What can be done about acquiring players rights?
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@SaveFarris said in What can be done about acquiring players rights?:
Just because someone is mentioned in the credits mean they work for the company?
Does that mean that 4.2 billion people work for Warner Brothers?
He must think the driver for Tom Cruise was also one of the stars in Mission Impossible. They’re in the credits.
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@fubar2k7 Even crazier is you think a 250 man development team is small.
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@SaveFarris Luckily the credits differentiate who works for who.
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@Cubs309 said in What can be done about acquiring players rights?:
@fubar2k7 Even crazier is you think a 250 man development team is small.
Activision has 9,000 employees, so...
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@fubar2k7 It literally says in the credits who works for who.
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@SaveFarris Don't know what your point is but nobody calls Activision a small development team. It gets real old when the facts are right on the game.
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@SaveFarris said in What can be done about acquiring players rights?:
@Cubs309 said in What can be done about acquiring players rights?:
@fubar2k7 Even crazier is you think a 250 man development team is small.
Activision has 9,000 employees, so...
EA has 13,400 employees and look at this link I have provided for him.
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All it took was about a minute for me to find the net worth of the 3 companies.
Activision is worth $74.82 billion
EA is worth $35.13 billion
SDS is worth $402 millionThe 3 aren’t in the same league.
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@fubar2k7 All I did was post what the credits say. You conveniently say you can't see them. You're the disingenuous guy who can't deal with facts.
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People in the credits aren’t developers. You don’t get it. Russell Ramone is in there. He didn’t make the game. He just promotes it. Trust me. I’m being nice.
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@Cubs309 said in What can be done about acquiring players rights?:
@NCStateHokie They are not a small development team. I don't know why you guys say this stuff.
Because in the official credits, the amount of people on the "Development Team" is 235 (and that includes pure marketing-side folks like Ramone and Ashley that don't actually develop.)
Everyone else either works for Sony or MLB.
https://www.mobygames.com/game/204122/mlb-the-show-23/credits/playstation-5/
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@SaveFarris said in What can be done about acquiring players rights?:
@Cubs309 said in What can be done about acquiring players rights?:
@NCStateHokie They are not a small development team. I don't know why you guys say this stuff.
Because in the official credits, the amount of people on the "Development Team" is 235 (and that includes pure marketing-side folks like Ramone and Ashley that don't actually develop.)
Everyone else either works for Sony or MLB.
https://www.mobygames.com/game/204122/mlb-the-show-23/credits/playstation-5/
That guy is clearly the user formerly known as @SkunkyTrees1977_XBL by the way.
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I like pancakes.
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@SaveFarris I understand that not everyone listed actually works for SDS. If you'd take the time to actually go through it you'd see who actually works at SDS. My point is this isn't a small development team. Stop with the narrative. It's right there for you to see.
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@fubar2k7 Touch some grass. Jeez. The Boogeyman's isn't real.
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@Cubs309 said in What can be done about acquiring players rights?:
@fubar2k7 Touch some grass. Jeez. The Boogeyman's isn't real.
Get a life and move out of your mom’s basement.
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I also like flapjacks.
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@Cubs309 said in What can be done about acquiring players rights?:
My point is this isn't a small development team.
That IS a small development team when compared to other games of MLB The Show's ilk (Madden, FIFA, Super Mario, Call of Duty).
You want to compare it to some Flash-based web game, yeah. But when compared to development teams for other AAA titles... not so much.
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@Blind_Bleeder said in What can be done about acquiring players rights?:
I was thinking about this after watching the Yogi Berra documentary. I wonder if they’ve ever reached out to his family for rights.
He was in the game a few years ago.
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