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Timing hitting

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  • JC YYZ_XBLJ Offline
    JC YYZ_XBLJ Offline
    JC YYZ_XBL
    wrote on last edited by
    #10

    I agree it is a delicate balance, and I lean more towards appreciating the realistic aspect of the game and the variety of hit/no hit results I am getting right now. (Not every hit can be a HR or perfect/perfect timing, even though it seems every streamer/YT video I watch, they can connect and mash them out of the park every time they swing).

    TripleH-4481_PSNT 1 Reply Last reply
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  • TripleH-4481_PSNT Do not disturb
    TripleH-4481_PSNT Do not disturb
    TripleH-4481_PSN
    replied to Guest on last edited by
    #11

    @JC-YYZ_XBL

    That’s because they play the game for a living so are super talented at it. Plus they write off stubs so they have all the best overpowered cards at their disposal.

    JC YYZ_XBLJ 1 Reply Last reply
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  • JC YYZ_XBLJ Offline
    JC YYZ_XBLJ Offline
    JC YYZ_XBL
    replied to Guest on last edited by
    #12

    @TripleH-4481_PSN Agreed. Still, it's frustrating to watch as a weekend warrior, lol! I want to mash 'em, too, and rock my all-diamond squad after 10 lucky pack pulls in a row. LOL

    TripleH-4481_PSNT 1 Reply Last reply
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  • TripleH-4481_PSNT Do not disturb
    TripleH-4481_PSNT Do not disturb
    TripleH-4481_PSN
    replied to Guest on last edited by
    #13

    @JC-YYZ_XBL

    Oh I get it. It’s all a show in the end so can’t compare ourselves to them. Completely different scenarios.

    JC YYZ_XBLJ 1 Reply Last reply
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  • xsawxsaw2121_PSNX Offline
    xsawxsaw2121_PSNX Offline
    xsawxsaw2121_PSN
    replied to Guest on last edited by
    #14

    @The_Joneser_PSN I agree with both of you You both make some very good points I just feel like the hitting needs to be tuned a little bit I mean it can be done in a patch It's not the end of the world but I definitely like to see some work done with the hitting

    The_Joneser_PSNT 1 Reply Last reply
    1
  • yankblan_PSNY Offline
    yankblan_PSNY Offline
    yankblan_PSN
    wrote on last edited by yankblan_PSN
    #15

    They need to nerf the CPU defence on the left of the infield (those SS dives are ridiculous) and maybe tune down the OF range by 5-10% and it will be perfect.

    As far as quality of contact/timing/ev, loving it so far (playing on AS).

    Another thing contributing, CPU has a quick hook this year; you used to be able to drain the pitchers and hammer them; now a RP gives up 2 straight hits and out the manager comes. I remember in 21 when playing Conquest the SP would never sniff the 2nd inning; now it’s back unless you go 1-2-3 with less than 10 pitches.

    Every year early in the power creep my strategy was to take pitches and then go on the attack once the P got tired, until better cards came out and I could be more aggressive. It’s tougher this year for the grind, but makes MS more competitive and fun.

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  • JC YYZ_XBLJ Offline
    JC YYZ_XBLJ Offline
    JC YYZ_XBL
    replied to Guest on last edited by
    #16

    @TripleH-4481_PSN And every year, I think that I can compete with that level while playing five to ten hours a week, and I throw my preorder money at SDS like a good little gamer. They have me trained well. lol

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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by The_Joneser_PSN
    #17

    @TripleH-4481_PSN said in Timing hitting:

    @The_Joneser_PSN

    I understand it’s a delicate balance but at the end of the day it’s a video game and should deviate more towards fantasy than reality. Reality is that hitting a baseball hard consistently is the most difficult thing to do in sports. My argument is that this is fine to implement on middle to higher difficulties. Low difficulties should be much easier. If the game is too difficult and unrewarding people will leave in masses leaving only the sweats and whales behind. It’s a very slippery slope.

    It is a delicate balance, and, please, understand that I'm not bagging on you when I say this (because your opinion is certainly as valid as mine): if the game claims to be a baseball simulation, which it does (this was said explicitly in the streams hyping the improvements to add realism), then it should lean more toward realism and embrace it.

    I understand the sentiment that middle and higher difficulties should be more realistic and difficult, and that lower difficulties should easy, and I largely agree with you, but I guess where I disagree is that I think that the low difficulties are already pretty [censored] easy. Even for the moments in which people "fail," I ask if it's really failing to perform at a level that often exceeds the prowess of the very best major leaguers... for example, Aaron Judge led MLB players in 2024 by homering in every 9.6 ABs. So, if it takes someone 10 tries to hit a home run in some random moment on Veteran, is that really indicative of it being too hard? Making it too much easier makes it something that is not baseball.

    If someone struggles so mightily that they can't find any success against the CPU on Rookie or Veteran as those difficulty levels are right now, using Directional or Timing, then I think it's fair to say that that subset of players is not the subset of players that the game should be designed around.

    I get that I'm probably in the minority, but I like to play Conquest and Mini Seasons on HOF... and not because I'm good (I'm not), but because I like knowing that I have a decent chance of losing. That consistent hard contact is so hard to achieve is not a bug, but the game's best feature, so I guess my argument is that if someone can't handle failure, then baseball isn't the game for them. Yes, this is a video game, but so are the games that comprise the entire Souls-like genre; video games don't need to be easy to be popular and/or good, and a video game that claims to be a baseball simulation shouldn't ignore the sport's central tenets to appease those who want easy wins and no resistance.

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  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by
    #18

    @xsawxsaw2121_PSN, I agree with a lot of what he's saying, too; there are a lot of us playing, and no way to make everyone happy.

    I'd like to see hitting tuned a little more, too... I'd like to see it made a little more difficult 🙂

    xsawxsaw2121_PSNX 1 Reply Last reply
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  • xsawxsaw2121_PSNX Offline
    xsawxsaw2121_PSNX Offline
    xsawxsaw2121_PSN
    replied to Guest on last edited by
    #19

    @The_Joneser_PSN on the higher levels definitely but it's when you're playing franchise mode there needs to be sort of a middle ground if that makes any sense

    1 Reply Last reply
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