Patch 1.05 progression workaround...
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Huge thanks to @rosborn27_PSN !!! I think he nailed it.
Just validated that if you use the pause menu and then "next appearance" you basically forfeit your progress for your archetype. Not sure if this is by SDS design or by accident - I tend to think the later.
However, if you play with baserunning opportunities turned off, or turned to action pitch only - everything works fine. Where I think this could cause a lot of players a problem - if you are trying to level up a speedster archetype. You are going to want to have lead baserunning turned on and probably all pitches so you aren't trying to steal a base too late in a pitch count. But once you've stolen your base and you're happy where you are - do you really want to sit through a 10-pitch CPU at bat? Probably not. So you hit pause and next appearance and you screw yourself out of archetype progression.
I've found a work-around by trial and error. Use pause then settings then RTTS. You can change on the fly your baserunning settings. So, say you have gotten to third base via two steals from first and don't want to sit through 10 minutes of watching your CPU teammates flail around - go back to mode options and set it none. Then when you take your next AB, before you swing, set it back to "lead runner" and "all". Wash-rinse-repeat.
Kind of a crummy work-around but hopefully this information helps someone.
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I’ve had my base running set to action pitch only the whole time I’ve had the game.
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@SGMRock_XBL - have you attempted to level up a speedster that way? Not fun. You take off to steal and the batter swings away. But then when I'm playing my "slugger" or any archetype wherein I don't care about stolen bases, then I usually just turn baserunning off. Speeds up the game quite a bit.
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@moosealbany_psn said in I think patch 1.05 breaks progression again...:
@SGMRock_XBL - have you attempted to level up a speedster that way? Not fun. You take off to steal and the batter swings away. But then when I'm playing my "slugger" or any archetype wherein I don't care about stolen bases, then I usually just turn baserunning off. Speeds up the game quite a bit.
Didn’t think of that. Makes sense.
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@moosealbany_psn said in Patch 1.05 progression workaround...:
@SGMRock_XBL - have you attempted to level up a speedster that way? Not fun. You take off to steal and the batter swings away. But then when I'm playing my "slugger" or any archetype wherein I don't care about stolen bases, then I usually just turn baserunning off. Speeds up the game quite a bit.
Wish there was an option to play all running opportunities while on 1st base and action the rest.
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@sgmrock_xbl said in Patch 1.05 progression workaround...:
@moosealbany_psn said in Patch 1.05 progression workaround...:
@SGMRock_XBL - have you attempted to level up a speedster that way? Not fun. You take off to steal and the batter swings away. But then when I'm playing my "slugger" or any archetype wherein I don't care about stolen bases, then I usually just turn baserunning off. Speeds up the game quite a bit.
Wish there was an option to play all running opportunities while on 1st base and action the rest.
Yeah, well, I was using the "next appearance" option to do that and guess that wasn't such a great idea. But yeah, would be a great enhancement to the game - when on 1st and lead runner, play all but when anywhere else, skip or play only action pitches.
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@moosealbany_psn said in Patch 1.05 progression workaround...:
@sgmrock_xbl said in Patch 1.05 progression workaround...:
@moosealbany_psn said in Patch 1.05 progression workaround...:
@SGMRock_XBL - have you attempted to level up a speedster that way? Not fun. You take off to steal and the batter swings away. But then when I'm playing my "slugger" or any archetype wherein I don't care about stolen bases, then I usually just turn baserunning off. Speeds up the game quite a bit.
Wish there was an option to play all running opportunities while on 1st base and action the rest.
Yeah, well, I was using the "next appearance" option to do that and guess that wasn't such a great idea. But yeah, would be a great enhancement to the game - when on 1st and lead runner, play all but when anywhere else, skip or play only action pitches.
I’m guessing they consider that simulating your current base running, and simulating anything seems to give no progress.
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@moosealbany_psn said in Patch 1.05 progression workaround...:
Huge thanks to @rosborn27_PSN !!! I think he nailed it.
Just validated that if you use the pause menu and then "next appearance" you basically forfeit your progress for your archetype. Not sure if this is by SDS design or by accident - I tend to think the later.
However, if you play with baserunning opportunities turned off, or turned to action pitch only - everything works fine. Where I think this could cause a lot of players a problem - if you are trying to level up a speedster archetype. You are going to want to have lead baserunning turned on and probably all pitches so you aren't trying to steal a base too late in a pitch count. But once you've stolen your base and you're happy where you are - do you really want to sit through a 10-pitch CPU at bat? Probably not. So you hit pause and next appearance and you screw yourself out of archetype progression.
I've found a work-around by trial and error. Use pause then settings then RTTS. You can change on the fly your baserunning settings. So, say you have gotten to third base via two steals from first and don't want to sit through 10 minutes of watching your CPU teammates flail around - go back to mode options and set it none. Then when you take your next AB, before you swing, set it back to "lead runner" and "all". Wash-rinse-repeat.
Kind of a crummy work-around but hopefully this information helps someone.
Is this really only a problem when trying to switch between Archs? I'm wondering if I stay consent to one Arch type and do the start then next appearance if it would mess up progression, becuase you are right having the game on Lead Runner/All pitches takes much longer.
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@deepsouth06_XBL - I was able to duplicate this using only one Arch. As far as I can tell, if you use "next appearance" from the in-game menu, you will not get your Archetype progression.
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Need this fixed. Not trying to play all base running opportunities/pitches but need to steal.
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