Classic Pitching is a Hot Mess
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I'm a casual player & mostly play franchise. I prefer the Classic Pitching interface on HOF or Legend difficulty in a simulation mode for a competitive game. I've played over 120 games like this and have to say that the code behind the interface is complete garbage. Also, your last update unbelievably made things even worse.
The way it's presently programmed, pitchers are off their target well over 60% of the time. I'm not talking slight misses either. They don't even head toward the quadrant of the plate I'm pointing to at lest 30% of the time.
Doesn't matter the pitcher or his control stats either. Heck, I got so frustrated with the crappy pitch location that I jacked up the control to 99 on all of my pitches for all of my pitchers... it didn't make a dent.
Even fastballs aimed directly to the middle of the plate go wildly off target on a consistent basis. I mean, WTF? Mediocre high school pitchers can consistently throw toward the desired quadrant even if they're regularly missing the plate!
Either your developers have absolutely no knowledge of pitching mechanics or your executives are content with allowing your development team to release this half-baked mess.
Hire a QA team for goodness sake! Also, spend a little more time under the hood calibrating the engine & a little less on the window dressing.
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To be fair classic pitching is meant for beginners and playing on lower difficulties. Should it be as far off as you describe? Probably not. But it requires literally no user input whatsoever, thus leaving it all to RNG
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@the_dragon1912 said in Classic Pitching is a Hot Mess:
To be fair classic pitching is meant for beginners and playing on lower difficulties. Should it be as far off as you describe? Probably not. But it requires literally no user input whatsoever, thus leaving it all to RNG
You're quite correct about the RNG & I'd argue that every variable dependent on a RNG in this game is sloppy... Pitch location, CPU ground ball ratios and umpire consistency being the most egregious examples. The code is sloppy and produces results that aren't even close to reality.
That said, Classic Pitching does allow for a modicum of user input... You aim the locator where you want the pitch to go. The fact that it goes far to the right 60% of the time that I'm aiming to the left side of the plate is what pisses me off.
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@tigermoose93_psn said in Classic Pitching is a Hot Mess:
@the_dragon1912 said in Classic Pitching is a Hot Mess:
To be fair classic pitching is meant for beginners and playing on lower difficulties. Should it be as far off as you describe? Probably not. But it requires literally no user input whatsoever, thus leaving it all to RNG
You're quite correct about the RNG & I'd argue that every variable dependent on a RNG in this game is sloppy... Pitch location, CPU ground ball ratios and umpire consistency being the most egregious examples. The code is sloppy and produces results that aren't even close to reality.
That said, Classic Pitching does allow for a modicum of user input... You aim the locator where you want the pitch to go. The fact that it goes far to the right 60% of the time that I'm aiming to the left side of the plate is what pisses me off.
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