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Bunting

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  • King_Dome30_PSNK Offline
    King_Dome30_PSNK Offline
    King_Dome30_PSN
    wrote on last edited by
    #1

    It would be cool to actually have to aim a pci in order to bunt instead of letting the computer decide when a bunt will be successful. The bigger your bunt rating, the larger the bunt pci.

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #2

    And/Or possibly even the bigger the bunt rating the slower the pitch goes when you’re holding triangle (bunt button on PS) so the players with high bunt attributes give the user more time to position the PCI (zone hitting).

    King_Dome30_PSNK 2 Replies Last reply
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  • King_Dome30_PSNK Offline
    King_Dome30_PSNK Offline
    King_Dome30_PSN
    replied to Guest on last edited by
    #3

    @red_ted_is_back said in Bunting:

    And/Or possibly even the bigger the bunt rating the slower the pitch goes when you’re holding triangle (bunt button on PS) so the players with high bunt attributes give the user more time to position the PCI (zone hitting).

    I just want to be able to have more control over bunting. That’s all. More user control

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  • King_Dome30_PSNK Offline
    King_Dome30_PSNK Offline
    King_Dome30_PSN
    replied to Guest on last edited by
    #4

    @red_ted_is_back said in Bunting:

    And/Or possibly even the bigger the bunt rating the slower the pitch goes when you’re holding triangle (bunt button on PS) so the players with high bunt attributes give the user more time to position the PCI (zone hitting).

    This would be a cool idea for offline gameplay

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