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So Paralleled Attributes Do Not Count

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  • xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTS
    wrote on last edited by
    #1

    ...towards Captain boosts. Which is ridiculous. It's bad enough we get expiring cards, now we cannot parallel a player up in order to meet a Captain's requirements. Total BS!

    X-FREEZE-OFF-X_PSNX KiNG CaRL 2012_XBLK 2 Replies Last reply
    0
  • X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSNX Offline
    X-FREEZE-OFF-X_PSN
    replied to Guest on last edited by
    #2

    @xElRojo44x_MLBTS said in So Paralleled Attributes Do Not Count:

    ...towards Captain boosts. Which is ridiculous. It's bad enough we get expiring cards, now we cannot parallel a player up in order to meet a Captain's requirements. Total BS!

    What do you mean?

    xElRojo44x_MLBTSX 1 Reply Last reply
    0
  • xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTS
    replied to Guest on last edited by xElRojo44x_MLBTS
    #3

    @X-FREEZE-OFF-X_PSN said

    What do you mean?

    So I need up to nine cards with 95 Arm Accuracy to meet Betts' Captain requirement boost. There are not many of those cards.

    So, since Set 1 is expiring, I thought I would invest the time into Set 2 cards in order to parallel their Arm Accuracy up to 95. For example, CT3 has 93 Arm Accuracy, so I paralled him twice and boosted his Arm Accuracy to 95. Nope, did not work. No boost. Total waste of time.

    SDS says they want us to use Captains, but they make it very difficult for us to take advantage of that promising feature.

    1 Reply Last reply
    1
  • tybud_PSNT Offline
    tybud_PSNT Offline
    tybud_PSN
    wrote on last edited by tybud_PSN
    #4

    Man, a lot of the stuff you are posting has been known since day one. You seem really fired up, I suggest you take a break for a day and come back with a fresh perspective, a video game would be a ridiculous thing to have health issues over.

    xElRojo44x_MLBTSX 1 Reply Last reply
    0
  • xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTS
    replied to Guest on last edited by
    #5

    @tybud_PSN said in So Paralleled Attributes Do Not Count:

    Man, a lot of the stuff you are posting has been known since day one. You seem really fired up, I suggest you take a break for a day and come back with a fresh perspective, a video game would be a ridiculous things to have health issues over.

    So you knew Day 1 that paralleling a card would not meet Captain boost requirements? Cool. But I did not.

    1 Reply Last reply
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  • tybud_PSNT Offline
    tybud_PSNT Offline
    tybud_PSN
    wrote on last edited by
    #6

    It really depends on which captain card you're using doesn't it? Don't get crazy about stuff just because the game isn't tailored to your specific needs.

    It's free advice

    xElRojo44x_MLBTSX 1 Reply Last reply
    0
  • xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTSX Offline
    xElRojo44x_MLBTS
    replied to Guest on last edited by xElRojo44x_MLBTS
    #7

    @tybud_PSN said in So Paralleled Attributes Do Not Count:

    It really depends on which captain card you're using doesn't it?

    The Captain boosts are seemingly based on a card's base attributes only. If you know a Captain card that accepts paralled attributes, then let us know.

    1 Reply Last reply
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  • Dollyrots_XBLD Offline
    Dollyrots_XBLD Offline
    Dollyrots_XBL
    wrote on last edited by
    #8

    The cards actually say, "calculated before parallels" in the captain tab explaining the boost. The information is right there on the card.

    BJDUBBYAH_PSNB 1 Reply Last reply
    1
  • BJDUBBYAH_PSNB Offline
    BJDUBBYAH_PSNB Offline
    BJDUBBYAH_PSN
    replied to Guest on last edited by
    #9

    @Dollyrots_XBL said in So Paralleled Attributes Do Not Count:

    The cards actually say, "calculated before parallels" in the captain tab explaining the boost. The information is right there on the card.

    This is true. The information is on the card.

    1 Reply Last reply
    0
  • GixxerRyder750_PSNG Offline
    GixxerRyder750_PSNG Offline
    GixxerRyder750_PSN
    wrote on last edited by
    #10

    Makes sense to me that a SET 2 Captain will better be used with Set 2 Cards...and then set 3...They should boost things moving Forward...If I learn a skill or attain new information at work that would benefit my team...doesn't really help the guys that no longer work here...but it will help the guys coming in.

    1 Reply Last reply
    0
  • KiNG CaRL 2012_XBLK Offline
    KiNG CaRL 2012_XBLK Offline
    KiNG CaRL 2012_XBL
    replied to Guest on last edited by
    #11

    @xElRojo44x_MLBTS said in So Paralleled Attributes Do Not Count:

    ...towards Captain boosts. Which is ridiculous. It's bad enough we get expiring cards, now we cannot parallel a player up in order to meet a Captain's requirements. Total BS!

    It literally says that when you look at the captain boost on the card.

    1 Reply Last reply
    0
  • talesofwyn_PSNT Offline
    talesofwyn_PSNT Offline
    talesofwyn_PSN
    wrote on last edited by
    #12

    huge bummer since that rollie fingers captain could in theory be the greatest and most unfair captain in the game if parallel boosts counted

    1 Reply Last reply
    0
  • jcassaro44_PSNJ Offline
    jcassaro44_PSNJ Offline
    jcassaro44_PSN
    wrote on last edited by
    #13

    I think eventually they’ll be able make this work, because it is a missed opportunity to bridge both their systems of parallel and captains together.

    1 Reply Last reply
    0

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