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A Reason To Be Optimistic

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  • jake98833_PSNJ Offline
    jake98833_PSNJ Offline
    jake98833_PSN
    wrote on last edited by
    #1

    With SDS not tweaking hitting or pitching this year is it possible that we will see significant gameplay engine overhauls for 23

    SaveFarris_PSNS sandule_PSNS 2 Replies Last reply
    0
  • crimson_monk _MLBTSC Offline
    crimson_monk _MLBTSC Offline
    crimson_monk _MLBTS
    wrote on last edited by
    #2

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    jake98833_PSNJ eatyum_PSNE JEEZY-E_MLBTSJ 3 Replies Last reply
    1
  • jake98833_PSNJ Offline
    jake98833_PSNJ Offline
    jake98833_PSN
    replied to Guest on last edited by
    #3

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    Yeah I heard that online play is an absolute dumpster fire I really only play franchise and conquest

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #4

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    They specifically don't, you can see the split of offline and online in the results they post

    1 Reply Last reply
    1
  • JEEZY-E_MLBTSJ Offline
    JEEZY-E_MLBTSJ Offline
    JEEZY-E_MLBTS
    replied to Guest on last edited by
    #5

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    Remove arcade attributes and the hitting won’t be as much of a dice roll, but for some reason SDS and the player base feel the need to have these ridiculous attributes on the cards.

    crimson_monk _MLBTSC 1 Reply Last reply
    3
  • Chrono_Omega_PSNC Offline
    Chrono_Omega_PSNC Offline
    Chrono_Omega_PSN
    wrote on last edited by
    #6

    Would much rather go back to 16 and 17’s overall where it was just 99. Played way much better.

    1 Reply Last reply
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  • SaveFarris_PSNS Offline
    SaveFarris_PSNS Offline
    SaveFarris_PSN
    replied to Guest on last edited by
    #7

    @jake98833_PSN said in A Reason To Be Optimistic:

    With SDS not tweaking hitting or pitching this year is it possible that we will see significant gameplay engine overhauls for 23

    There’s not just one button to push that says “Fix Hitting”. There are (tens of?) thousands of sliders that need to be adjusted and each change here requires a compensating adjustment there. I don’t envy the designers trying to fine-tune every little detail.

    The_Joneser_PSNT chuckclc_MLBTSC 2 Replies Last reply
    3
  • sandule_PSNS Offline
    sandule_PSNS Offline
    sandule_PSN
    replied to Guest on last edited by
    #8

    @jake98833_PSN said in A Reason To Be Optimistic:

    With SDS not tweaking hitting or pitching this year is it possible that we will see significant gameplay engine overhauls for 23

    Haha!!! Sorry but this is SDS you are talking about. It will be the same old broken gameplay (including hitting, pitching and fielding) with a lot of fresh marketing hype around new fielding animations and batting stances that don't mean anything. However, there will be 200 new packs to buy with over 1 million new cards in the game!!!

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    0
  • crashbowman447_PSNC Offline
    crashbowman447_PSNC Offline
    crashbowman447_PSN
    wrote on last edited by
    #9

    A lot of issues with gameplay that could be easily fixed if they wanted, but as others have said ….125 attributes messes up a lot of things.

    1 Reply Last reply
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  • crimson_monk _MLBTSC Offline
    crimson_monk _MLBTSC Offline
    crimson_monk _MLBTS
    replied to Guest on last edited by
    #10

    @JEEZY-E_MLBTS said in A Reason To Be Optimistic:

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    Remove arcade attributes and the hitting won’t be as much of a dice roll, but for some reason SDS and the player base feel the need to have these ridiculous attributes on the cards.

    this may be the issue, I know hitting has been rough for a few years.I assume its likely difficult to balance, because pitching doesn't need to be undervalued. The dice roll wouldn't necessarily be bad if it gave higher chance to good swings, its the awful swings being seemingly more rewarding than good swings.

    JEEZY-E_MLBTSJ 1 Reply Last reply
    0
  • JEEZY-E_MLBTSJ Offline
    JEEZY-E_MLBTSJ Offline
    JEEZY-E_MLBTS
    replied to Guest on last edited by
    #11

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    @JEEZY-E_MLBTS said in A Reason To Be Optimistic:

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    Remove arcade attributes and the hitting won’t be as much of a dice roll, but for some reason SDS and the player base feel the need to have these ridiculous attributes on the cards.

    this may be the issue, I know hitting has been rough for a few years.I assume its likely difficult to balance, because pitching doesn't need to be undervalued. The dice roll wouldn't necessarily be bad if it gave higher chance to good swings, its the awful swings being seemingly more rewarding than good swings.

    The RNG has to factor in 100+ h/9 against 100+ contact and power it completely f*cks with it. It’s not a coincidence hitting has been rough for a few years, outside of immortals they didn’t really introduce 100+ attributes until ‘19 and we all know what that lead to.

    crimson_monk _MLBTSC 1 Reply Last reply
    0
  • crimson_monk _MLBTSC Offline
    crimson_monk _MLBTSC Offline
    crimson_monk _MLBTS
    replied to Guest on last edited by
    #12

    @JEEZY-E_MLBTS said in A Reason To Be Optimistic:

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    @JEEZY-E_MLBTS said in A Reason To Be Optimistic:

    @crimson_monk-_MLBTS said in A Reason To Be Optimistic:

    no......my bet is they combine these "stats of hitting" (.800 on perfect perfects, etc). Online and Offline....which play completely differently. They need to make them consistent, and preferably the offline version of hitting. Online is a [censored] shoot

    Remove arcade attributes and the hitting won’t be as much of a dice roll, but for some reason SDS and the player base feel the need to have these ridiculous attributes on the cards.

    this may be the issue, I know hitting has been rough for a few years.I assume its likely difficult to balance, because pitching doesn't need to be undervalued. The dice roll wouldn't necessarily be bad if it gave higher chance to good swings, its the awful swings being seemingly more rewarding than good swings.

    The RNG has to factor in 100+ h/9 against 100+ contact and power it completely f*cks with it. It’s not a coincidence hitting has been rough for a few years, outside of immortals they didn’t really introduce 100+ attributes until ‘19 and we all know what that lead to.

    lol yep, that's when hitting really went down. As of now I would say that pitching is too strong. Maybe it is the 125 stat cap.

    1 Reply Last reply
    0
  • The_Joneser_PSNT Offline
    The_Joneser_PSNT Offline
    The_Joneser_PSN
    replied to Guest on last edited by
    #13

    @SaveFarris_PSN said in A Reason To Be Optimistic:

    @jake98833_PSN said in A Reason To Be Optimistic:

    With SDS not tweaking hitting or pitching this year is it possible that we will see significant gameplay engine overhauls for 23

    There’s not just one button to push that says “Fix Hitting”. There are (tens of?) thousands of sliders that need to be adjusted and each change here requires a compensating adjustment there. I don’t envy the designers trying to fine-tune every little detail.

    Refreshing to see a post with a reasonable take.

    I imagine programming realistic baseball physics into a video game is a bit more difficult than assembling a ham sandwich, yet there doesn’t seem to be much appreciation of that in this “community.”

    If only the devs executed their job with the same laser precision and garnered the same perfect results that the rest of us bless the world with in the course of our own professions…

    1 Reply Last reply
    0
  • chuckclc_MLBTSC Offline
    chuckclc_MLBTSC Offline
    chuckclc_MLBTS
    replied to Guest on last edited by
    #14

    @SaveFarris_PSN said in A Reason To Be Optimistic:

    There’s not just one button to push that says “Fix Hitting”.

    Ahh dang. I was hoping for that fix the hitting push the button stream.

    1 Reply Last reply
    0
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