Take me to school.
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Maybe I just don't have as decent a grasp on the mechanics as I think, but when people say that zone hitting relies less on random chance than other hitting interfaces, it gnaws at me the way it does when people put a second "r" in sherbet; from my perspective, it's become one of those things that has so oft been repeated that people have come to believe it. Or am I getting something wrong?
I'd truly like to read a reasoned response from someone who disagrees (I don't need a consult with Dr. Lexus), and perhaps that would help me understand... what I think is that because it is undeniably difficult to line up good pitches in the PCI, those who do so successfully, in a sense, overvalue their skills to the point where they don't recognize that they've been "gifted" a favorable bat angle, as there is no way to control that aspect of a swing through that interface.
Obviously, timing is an aspect of all available interfaces, but whereas directional allows control over bat angle, leaving placement completely to attribute-based chance, zone allows control over placement, and leaves bat angle to attribute-based chance. Analog, I think, gives angles to chance just as much as zone, making placement something of a hybrid in simplifying things by giving you a choice of outer/middle/inner based on the forward motion of the stick (it's also, I'd say, the most fun).
But back to zone. Let me say that I'm not throwing shade and saying that using zone is cheese (if that's what the kids are calling it, now); it's clearly the most difficult interface with regard to hand-eye coordination, and perhaps that's why zone players get rewarded more frequently by having favorable bat angles assigned more often then, say, directional players getting a good placement roll. Maybe that's justified because of how hard it is to control the PCI, but I do think it's a real thing, and it isn't anything that the zone player is actually controlling. I think that's why it's more likely for good players to climb into the higher levels using zone... because the odds are in their favor (but, yes, you have to be good at manipulating the PCI, first).
What am I missing?
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Lol, the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand.
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Yeah, and also, nobody wants to read paragraphs. Keep your posts short and simple or I will ignore them.
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@eatyum_psn said in Take me to school.:
Lol, the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand.
This.. however there is still a lot of RNG involved. There isn’t an RNG-less input, zone just has more user input influence than direction or analog because you can try to get over/under the ball.
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@genopolanco_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Lol, the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand.
This.. however there is still a lot of RNG involved. There isn’t an RNG-less input, zone just has more user input influence than direction or analog because you can try to get over/under the ball.
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
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@eatyum_psn said in Take me to school.:
@genopolanco_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Lol, the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand.
This.. however there is still a lot of RNG involved. There isn’t an RNG-less input, zone just has more user input influence than direction or analog because you can try to get over/under the ball.
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
Wouldn't know. TLDR.
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@genopolanco_psn said in Take me to school.:
This.. however there is still a lot of RNG involved. There isn’t an RNG-less input, zone just has more user input influence than direction or analog because you can try to get over/under the ball.
I do understand the concept of thinking of it like striking a cue ball, but I'm likely fixating on how it actually behaves, in-game. It doesn't always seem to work like that.. especially with regard to the horizontal plane. Like a right-handed batter swinging early in the timing window, with the ball on the outer-left of the inner-PCI...
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@theblindrhino said in Take me to school.:
Wouldn't know. TLDR.
The Dr. Lexus part was for you, but thanks.
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@theblindrhino said in Take me to school.:
Yeah, and also, nobody wants to read paragraphs. Keep your posts short and simple or I will ignore them.
This. I started reading and got bored in about 4 seconds.
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@eatyum_psn said in Take me to school.:
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
I've been through enough in my life that I don't really draw on video games as a source of self worth, so, cool, but let me ask; is it just over and under, then, and not the horizontal that matters? That's the part that I have trouble getting my head around, because it seems to make less sense the further the pitch deviates from the center.
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@the_joneser_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
I've been through enough in my life that I don't really draw on video games as a source of self worth, so, cool, but let me ask; is it just over and under, then, and not the horizontal that matters? That's the part that I have trouble getting my head around, because it seems to make less sense the further the pitch deviates from the center.
I already answered how we influence bat angles in my first comment.
"the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand."Horizontal matters too. If you are on one side of the pci, you'll hit it the other way and vice versa.
The PCI placement determines the bat angle and the direction of the ball.
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@theblindrhino said in Take me to school.:
Yeah, and also, nobody wants to read paragraphs. Keep your posts short and simple or I will ignore them.
What, are you still in grade school? Don't you want to understand his point fully?
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@eatyum_psn said in Take me to school.:
@the_joneser_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
I've been through enough in my life that I don't really draw on video games as a source of self worth, so, cool, but let me ask; is it just over and under, then, and not the horizontal that matters? That's the part that I have trouble getting my head around, because it seems to make less sense the further the pitch deviates from the center.
I already answered how we influence bat angles in my first comment.
"the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand."Horizontal matters too. If you are on one side of the pci, you'll hit it the other way and vice versa.
The PCI placement determines the bat angle and the direction of the ball.
I don't think that's what he means by bat angle, and is the point I am most confused about.
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@buddyhightower_xbl said in Take me to school.:
@eatyum_psn said in Take me to school.:
@the_joneser_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Absolutely, it's just not the game "gifting" us favorable bat angles. OP seems pretty insecure about directional being worse and wants to make it seem like it's because the game gifts us better angles.
I've been through enough in my life that I don't really draw on video games as a source of self worth, so, cool, but let me ask; is it just over and under, then, and not the horizontal that matters? That's the part that I have trouble getting my head around, because it seems to make less sense the further the pitch deviates from the center.
I already answered how we influence bat angles in my first comment.
"the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand."Horizontal matters too. If you are on one side of the pci, you'll hit it the other way and vice versa.
The PCI placement determines the bat angle and the direction of the ball.
I don't think that's what he means by bat angle, and is the point I am most confused about.
In directional, you can point up, down, left or right to try and influence the angle of the ball hit, that is what he is talking about.
The same thing happens with PCI and is determined by the placement as I've explained above.
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@eatyum_psn said in Take me to school.:
I already answered how we influence bat angles in my first comment.
"the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand."Horizontal matters to. If you are on one side of the pci, you'll hit it the other way and vice versa.
You actually omitted any mention of the horizontal in your first, but thanks for the edit.
Again, a ball in the center of the zone, sure, but how is a right-hander hitting the left side of the ball when swinging early on an inside pitch? Or, similarly, the upper part of the ball on a pitch above the letters? I'm just saying that, if you're right, and it's that simple, then there's quite a bit of magic there.
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@the_joneser_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
I already answered how we influence bat angles in my first comment.
"the bat angle is based upon the PCI itself and how you place it, if you are under it, the ball goes up, if you are on top of it, it's a grounder. Not that hard to understand."Horizontal matters to. If you are on one side of the pci, you'll hit it the other way and vice versa.
You actually omitted any mention of the horizontal in your first, but thanks for the edit.
Again, a ball in the center of the zone, sure, but how is a right-hander hitting the left side of the ball when swinging early on an inside pitch? Or, similarly, the upper part of the ball on a pitch above the letters? I'm just saying that, if you're right, and it's that simple, then there's quite a bit of magic there.
Yeah sometimes stuff happens that don't make sense, but that isn't a zone issue, that's an entire game issue and can happen with any batting type used. It isn't the game gifting zone users, it's the game gifting every user at some point or another. It's not some magic that only zone gets.
All my points are still general rules though, we do influence bat angles and horizontal movement just like you do, it's not the game doing it for us.
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@buddyhightower_xbl said in Take me to school.:
I don't think that's what he means by bat angle, and is the point I am most confused about.
I mean it's angle on the horizontal plane... from a birds-eye above a right-handed batter, to the left in directional would simulate the bat heat pointing further up the first base line at the point of contact; to the right might have it pointing more toward the on-deck circle at the same point of contact on the same pitch.
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@the_joneser_psn said in Take me to school.:
@buddyhightower_xbl said in Take me to school.:
I don't think that's what he means by bat angle, and is the point I am most confused about.
I mean it's angle on the horizontal plane... from a birds-eye above a right-handed batter, to the left in directional would simulate the bat heat pointing further up the first base line at the point of contact; to the right might have it pointing more toward the on-deck circle at the same point of contact on the same pitch.
That the same as me aiming for zone 6 when the ball is pitched into zone 5.
Strike zone divided into 9 parts:
123
456
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@eatyum_psn said in Take me to school.:
Yeah sometimes stuff happens that don't make sense, but that isn't a zone issue, that's an entire game issue and can happen with any batting type used. It isn't the game gifting zone users, it's the game gifting every user at some point or another. It's not some magic that only zone gets.
All my points are still general rules though, we do influence bat angles and horizontal movement just like you do, it's not the game doing it for us.
I guess my point is that it happens less while using other interfaces.
Let me also be clear in saying that it's harder to perform the core function of the interface in zone, so, yes, more hand-eye skill is required. Also, that I'm not good at it. Not saying it's unfair (in fact, I did say that it's perhaps deserved due to the difficulty).
However, I think that the reason you simply can't perform as well with other interfaces as is possible with zone is 100% because you can't do the things you can do in zone. This is speculation, but I think that a good zone player who might hit .350 as a team would likely top out much lower if they were using directional. That has nothing to do with that player's skill, but everything to do with he or she benefitting from something allowed by that mode that is not allowed in others.
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@the_joneser_psn said in Take me to school.:
@eatyum_psn said in Take me to school.:
Yeah sometimes stuff happens that don't make sense, but that isn't a zone issue, that's an entire game issue and can happen with any batting type used. It isn't the game gifting zone users, it's the game gifting every user at some point or another. It's not some magic that only zone gets.
All my points are still general rules though, we do influence bat angles and horizontal movement just like you do, it's not the game doing it for us.
I guess my point is that it happens less while using other interfaces.
Let me also be clear in saying that it's harder to perform the core function of the interface in zone, so, yes, more hand-eye skill is required. Also, that I'm not good at it. Not saying it's unfair (in fact, I did say that it's perhaps deserved due to the difficulty).
However, I think that the reason you simply can't perform as well with other interfaces as is possible with zone is 100% because you can't do the things you can do in zone. This is speculation, but I think that a good zone player who might hit .350 as a team would likely top out much lower if they were using directional. That has nothing to do with that player's skill, but everything to do with he or she benefitting from something allowed by that mode that is not allowed in others.
Lol, Of course people would bat less on directional then zone, and not because of why you stated, because it's more based on RNG. It has everything to do with player skill, player skill is more rewarded on zone, thus people that have better hand eye coordination would bat higher on zone, it's that simple.
I will state again.
"Yeah sometimes stuff happens that don't make sense, but that isn't a zone issue, that's an entire game issue and can happen with any batting type used. It isn't the game gifting zone users, it's the game gifting every user at some point or another. It's not some magic that only zone gets."The kind of things you describe are "allowed" on any interface
I already showed you who we also influence angle and horizontal movement, but it's clear you want to ignore all that and just go on with your beliefs, which ok, go ahead.