Arcade Mode
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It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
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@karlhungus61_psn said in Arcade Mode:
It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
How does this apply to the pitcher though? If you boost input on the hitting side you automatically decrease the importance of having good pitchers. If your really good with pci, it doesn’t matter who’s pitching in this setup.
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@sean_87__psn said in Arcade Mode:
@karlhungus61_psn said in Arcade Mode:
It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
How does this apply to the pitcher though? If you boost input on the hitting side you automatically decrease the importance of having good pitchers. If your really good with pci, it doesn’t matter who’s pitching in this setup.
Actually that’s false. Just like there is a skill to pci placement there is a skill to pitching. Not only where to pitch. What pitches to use and when. Recognizing the batters bat speed — if they have a fast bat. A slow bat. Where to tunnel what part of the zone they struggle with. Watch CBrev to build more pitching skill - he breaks a lot of that kind of stuff down. User skill is on both ends. That’s what makes the game fun. Two players battling on both ends
You can be amazing with pci placement — there are people amazing with keeping hitters off balance too.
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@sean_87__psn said in Arcade Mode:
@karlhungus61_psn said in Arcade Mode:
It seems like you’re not understanding why people have been calling for user input to matter more. The issue was never user input vs card attributes. The issue with 20 specifically has been that there’s been too much randomness programmed into the game and it overrides user input far too often. With more importance being placed on user input card attributes should actually matter more since it should make good cards stand out over average or bad cards. A perfect perfect with Mike trout should be rewarded far more often than a perfect perfect with Terrance gore
How does this apply to the pitcher though? If you boost input on the hitting side you automatically decrease the importance of having good pitchers. If your really good with pci, it doesn’t matter who’s pitching in this setup.
That’s where knowing how to pitch comes in to play. Being able to tunnel and change speeds to keep people off balance.
One of the biggest issues with 20 was way too many meatballs with good input when pitching so it should balance out.
There are always going to be pci gods but most average players aren’t going to have to worry about playing them.
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I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
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@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
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@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
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@rabid55wolverine said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
Yea that’s fine- having RNG offline for the non-competitive crowd is fine.
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@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
Yea that’s fine- having RNG offline for the non-competitive crowd is fine.
Why is offline non-conpetitive? If I'm an online guy playing offline, wouldn't I be competitive?
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Need to have 2 different online ranked seasons.
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@sean_87__psn said in Arcade Mode:
Need to have 2 different online ranked seasons.
If there was, it would be very interesting to see how many play in each one.
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I’m curious as well
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@sean_87__psn said in Arcade Mode:
Need to have 2 different online ranked seasons.
Ranked seasons based on less player input and more simulation would be a dead gametype. They should do it just to see how many people actually play it.
They’ve done this with other games — gears of war for example people wanted specific game modes that most people didn’t play. A small group begged for it. The devs put it out and there were a hot 10 people playing it everyday (it showed how many people were on each server)
Eventually it died out and the real game was able to succeed
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I accept that challenge. Let them make two RS versions. One of them simulation. And lets see how many play arcade and how many play simulation. Plus it gives the players who get fed up with losing a new place to play. The better joystick jockeys can all play each other.
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@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
Yea that’s fine- having RNG offline for the non-competitive crowd is fine.
Totally disagree. Moments and showdowns are played by everyone and should absolutely not be simulation. I don’t want to lose a moment on perfect input because the algorithm determined it wasn’t my time yet.
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@gradekthebard said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
Yea that’s fine- having RNG offline for the non-competitive crowd is fine.
Totally disagree. Moments and showdowns are played by everyone and should absolutely not be simulation. I don’t want to lose a moment on perfect input because the algorithm determined it wasn’t my time yet.
-1 for moments and showdown here. Not quite everyone
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@gradekthebard said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
@a_perfectgame said in Arcade Mode:
@rabid55wolverine said in Arcade Mode:
I will say that I am all for inputs being the biggest factor in the contact with the ball but I do think that the pitcher ratings don't take enough into the game. I don't envy the guys at SDS at all. No matter what they do, they're wrong
I think if they were to balance things mostly toward the user they would be totally right and this game would be a huge success. People would adjust or not and new players would play people who like a challenge. You have to remember there are a lot of really good players that really stopped playing the last few years because of the direction the game went. those players would come back.
The "really good players" that left and will come back is a very small minority however. Doesn't change the fact that rng will be different across the 3 different play styles. There is a lot more to mlb the show than the online competitive.
Yea that’s fine- having RNG offline for the non-competitive crowd is fine.
Totally disagree. Moments and showdowns are played by everyone and should absolutely not be simulation. I don’t want to lose a moment on perfect input because the algorithm determined it wasn’t my time yet.
I don’t consider moments and showdowns “offline” play I agree with you I think they should be competitive im talking about playing franchise or RTTS - Modes that don’t effect your online team or online play
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I would hope that everything other than online H2H has on option for type. I will play everything competitive, I want to see how good I really am, or if I have been lucky. I know on several occasions even vs CPU I get perfect perfect fly with high power guys hit warning track shots. Showdown was really bad for ripping me off, especially early in the year.
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@vipersneak_psn said in Arcade Mode:
Hopefully SDS has not listened to those of you who only care about winning every game. It is in their best interest to make the cards they are basically selling to you in DD matter. The hype about new legends has to have an in game reward for getting those players on your team. The best players should understand this best. I have already often had the feeling that it really doesn't matter which cards I play, as it doesn't make all that much difference, and that was in '20. I think 21 is going to be much worse, at least online in "input mode".
Cards matter... the proof is when you square up a ball with a card with 88 power and it dies at the warning track and then you square the same pitch, in the same location with the same timing with a 120 power card and it goes out for a homerun...
I’m not a good player and I want input to matter as much as every good player does, even if that means I’ll lose more games.
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@nflman2033 said in Arcade Mode:
I would hope that everything other than online H2H has on option for type. I will play everything competitive, I want to see how good I really am, or if I have been lucky. I know on several occasions even vs CPU I get perfect perfect fly with high power guys hit warning track shots. Showdown was really bad for ripping me off, especially early in the year.
Ok so lets have perfect perfect always be a home run, but you get no home runs otherwise because that would be RNG HELPING you and we don't want that. We could have this no matter who your batter is. Input would be all that matters.