noticed the parallel liners in the OF, brought it up a couple when the game came out.

    The other thing mentioned in this thread is, I think they tightened the area of the inner PCI to get solid contact. It seems less likely to bail you out if it’s on the edges compared to the past. On the other hand, I have way more hitters offline hovering around .500 (playing Allstar on the maps, MS, DQ) than the last 2-3 years. I don’t k ow what to make of that.

    1 Reply Last reply
    1
  • trfatboy22_PSNT Offline
    trfatboy22_PSNT Offline
    trfatboy22_PSN
    wrote last edited by
    #19

    If you can't handle line drive outs maybe baseball isn't the game for you.

    1 Reply Last reply
    0

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