RNG Strikes Again
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Just got done with an online game in DD. We were playing on Legend difficulty and were pretty evenly matched. I'd say both of our strengths were pitching, but we were hitting decently and overall our hard hit balls were mostly rewarded and there weren't any bloops. It was a really good game!
Then the RNG decided to step in. I was up 1 run in the 6th. He lead off the inning with an "early" swing groundball that 16-hopped through the infield and then the very next batter hit an "early" swing HR to go up 1 and that was the difference.
And as if to just rub it in, the next inning my first out was "good" swing timing with the ball inside the inner PCI for a "weak" contact fly out LOL
I understand I'm essentially an old man yelling at the clouds because SDS obviously wants the game to play this way, but it's frustrating to play such a close, well-contested game on the HIGHEST difficulty and still have it decided by something like that.
I just wish there was at least an option or a specific game mode you could play that was REALLY input-determined instead of just hoping the right things land your way.
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The way I look at it:
- Most often the team that makes the best/hardest contact, plays better D and runs the bases the best will win a baseball game at a higher chance
- Sometimes it is not this way and no, higher chance does not mean always. That is why the Yankees/Phillies/Dodgers will lose games to (say) the Nationals
- I think the game reflects both points very good (and yes, it is frustrating to be on the wrong end of things)
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@xIAmJumpMan23x_PSN The thing about being above 700-800 is the game is not as forgiving if you are good on timing but bad PCI placement. I've had to double check my batting analysis a few times after the game. Even though he was early, I bet the PCI was just below the middle. While maybe yours wasn't?
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@Simple-Jack3998_XBL I would argue it shouldn't matter where his PCI was though. They are boiling hitting down to only 2 different things (the timing at which you hit a button and the accuracy at which you move the joystick). If you do one thing wrong, which is literally HALF of what goes into hitting, then you shouldn't ever be rewarded with the BEST possible outcome (which is a HR).
I'm not saying you shouldn't ever get a hit, but if you're going to be significantly off on half of what goes into making contact, you shouldn't ever be rewarded with the best possible outcome
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@xIAmJumpMan23x_PSN Even hitting in real life, you can be out in front and make great contact. Harold Reynolds did a little segment a long time ago on Baseball Tonight about it. If you're complaining about these 2 swings, I'm sure there were more throughout the game that did happen but wasn't significant enough to notice.
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@Simple-Jack3998_XBL I get the "hitting in real life" thing, but I don't think that should apply here. There are SO MANY little aspects that go into hitting a baseball in real life. Yes, you can be out in front of a pitch and still hit it hard or hit a HR, but that's because there are a whole slew of things you did right (kept your hands back, kept your weight back, still transferred your weight through the ball well, etc). You can also do almost everything right, but if you have the tiniest hitch or something wrong with your swing, then you're not hitting ANYTHING. SDS is taking ALL of that and boiling it down into just two things (swing timing and PCI placement). And that's TOTALLY fine, because obviously nobody wants to do 35 different things on a controller to hit a ball, but it makes it much different than real life and, essentially, non-comparable.
We HAVE to get away from this idea that "because it can happen in real life that makes it acceptable in the game" idea. Hitting in real life and hitting in a video game are not even remotely close things and shouldn't be compared.
In addition to that, why is it that being "early" on a pitch means you're simply out in front and can still hit the ball 400 ft, but being "late" MUCH more consistently means you're jammed and not hitting the ball hard. Why is a "late" swing a jam shot but an "early" swing not hitting it off the end of the bat?
If you're going to take the hardest thing to do in sports and boil it down to two things on a controller, then at least eliminate some of the RNG and make input much more meaningful than it already is. Otherwise you're just relying on luck or a favorable random outcome. And although there is some of that in baseball, to look at a player who was "out in front" of a pitch and still hit a HR and saying that's the same as RNG randomly deciding a poorly timed swing is a HR is just not true.
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@xIAmJumpMan23x_PSN LOL I get what you're saying. If you're late and it's inside, you won't have the hips opening up and power shifting in time. Which makes sense you won't have a lot of power by the time you make contact. And if it's outside and late, I can see it being a foul ball even with good contact. But it isn't totally real life or dudes at the top aren't hitting .500 on legend.
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@xIAmJumpMan23x_PSN said in RNG Strikes Again:
@Simple-Jack3998_XBL I would argue it shouldn't matter where his PCI was though. They are boiling hitting down to only 2 different things (the timing at which you hit a button and the accuracy at which you move the joystick). If you do one thing wrong, which is literally HALF of what goes into hitting, then you shouldn't ever be rewarded with the BEST possible outcome (which is a HR).
I'm not saying you shouldn't ever get a hit, but if you're going to be significantly off on half of what goes into making contact, you shouldn't ever be rewarded with the best possible outcome
You forgot the other two things that matter: location and type of pitch
I'm not saying something isnt off with the mechanics, but I saw Kyle's video where he was ranting about how he was making great contact but was getting ground balls, but he was mashing sinkers below the zone. Seems to be ground balls are reasonable for a common outcome there no matter how great you hit the ball. You are swinging at junk.
Luckily I, like 95%+ of the playerbase, don't play on legend so I'm not subject to the worst of this.
I also think its perfectly acceptable for HRs on "bad" swings and the game shouldnt purely be a test of skill, its baseball after all. But I do think that should be lessened above All Star but instead its exaggerated. But I think its more of a function of the type of pitches people throw and hit than anything.
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I can deal with the bad hops or seeing eye dribblers because that stuff happens in baseball. I get it, it's frustrating because it's something you have no control over but if that stuff wasn't in there then we'd lose some realism of baseball....what I can't stand in the RNG is being patient at the plate, drawing walks, and hitting a lot of solid well timed balls for outs and then the free swinger I'm playing against drills an upper deck shot on a pitch that almost grazed his eyebrows. That stuff happens way too much in online. So I think the problem is the RNG doesn't or can't take into account how someone plays and it just decides its your turn to benefit it is or isn't. Biggest reason I rarely play online anymore
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