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Pinpoint is back…

Scheduled Pinned Locked Moved Diamond Dynasty
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  • maurice91932_PSNM Offline
    maurice91932_PSNM Offline
    maurice91932_PSN
    wrote on last edited by
    #1

    And I don’t like it. Haha. I don’t use it. I can’t get the hang of it. I don’t like that you can’t get a “perfect” when using analog.

    It is great that users have interface options. I don’t think using one over the others should be so advantageous, though. No matter what interface I choose to use, if my inputs are perfect, the ball should go where I aim regardless of whether I’m on pinpoint or analog or meter.

    Pinpoint is overpowered.

    Offensive production is about free fall. Game will be less fun again. If y’all want to argue it won’t be with me. I’ve said my piece.

    Good luck!

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  • Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSNH Offline
    Honor_The_Game44_PSN
    wrote on last edited by
    #2

    I really don't want to argue either, but I don't believe all inputs should be the same. The easier the input should have more RNG involved. The more challenging input should less RNG involved. If they were the same, we should all just be able to use buttons only and the ball always go exactly where we want it. I am not here to say which is the hardest input, but pinpoint was broken this year and needed adjustments made. It doesn't matter what it was like the previous two years, it was broken in a different way two years ago and should have been fixed then also.

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  • go4stros25_PSNG Offline
    go4stros25_PSNG Offline
    go4stros25_PSN
    wrote on last edited by
    #3

    They had it right last year.

    I don't want my br games to last an hour because neither one of us can get each other out, but I also don't want 9 inning ranked games to be 1-2.

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