Pitching is Abysmally Bad This Year
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In my thread on Reddit, someone tracked how many foul tips/balls they gave up on a Ranked HOF game
63
Absolutely pathetic
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@chucky97___
Too many foul balls are basically due to a combination of things such as playing on All-Star (and below) and Pitchers having lower K/9's at this point in the game cycle... Once the Pitcher cards improve, this issue should improve. They obviously did not optimize their gameplay for AS, as this game plays better on HOF. -
@xElRojo44x said in Pitching is Abysmally Bad This Year:
@chucky97___
Too many foul balls are basically due to a combination of things such as playing on All-Star (and below) and Pitchers having lower K/9's at this point in the game cycle... Once the Pitcher cards improve, this issue should improve. They obviously did not optimize their gameplay for AS, as this game plays better on HOF.Personally, I credit the foul off issue to the outer PCI
Since they added an outer PCI, foul tips/balls have been an issue
I still can’t wrap my head around what the outer PCI is supposed to represent or do outside of bailing out free swingers
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@xElRojo44x I've played on both, hall of fame is just as bad. I've also had the worst luck in a week span, went on little winning streak last season, hit a home run to make it a 3 run game, then the game froze, that game would have put me in the 880's instead I had to take an L.
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@xElRojo44x And the foul ball outcomes are random, i could have 10 bad swings that go in play and are for outs, while my opponent can have 10 bad swings and result in balls out of play. The game is bad right now and it kills me to say that. Ncaa is getting closer and closer.
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@Shauwn Arrenado boost is contact, contact and vision are super important, higher vision results in better timing windows.
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So people who use analog are dotting most of the time?
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@Jaychvz- said in Pitching is Abysmally Bad This Year:
So people who use analog are dotting most of the time?
I’ve used both analog and pinpoint a good amount
My experience is that you can dot much better with analog IF you have perfect input. The catch with analog is that if you miss the line going down, and/or miss the target going up, it’s much less forgiving than pinpoint and you’ll hang pitches
With pinpoint, it’s much easier to get perfect input but there’s more randomness in terms of where the pitch ends up. More often than not, with perfect input, a pitch using pinpoint ends up on the extreme edge of the PAR. Pinpoint is more forgiving if you have bad input
Heavily considering going back to analog
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Why do some of my opponents get 90% perfects with bronze/common pitchers and no energy?
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@Jaychvz- said in Pitching is Abysmally Bad This Year:
Why do some of my opponents get 90% perfects with bronze/common pitchers and no energy?
Stamina level doesn’t hinder or prevent the ability to achieve perfect input while pitching
When a pitcher loses stamina, or has no stamina, the PAR size increases and the size of your PCI increases
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@chucky97___ said in Pitching is Abysmally Bad This Year:
the thing here, Ranked play is not meant to be "casual" ranked should be designed for better player wins, its not real life.
The funny thing is ranked is by a large margin the most casual track to complete
I think of ranked as the casual online mode because you can make progress simply by playing the game, unlike events. And BR has a very heavy incentive to be able to hit well.But of course ranked below 600 is a different beat than ranked above 600.
I see no reason to not have additional changes to the way the game plays as you get into Legendary, but the lower difficulties I feel should absolutely have some of that baseball randomness in it (although maybe to a different degree than is currently in the game)
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@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
I'm sure I tend to play on a lower level than you (I tend to frequent the 500-600 levels of RS), but I couldn't agree more about the crux of what you're saying; I'm probably an outlier in that I generally enjoy the defensive side more whether this game or the real deal, and the tuning at present essentially sucks all joy out of that aspect of the game.
So they lower pitch speeds this year and to couple with that, pitches with perfect input consistently miss on the extreme edges of the PAR region. That’s a joke.
I want it to be hard to catch up to a deGrom fastball; they should be blown past batters with regularity (unless you're really good). I'm not sure exactly how the PAR works, though... my understanding is that BB/9 pertains to the size of the PAR and Control pertains to the amount of average deviance from the center point on a perfect release... is that right? Regardless, those PARs are too big for most.
To make it even worse? Foul tips are absolutely pathetic. You can throw pitches out of the zone and instead of your opponent swinging and missing, they essentially get a do over time and time again. Another joke
Yeah, this is a little ridiculous. I think I fouled off like 9 straight with Frank Thomas in a game not too long ago... I should have struck out at least 5 different times in that at-bat.
Additionally, pitches that split the edge of the zone are called balls way too much. How [censored] pathetic is it that they can’t program perfect umpire accuracy. If a pitch splits the zone, and the larger half of the ball is in the zone, HOW IS THAT A BALL
This one blows my mind. If part of the ball touches any part of the zone, it should be a strike.
I might choose different language, but I certainly can't disagree with the gist of your post.
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@The_Joneser said in Pitching is Abysmally Bad This Year:
@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
I'm sure I tend to play on a lower level than you (I tend to frequent the 500-600 levels of RS), but I couldn't agree more about the crux of what you're saying; I'm probably an outlier in that I generally enjoy the defensive side more whether this game or the real deal, and the tuning at present essentially sucks all joy out of that aspect of the game.
So they lower pitch speeds this year and to couple with that, pitches with perfect input consistently miss on the extreme edges of the PAR region. That’s a joke.
I want it to be hard to catch up to a deGrom fastball; they should be blown past batters with regularity (unless you're really good). I'm not sure exactly how the PAR works, though... my understanding is that BB/9 pertains to the size of the PAR and Control pertains to the amount of average deviance from the center point on a perfect release... is that right? Regardless, those PARs are too big for most.
To make it even worse? Foul tips are absolutely pathetic. You can throw pitches out of the zone and instead of your opponent swinging and missing, they essentially get a do over time and time again. Another joke
Yeah, this is a little ridiculous. I think I fouled off like 9 straight with Frank Thomas in a game not too long ago... I should have struck out at least 5 different times in that at-bat.
Additionally, pitches that split the edge of the zone are called balls way too much. How [censored] pathetic is it that they can’t program perfect umpire accuracy. If a pitch splits the zone, and the larger half of the ball is in the zone, HOW IS THAT A BALL
This one blows my mind. If part of the ball touches any part of the zone, it should be a strike.
I might choose different language, but I certainly can't disagree with the gist of your post.
I appreciate your response! I wish SDS tunes pitching to alleviate these issues but I’m not hopeful because if they do increase pitch accuracy, decrease foul offs, and implement perfect umpire accuracy, a lot of players who float in the 400-600 rating would simply move on to a different game versus practicing to get better. Just the world we live in now
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On the strike zone, the box you see on the screen is not the strike zone . If you look closely it extends from batters box to batters box. So it extends beyond the plate . So a ball that splits the line is a 50/50 . I don't know why they did it this way .
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is there a cole's notes for this wall of text?
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@aaronjw76 said in Pitching is Abysmally Bad This Year:
is there a cole's notes for this wall of text?
TLDR: pitching is awful this year
But seriously, you find my OP to be too long to read? Yikes
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@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
@aaronjw76 said in Pitching is Abysmally Bad This Year:
is there a cole's notes for this wall of text?
TLDR: pitching is awful this year
But seriously, you find my OP to be too long to read? Yikes
I spend 1/4 of my day reading medical research so come the end of the day I find giant walls of text to be abysmally bad lol
But I get it, writing succinctly is time consuming. Easier to spew all over the screen.
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@aaronjw76 said in Pitching is Abysmally Bad This Year:
@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
@aaronjw76 said in Pitching is Abysmally Bad This Year:
is there a cole's notes for this wall of text?
TLDR: pitching is awful this year
But seriously, you find my OP to be too long to read? Yikes
I spend 1/4 of my day reading medical research so come the end of the day I find giant walls of text to be abysmally bad lol
Fair enough
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@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
@aaronjw76 said in Pitching is Abysmally Bad This Year:
@doobiebross66-72 said in Pitching is Abysmally Bad This Year:
@aaronjw76 said in Pitching is Abysmally Bad This Year:
is there a cole's notes for this wall of text?
TLDR: pitching is awful this year
But seriously, you find my OP to be too long to read? Yikes
I spend 1/4 of my day reading medical research so come the end of the day I find giant walls of text to be abysmally bad lol
Fair enough
you're not wrong though. It's a struggle for sure.
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@doobiebross66-72 Also I wish the developers would see that even the gather up animations for pitchers going from the stretch, that the ball just teleports into the pitchers hand and looks weird and buggy.