We need a salary cap mode
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@dcmo3_psn said in We need a salary cap mode:
You already have br and events to play with non-elite teams; ranked is the opportunity to put forth your best team, that you've put in the time to build. Don't want to play against a g*d squad, then don't play ranked.
Why cant we have both? Ranked as it is now no changes. Then, a seperate Salary Cap mod just like there is Battle royale, events etc. Its own seperate thing.
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@bearsfan217_xbl said in We need a salary cap mode:
@dcmo3_psn said in We need a salary cap mode:
You already have br and events to play with non-elite teams; ranked is the opportunity to put forth your best team, that you've put in the time to build. Don't want to play against a g*d squad, then don't play ranked.
Why cant we have both? Ranked as it is now no changes. Then, a seperate Salary Cap mod just like there is Battle royale, events etc. Its own seperate thing.
100% agreed...I have always been surprised how a lot of people in this forum are opposed to options. With most things, options provides a better experience for all. As long as there are not so many options that everything suffers...and I don't think we are anywhere near that with this game.
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@bearsfan217_xbl said in We need a salary cap mode:
@dcmo3_psn said in We need a salary cap mode:
You already have br and events to play with non-elite teams; ranked is the opportunity to put forth your best team, that you've put in the time to build. Don't want to play against a g*d squad, then don't play ranked.
Why cant we have both? Ranked as it is now no changes. Then, a seperate Salary Cap mod just like there is Battle royale, events etc. Its own seperate thing.
I don't think there will be as big of a market for a salary Cap mode as you think there will be. I personally feel like it would be a waste of SDS resources to put time and Money Into a mode that has a very niche market when they could be using those resources of servers/gameplay fixes. People want to use their whole team. Half the reason you hear offline players complaining is because they don't have anything to use their full team for except conquest. 9 inning events(which is what a salary cap mode would be), just wouldn't have that many players playing it
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@the_dragon1912 said in We need a salary cap mode:
@bearsfan217_xbl said in We need a salary cap mode:
@dcmo3_psn said in We need a salary cap mode:
You already have br and events to play with non-elite teams; ranked is the opportunity to put forth your best team, that you've put in the time to build. Don't want to play against a g*d squad, then don't play ranked.
Why cant we have both? Ranked as it is now no changes. Then, a seperate Salary Cap mod just like there is Battle royale, events etc. Its own seperate thing.
I don't think there will be as big of a market for a salary Cap mode as you think there will be. I personally feel like it would be a waste of SDS resources to put time and Money Into a mode that has a very niche market when they could be using those resources of servers/gameplay fixes. People want to use their whole team. Half the reason you hear offline players complaining is because they don't have anything to use their full team for except conquest. 9 inning events(which is what a salary cap mode would be), just wouldn't have that many players playing it
I agree on money spent on server/gameplay fixes...but additional modes "shouldn't" really cost that much money. I hear a lot of people ask for similar and more than anything they want a mode where they can use their cards without everything being 99's.
My assumption would be the mode would pull a lot of people from BR and Events and not that many from Ranked. A Salary Cap mode also wouldn't just be the same as events as events change week to week. I have played quite a few events recently and there are weeks I have a lineup with four or five from my squad and there are weeks I have nobody from my squad. A salary cap mode would give me access to all of my cards and allow me to design my team how I choose. The more I think about it, it would be a heck of a lot of fun if done correctly.
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I'm not sure a salary cap mode would accomplish much unless there were specific rule sets like events. If you were just changing the overall team rating, players would tank bench and bullpen spots. You would still be facing 99 deGrom and stacked lineups. I'm sure anyone who played 17 online remembers Terrance Gore and Christian Betancourt on opposing rosters back when rating mod mattered.
Since opponents would still have stacked teams, you would be just as likely to use your best cards as you are now. The only way that would change is if there was actually a ceiling on the overall for individual cards (like 95 or lower only), but even then a meta would quickly establish itself and the same 95 and under cards would be in every lineup.
Rotating events that keep things fresh are probably the best we will ever get, and I'm fine with that.
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@pennstatefencer said in We need a salary cap mode:
I'm not sure a salary cap mode would accomplish much unless there were specific rule sets like events. If you were just changing the overall team rating, players would tank bench and bullpen spots. You would still be facing 99 deGrom and stacked lineups. I'm sure anyone who played 17 online remembers Terrance Gore and Christian Betancourt on opposing rosters back when rating mod mattered.
Since opponents would still have stacked teams, you would be just as likely to use your best cards as you are now. The only way that would change is if there was actually a ceiling on the overall for individual cards (like 95 or lower only), but even then a meta would quickly establish itself and the same 95 and under cards would be in every lineup.
Rotating events that keep things fresh are probably the best we will ever get, and I'm fine with that.
Which is why I would suggest something like...
Position Players
3 Spots-96+
3 Spots-90-95
Remainder-Below 90Starting Rotation
Ace-96+
#2 and #3-90-95
#4 and #5-Sub 90Bullpen
1 Spot-96+
2 Spots-90-95
Remainder-Sub 90 -
Maybe RS points for winning or losing should be different depending on your team rating.
So for example, if your team is full of 99s - your team rating would be, well, 99
A few 99s, 90s and a couple of low diamonds - team rating 85 (or whatever)
If you win that game as the 85 team against the 99, maybe you should get 15 more RS points etc
Sorry, its a bit confusing, but maybe it makes sense
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This is actually a really good idea. I’d even go as far as to say that with each division the salary cap changes. This would make RS more competitive. Where the cap is more strict at the lower levels and uncapped after WS. This would put a premium on making WS to have restrictions lifted and would stop these gamers that intentionally hang out in the mid tiers to terrorize those who may not be at the same skill level. Great idea though!!
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It would have to be both because they'll NEVER use a cap in regular RS. The causal players, which are 99% of the audience, want to get good cards and use good cards. And not sit there and min/max with commons and not be able to use cards they grinded for or, more importantly, paid for. Sony doesn't want to put a cap on how much people will spend.
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There is no salary cap in baseball. Duh DODGERS
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@urbanphilosophy_xbl said in We need a salary cap mode:
There is no salary cap in baseball. Duh DODGERS
There also are not teams with 5 starters who all perform better than Bob Gibson on his best day. So a ton of real baseball is already gone at this point.
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