Daily XP limit
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If they are just trying to prevent cheaters, why is the limit so low that you can hit it by playing without cheating in 3-4 hours? That doesn’t even add up.
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I’d like to thank everybody who commented on this topic so far. I thought I got some weird error code but you guys all summed it up for me pretty well. This is the first time ever that I’ve gotten an XP cap. Which I’ll say is good and bad for all the reasons you all described. I can’t grind like other people bc I work a very odd work schedule that fights my other responsibilities before gaming. So for me it sucks there is a cap, but I guess that means today was the first time I was able to sit down and play for a while which is the case.
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I think a big problem is that SDS needs to explain what the cap is.
It doesn't seem to impact everyone the same, so how do we know it isn't some rolling type of cap?Is anyone under, say, 200K total exp hitting it now?
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@GoozeFn said in Daily XP limit:
If they are just trying to prevent cheaters, why is the limit so low that you can hit it by playing without cheating in 3-4 hours? That doesn’t even add up.
Its probably aimed at slowing down the top 5-10% as well. Which has its pros and cons.
But even without the track experience there is still pxp, progression on other programs, and grinding packs. So its not like they can't progress. -
@Teak2112 The unintended (probably) consequence is handcuffing people who can’t play everyday and really setting them even further behind. Some people get a day or 2 a week where they can play for hours and now they get about 3-4 hours before they hit the cap and have to wait. That’s an awful restriction for people who are already at a disadvantage.
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Honestly, the easiest solution to this is to make the XP cap cumulative as opposed to daily. So, fine, they want a 15K XP daily cap (or whatever it is). Instead of capping it at 15K per day, just make the total XP cap go up by 15K each day. So, the total (not daily) XP cap would be like 150K right now since this is the 10th day of release. Then, those that can only play a day or two a week can still keep up.
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I'd like to know what you all are playing that makes you hit the cap.
I played, on and off, yesterday for about 7 hrs. No mind you that wasn't 7 CONSECUTIVE hours. I took breaks here and there.
Anyway, I did 10 Showdowns, about 5-6 Conquest games, and 2-3 9 Inning Play vs CPU games. And I didn't hit any kind of cap.
Not saying that there isn't a cap. But unless your farming XP by playing at a created stadium with high altitude and low outfield walls; how else would you earn enough XP to hit a cap?
I hear about people scoring 70+ runs on 70+ hits in a 9inn cpu game; but never heard them complain about hitting a cap.
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@GoozeFn said in Daily XP limit:
@Teak2112 The unintended (probably) consequence is handcuffing people who can’t play everyday and really setting them even further behind. Some people get a day or 2 a week where they can play for hours and now they get about 3-4 hours before they hit the cap and have to wait. That’s an awful restriction for people who are already at a disadvantage.
Do you know that the capping mechanic isn't cumulative, or are you just speculating because someone told you there is a daily cap?
So far the people I have seen capped are people that are well ahead of the total exp curve, and not the people who only play 1-2 days a week. I havent seen any of the weekend only people with under 100K xp total getting hit with a cap
I could be wrong, but we need to share our experiences if SDS wont tell us the details.
My personal experience is I play daily and play a lot and have yet to run into any cap, but I play only on all star in MLB stadiums. Still, I'd suspect Im in the top 25% or so of total program experience (pitching captain was unlocked yesterday for reference) and have yet to see a cap. I'm not denying there is a capping mechanic, we know there is one. We just don't know what it is.
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@JDHalfrack said in Daily XP limit:
Honestly, the easiest solution to this is to make the XP cap cumulative as opposed to daily. So, fine, they want a 15K XP daily cap (or whatever it is). Instead of capping it at 15K per day, just make the total XP cap go up by 15K each day. So, the total (not daily) XP cap would be like 150K right now since this is the 10th day of release. Then, those that can only play a day or two a week can still keep up.
How do we know this isnt the case? Just because one guy on reddit with an insane amount of total exp already was capped at 15K, doesnt mean that the person who hasnt played in 3 days and is at 75K exp is.
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@Teak2112 you’re right, I don’t know! Good point.
For the first time in my life I got capped this year, but that was like the 2nd day of release, so it’s very possible it was a cumulative cap as opposed to daily cap since it was so early in the season.