Margins in Market
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Two weeks into the game now, and I'm curious if everyone who flips cards is experiencing the same thing--absolutely minimal (at best) margins. I've tried various combinations to find which cards or sets are generating any kind of return, but am just as likely to lose stubs than earn any after a day of working the market.
My theory is that, with the inclusion of XBOX and Switch players, the market has been flooded with new users, many of whom are just desperate to sell off their cards for fear of taking a loss, driving down the sell price.
I'll often list a card to sell hoping to earn maybe 500 stubs, but within minutes, a dozen more will post underselling mine. I don't remember this happening in past years. Maybe it's just that it's still early on in the game and the market needs to "settle."
But I also I wonder if SDS has intentionally created cards and sets that make it difficult to flip and earn stubs, forcing you to buy stubs instead. I remember a few years ago when they had the 30 low diamond legends, which for an entire year created an absolutely killer market where you'd earn 400-700 stubs per flip sometimes. That set doesn't seem to exist currently.
Maybe the FOTF cards will eventually be those though.
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@txraider78_psn said in Margins in Market:
Two weeks into the game now, and I'm curious if everyone who flips cards is experiencing the same thing--absolutely minimal (at best) margins. I've tried various combinations to find which cards or sets are generating any kind of return, but am just as likely to lose stubs than earn any after a day of working the market.
My theory is that, with the inclusion of XBOX and Switch players, the market has been flooded with new users, many of whom are just desperate to sell off their cards for fear of taking a loss, driving down the sell price.
I'll often list a card to sell hoping to earn maybe 500 stubs, but within minutes, a dozen more will post underselling mine. I don't remember this happening in past years. Maybe it's just that it's still early on in the game and the market needs to "settle."
But I also I wonder if SDS has intentionally created cards and sets that make it difficult to flip and earn stubs, forcing you to buy stubs instead. I remember a few years ago when they had the 30 low diamond legends, which for an entire year created an absolutely killer market where you'd earn 400-700 stubs per flip sometimes. That set doesn't seem to exist currently.
Maybe the FOTF cards will eventually be those though.
SDS has wiped out flipping , the margins are gone
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I think the phone app has made it harder to flip as well. Easier to do mass purchases, and mass selling's and you constantly get lowballed by 1 stub.
I think that is having a little something to do with the market as well. Plus more people are savvy on how to flip and are not just hitting sell now or buy now. -
It's also has alot to do with them getting rid of all the free packs they were handing out with team affinity last year. Less packs-less cards- less sell nows.
If it doesn't improve I'm not spending anymore money on stubs or time with this year's game. O don't mind spending money buying stubs but not when there isn't an option to make them on my own.
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I think it’s great. In a perfect world flipping would not be a thing or involve an ungodly amount of effort to pull off. Some will still find a way which is unfortunate.
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Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
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@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
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@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
Last year I made millions just from flipping stadiums. This year stadiums are dead from the start.
You can't escape the fact that players making stubs from the market isn't in SDS best interest and as a business they should want to put a stop to it.
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@go4stros25_psn said in Margins in Market:
@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
Last year I made millions just from flipping stadiums. This year stadiums are dead from the start. Also prospects were good last year, well those are dead too.
You can't escape the fact that players making stubs from the market isn't in SDS best interest and as a business they should want to put a stop to it.
I really do wonder about this. SDS cannot control the market, per say, but they CAN create cards that stunt the market, or at least choose not to make cards that can generate a market, which might be the case here. I'm in the camp where, I spent $100 on this game, which is a fair price for what really is a great game (despite all the bugs), and I won't spend any more on it, ever. I have never bought stubs, and never will. I personally think it's pure greed to ask people to spend anymore on the game, but I understand that is the business nowadays. I just think you should have the option: take the shortcut and spend the money to buy stubs, or take the long, free route and flip your way to completing collections or buying higher priced cards.
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@txraider78_psn said in Margins in Market:
@go4stros25_psn said in Margins in Market:
@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
Last year I made millions just from flipping stadiums. This year stadiums are dead from the start. Also prospects were good last year, well those are dead too.
You can't escape the fact that players making stubs from the market isn't in SDS best interest and as a business they should want to put a stop to it.
I really do wonder about this. SDS cannot control the market, per say, but they CAN create cards that stunt the market, or at least choose not to make cards that can generate a market, which might be the case here. I'm in the camp where, I spent $100 on this game, which is a fair price for what really is a great game (despite all the bugs), and I won't spend any more on it, ever. I have never bought stubs, and never will. I personally think it's pure greed to ask people to spend anymore on the game, but I understand that is the business nowadays. I just think you should have the option: take the shortcut and spend the money to buy stubs, or take the long, free route and flip your way to completing collections or buying higher priced cards.
The market is more efficient this year and you can’t “flip” efficient markets.
There are 3 ways to get content in the game without flipping: be good at the game, play a lot, or spend money (or a combination of those 3). SDS still has far and away the best free content in sports gaming.
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@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
I guess my expertise is in flipping player cards and there isn't much difference there as far as margins go IMO. Stadiums, equipment, and uniforms could have smaller margins but I wouldn't really know that
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@the_dragon1912 said in Margins in Market:
@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
I guess my expertise is in flipping player cards and there isn't much difference there as far as margins go IMO. Stadiums, equipment, and uniforms could have smaller margins but I wouldn't really know that
Well man I hope you are right. Because right now it seems (from a still newish player) that they are pushing the market/game in a direction to maximize microtransactions. It could also be just a bad taste left in my mouth from all the other sports games and their tactics.
Conspiracy theory:
Last year give away tons a free content for the first year xbix player to insure they return to the game next year. Then stript the content and hope they spend money.
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@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
This exactly. margins arent closing because sells, demand is flooding buy orders.its like this at beginning of every year.there are certain times of day(random so far) where margins open and flipping is a dream for an hour or 2, then it goes back.
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It's Putin's fault. Come on man...
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@the_dragon1912 said in Margins in Market:
@capt_awesome34 said in Margins in Market:
@the_dragon1912 said in Margins in Market:
Have you guys even flipped this early on in the cycle before? Margins don't expand much until June or July anyway
I flipped my way to Trout and Acuna last year at this time
I guess my expertise is in flipping player cards and there isn't much difference there as far as margins go IMO. Stadiums, equipment, and uniforms could have smaller margins but I wouldn't really know that
Actually if memory serves me i did flip allot of equipment , the called shot had a 8000-9000 stub profit margin a one point and sold almost instantly
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Last year was my first year and I started flipping from day one. Nobody ever said a word to me about it, there were just clear and obvious margins all over the place. I flipped LS diamonds like crazy until I went on to other more efficient means. I do think there are some things that "should" open up some margins as the year goes along, but this year is vastly different than last. I think new exchange values and less free packs are partly involved.
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@go4stros25_psn said in Margins in Market:
It's also has alot to do with them getting rid of all the free packs they were handing out with team affinity last year. Less packs-less cards- less sell nows.
If it doesn't improve I'm not spending anymore money on stubs or time with this year's game. O don't mind spending money buying stubs but not when there isn't an option to make them on my own.
Excellent point that I didn't even consider.
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@txraider78_psn said in Margins in Market:
Two weeks into the game now, and I'm curious if everyone who flips cards is experiencing the same thing--absolutely minimal (at best) margins. I've tried various combinations to find which cards or sets are generating any kind of return, but am just as likely to lose stubs than earn any after a day of working the market.
My theory is that, with the inclusion of XBOX and Switch players, the market has been flooded with new users, many of whom are just desperate to sell off their cards for fear of taking a loss, driving down the sell price.
I'll often list a card to sell hoping to earn maybe 500 stubs, but within minutes, a dozen more will post underselling mine. I don't remember this happening in past years. Maybe it's just that it's still early on in the game and the market needs to "settle."
But I also I wonder if SDS has intentionally created cards and sets that make it difficult to flip and earn stubs, forcing you to buy stubs instead. I remember a few years ago when they had the 30 low diamond legends, which for an entire year created an absolutely killer market where you'd earn 400-700 stubs per flip sometimes. That set doesn't seem to exist currently.
Maybe the FOTF cards will eventually be those though.
Xbox users were a boom for us market flippers last year.
Market is behaving as if these additional users didn't exist.
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I think it’s that ALOT of content creators have posted “How to get Randy with NMS” videos & now the margins are small because EVERYONE is flipping.
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It's been interesting to read people's takes on the impact of adding so many more players to the market; some think it's been great, some think it's hurt the market. I don't have a degree in economics or anything, but it seems like the more people in the market, the thinner the margins will be. You'd think that it would effect both the Buy Now and Sell Now prices, but so far it seems like the only thing being effected is the Sell Now prices, which shrink the margins. I thought low diamond Live Series might be the way to go for flipping, because they are relatively affordable, and EVERYONE needs them to complete the main collections to earn Randy Johnson, but even the margins there are next to nothing right now.
If a good market doesn't materialize somewhere, it's going to be very difficult for players like myself who don't buy stubs to complete collections, especially since SDS has nuked the amount of stubs you can earn playing the actual game.
I've seen a ton of people over the years on this message board threaten to leave the game for good over things like gameplay, server issues, and whatever else. I wonder how many of those truly did leave for good. I don't mind so much the issues with gameplay and server problems, this is still the best baseball game on the market. But if the only avenue to complete collections and obtain high diamonds is to purchase stubs or to play an ungodly amount of games at an ungodly high level, this could be the thing that drives me away.