Pinpoint Relievers
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So...thus far I have just been grinding TA conquest to build up my team. I'm noticing that something seems to be wrong with pinpoint timing where relievers are concerned. The issue is this: the draw that it shows you is very fast compared to starters. Then...when you replicate that motion it always says "too fast" and I can't draw anything without it being constantly yellow. I don't think I have had a perfect release with a reliever yet. The issue also seems to be universal...as it doesn't matter who I'm using. Starters are fine...but there is something wrong with relievers. The issue is so glaring that I need to switch to pure analog when I bring in a reliever. Has anyone else noticed this?
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I can't comment on pinpoint being an issue because I use meter, but it may just be you are rushing the pitch. Some pitchers have a ready up animation after selecting the pitch, more relievers do than starters in game. If you start the windup while the pitcher is still moving, the meter moves faster, the pitch is less controlled, even with perfect input.
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I had that with Soto … but Kenley, Camilo worked just fine the game I just played
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Most relievers have much lower control and or bb/9
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@b00std_mark_II I think that is it … I got Clase today and he is so easy to use imo
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Have the same issue with leclerc. Everytime it says I'm too fast. I don't have this problem with any other pitcher.
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Most relievers pitch from the stretch, not the wind up, and that motion is shorter.
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OP you're correct. The preview speed timing out of the stretch seems to be different than what it actually wants you to input.
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Happy to see more people talking about this. I have a feeling this whole pitch timing issue is also why we are dealing with so many walks vs cpu
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There is a pinpoint glitch with some pitchers from the stretch. There was a list of a few names on reddit floating around. I just use different method till its fixed
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@BigWillieSpecial said in Pinpoint Relievers:
OP you're correct. The preview speed timing out of the stretch seems to be different than what it actually wants you to input.
No doubt. So now you just have to guess. Which is nice...more meatballs for people that swing at every pitch. I'm all for making pinpoint harder...but maybe changing the draw speeds randomly...and then showing you those speeds prior to the pitch would be a better method than showing you something that doesn't match up with what it wants you to input.
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