Spending a lot of time in Conquest
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I just dread going into any of the online stuff. To me, it seems you cross a line where suddenly the game no longer puts any sort of emphasis on reality. For sure controller input just slides into the twilight zone.
Diamonds perform much like silvers. Odd behaviors I've never-ever seen in Conquest that "appears" to intentionally (programatically I suppose) control outcomes.
For example, this is either code logic or really bizarre network glitches that only happen, conicidentally, during important game moments in RS.
Both of these happened in the same inning and resulting in my opponent tying me.
He's got 1 guy on 1st and hits the ball right back to my pitcher. I don't even try to throw to 2nd electing to take the easy out at first. I can't throw the ball. I'm hitting the PS5 circle for all it's worth to go 1st base. I've got seconds because he has a slow runner coming down the line. Finally I start sprinting to 1st with my pitcher to try to beat him there which, of course, I wasn't able to do. He now has guys on 1st and 2nd with zero outs.
I throw a low sinker to his next batter hoping for the double play. Which, I will say this, the AI starts to serve it up like a double play as he hits it right to my SS. I hit the triangle for a toss to 2B. Nope, won't throw so I immediately shift gears and try to go to 1st to get at least one out and that did work. He how has one out and a guy on 2nd and 3rd base.
Next guy hits a deep one and he scores on the tag from third. I strike out the next guy to end the inning. BUT, my question is who coded this "keep it tight" scenario so sloppily that it created obvious controller/animation response glitches?
C'mon man..I realize it's all in fun and the AI has to dictate outcomes in order to keep parity, but PLEASE-PLEASE don't make it so obvious it reminds your loyal customers what this game actually is. Surely isn't a simulation that puts a lot of emphasis on player skill levels. But, does create a pretty cool gameplay that keeps the opponents engaged most of the time. Just have to keep your expectations low in regards to anything resembling expected accurate animation based on your controller input.
Got to take the bad with the good. And, most important, be very appreciative I was able to complete an entire online game without the server shooting craps.
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Wow... comeback logic, really? The servers are [censored] right now; probably the reason why.
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@johnny_reb34_psn said in Spending a lot of time in Conquest:
I just dread going into any of the online stuff. To me, it seems you cross a line where suddenly the game no longer puts any sort of emphasis on reality. For sure controller input just slides into the twilight zone.
Diamonds perform much like silvers. Odd behaviors I've never-ever seen in Conquest that "appears" to intentionally (programatically I suppose) control outcomes.
For example, this is either code logic or really bizarre network glitches that only happen, conicidentally, during important game moments in RS.
Both of these happened in the same inning and resulting in my opponent tying me.
He's got 1 guy on 1st and hits the ball right back to my pitcher. I don't even try to throw to 2nd electing to take the easy out at first. I can't throw the ball. I'm hitting the PS5 circle for all it's worth to go 1st base. I've got seconds because he has a slow runner coming down the line. Finally I start sprinting to 1st with my pitcher to try to beat him there which, of course, I wasn't able to do. He now has guys on 1st and 2nd with zero outs.
I throw a low sinker to his next batter hoping for the double play. Which, I will say this, the AI starts to serve it up like a double play as he hits it right to my SS. I hit the triangle for a toss to 2B. Nope, won't throw so I immediately shift gears and try to go to 1st to get at least one out and that did work. He how has one out and a guy on 2nd and 3rd base.
Next guy hits a deep one and he scores on the tag from third. I strike out the next guy to end the inning. BUT, my question is who coded this "keep it tight" scenario so sloppily that it created obvious controller/animation response glitches?
C'mon man..I realize it's all in fun and the AI has to dictate outcomes in order to keep parity, but PLEASE-PLEASE don't make it so obvious it reminds your loyal customers what this game actually is. Surely isn't a simulation that puts a lot of emphasis on player skill levels. But, does create a pretty cool gameplay that keeps the opponents engaged most of the time. Just have to keep your expectations low in regards to anything resembling expected accurate animation based on your controller input.
Got to take the bad with the good. And, most important, be very appreciative I was able to complete an entire online game without the server shooting craps.
This has existed for a while, the RNG is always in play whether they admit it or not
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@doihearbossmusic said in Spending a lot of time in Conquest:
@johnny_reb34_psn said in Spending a lot of time in Conquest:
I just dread going into any of the online stuff. To me, it seems you cross a line where suddenly the game no longer puts any sort of emphasis on reality. For sure controller input just slides into the twilight zone.
Diamonds perform much like silvers. Odd behaviors I've never-ever seen in Conquest that "appears" to intentionally (programatically I suppose) control outcomes.
For example, this is either code logic or really bizarre network glitches that only happen, conicidentally, during important game moments in RS.
Both of these happened in the same inning and resulting in my opponent tying me.
He's got 1 guy on 1st and hits the ball right back to my pitcher. I don't even try to throw to 2nd electing to take the easy out at first. I can't throw the ball. I'm hitting the PS5 circle for all it's worth to go 1st base. I've got seconds because he has a slow runner coming down the line. Finally I start sprinting to 1st with my pitcher to try to beat him there which, of course, I wasn't able to do. He now has guys on 1st and 2nd with zero outs.
I throw a low sinker to his next batter hoping for the double play. Which, I will say this, the AI starts to serve it up like a double play as he hits it right to my SS. I hit the triangle for a toss to 2B. Nope, won't throw so I immediately shift gears and try to go to 1st to get at least one out and that did work. He how has one out and a guy on 2nd and 3rd base.
Next guy hits a deep one and he scores on the tag from third. I strike out the next guy to end the inning. BUT, my question is who coded this "keep it tight" scenario so sloppily that it created obvious controller/animation response glitches?
C'mon man..I realize it's all in fun and the AI has to dictate outcomes in order to keep parity, but PLEASE-PLEASE don't make it so obvious it reminds your loyal customers what this game actually is. Surely isn't a simulation that puts a lot of emphasis on player skill levels. But, does create a pretty cool gameplay that keeps the opponents engaged most of the time. Just have to keep your expectations low in regards to anything resembling expected accurate animation based on your controller input.
Got to take the bad with the good. And, most important, be very appreciative I was able to complete an entire online game without the server shooting craps.
This has existed for a while, the RNG is always in play whether they admit it or not
I understand that. Anyone that has played this game for a bit understands fully.
But, we semi-forgive the perfect at'em-balls, the ones that die on the warning tracks, low sliders that you time perfectly that end up right down the center and crushed. All the stuff that is actually explainable. Not believable, but you just have to suspend your disbelief.
It's when the code goes so wonky to ensure a result.
In this particular case I believe there was prob an IF statement that was conditioned to - LET OPPONENT TIE GAME IN THIS INNING. It's when the animation jumps completely off the rails to match the condition. Really rips us loyal customers out of the fun make-believe the game can sort of create sometimes. Cheapens the experience.
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I was messing around in a play vs CPU game locked on my pitcher and the CPU pops it to second base. He runs up, stops and let's the SS try to catch it and thr ball falls right in front of my second baseman and my SS is falling on his [censored] from missing the ball. Hilarious. It did it twice in one game too.
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Yeah, you do see the bizarre on CPU games as well. The difference is, the AI isn't trying real hard to balance things in CPU play. Just enough to keep you from getting bored from always winning.
Look, in the online play against other opponents it's pretty necessary to keep some bit of parity. Even the brand new Xbox folks who've never played before and have pretty anemic lineups. The AI has to let them win too. Otherwise they would get destroyed a few times and give up.
There are those who will step up and say "Well, what about all the guys that are consistently 20-2 and successful". And I always say..you can believe those numbers if you want. But the easiest thing a software company could do...and would do to add some semblance of credibility...would be to create a set of contrived standings that suggest there truly is a gap in competition. Don't ever believe that is not a norm in the online gaming world.
I don't bring this up, because the gatekeepers jump hard on this single argument that can be used to support a true competitive simulation. But, I'll always believe that. It's a known commodity in EA Madden. So, why wouldn't SDS use the same strategy?
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Iβve probably lost more conquest games in the last two weeks than I did during the entire MLBTS20 game cycle.
Part of this is because I donβt have a lot of good cards and also I am wasting precious roster spots trying to get commons and bronzes to tier V. But itβs also because the CPU is playing much differently this year. The defense is particularly frustrating (Iβve had at least 2 robbed homers already, not to mention a dozen Superman catches), and the cpu offense is better than last year too.
My dog farted and it smells like old Chinese food.
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Clearly you are a casual noob
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@texas10pt_psn said in Spending a lot of time in Conquest:
Clearly you are a casual noob
All these online casuals just make me sick. None of them could square up on an offline elite like me.
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