Needed Conquest QOL change
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I feel Conquest is overdue for a QOL change. Simulating is a real pain and makes the mode slow and aggravating. What if once we conquer the last stronghold a team owns, we gain every area that team owns, with 1 fan per area. This would really made the mode more playable IMO. With moments and showdown introduced Conquest really needs a change to make it more enjoyable. Maybe I'm wrong and in the minority and people love simulating but I don't think I am.
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It would be cool but it devalue what you’re playing for. One of them be careful what you wish for because you just might get it moments.
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People who know how to do Conquest only play the strongholds and steal fans when it is required. Everything else is simulated anyway.
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@msk5031_psn said in Needed Conquest QOL change:
I feel Conquest is overdue for a QOL change. Simulating is a real pain and makes the mode slow and aggravating. What if once we conquer the last stronghold a team owns, we gain every area that team owns, with 1 fan per area. This would really made the mode more playable IMO. With moments and showdown introduced Conquest really needs a change to make it more enjoyable. Maybe I'm wrong and in the minority and people love simulating but I don't think I am.
I don’t think this is the answer. I think the answer is that simming should be almost instant. There is no reason for a coin flip/dice roll to take as long as it does. You should hit x and instantly we w/l and fans lost. I have no idea why it takes so [censored] long.
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@pats1124_psn said in Needed Conquest QOL change:
@msk5031_psn said in Needed Conquest QOL change:
I feel Conquest is overdue for a QOL change. Simulating is a real pain and makes the mode slow and aggravating. What if once we conquer the last stronghold a team owns, we gain every area that team owns, with 1 fan per area. This would really made the mode more playable IMO. With moments and showdown introduced Conquest really needs a change to make it more enjoyable. Maybe I'm wrong and in the minority and people love simulating but I don't think I am.
I don’t think this is the answer. I think the answer is that simming should be almost instant. There is no reason for a coin flip/dice roll to take as long as it does. You should hit x and instantly we w/l and fans lost. I have no idea why it takes so [censored] long.
Yep this is the only fix needed
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Even better, once you click on the map, you get everything done at once and 5 Trouts
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At the very least, once you have all strongholds, and no teams have enough fans close enough to ever take any of them away, you should have the option to claim victory.
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@dobester_psn said in Needed Conquest QOL change:
At the very least, once you have all strongholds, and no teams have enough fans close enough to ever take any of them away, you should have the option to claim victory.
Totally agree that once you have all strongholds that should count as victory and/or there should be a very fast sim to end function
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I don't like doing all the sims either, but I do like the rewards you can get from doing conquest. The easier they make it the less rewards. With that being said I'll take it as it is.
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News flash folks, they want the simming portion to take time. We may not like it but there is no reason the sims need to go as slow as they do.
But taking away the simming and strategy portion of conquest would basically turn it into a series of 3 inning game "Moments". No different than the daily moment we did today.
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