Day 1 New Player Tips and Strategies
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@raesONE said in Day 1 New Player Tips and Strategies:
Pretty sure it's just the 1st entry of the year that is free and it'll cost 1500 stubs to enter after that for the rest of the year.
Okay, that makes sense. It felt a little too good to be true, appreciate it man.
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@raesONE said in Day 1 New Player Tips and Strategies:
@MrGamebred said in Day 1 New Player Tips and Strategies:
I didn't know BR and showdown were free. That's HUGE
Pretty sure it's just the 1st entry of the year that is free and it'll cost 1500 stubs to enter after that for the rest of the year.
Showdown either?
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@Xien_Nano said in Day 1 New Player Tips and Strategies:
@raesONE said in Day 1 New Player Tips and Strategies:
@MrGamebred said in Day 1 New Player Tips and Strategies:
I didn't know BR and showdown were free. That's HUGE
Pretty sure it's just the 1st entry of the year that is free and it'll cost 1500 stubs to enter after that for the rest of the year.
Showdown either?
Not sure about that one, because it's a new feature
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@raesONE said in Day 1 New Player Tips and Strategies:
@Xien_Nano said in Day 1 New Player Tips and Strategies:
@raesONE said in Day 1 New Player Tips and Strategies:
@MrGamebred said in Day 1 New Player Tips and Strategies:
I didn't know BR and showdown were free. That's HUGE
Pretty sure it's just the 1st entry of the year that is free and it'll cost 1500 stubs to enter after that for the rest of the year.
Showdown either?
Not sure about that one, because it's a new feature
Pretty sure they said in the stream that Showdown is free the first time, then you have to pay stubs to play, Like BR
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Hello,
I Pre-ordered the digital deluxe edition. A few noob questions:-
Should I sell all diamonds on early release night or should I wait until Tuesday for the regular release? (Looking for max stubs)
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Would you sell your diamonds or use them for you Diamond Dynasty teams? (I’m in it for the long run and don’t care if I have a crappy team early on)
Thanks!
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@DrYoshi818 said in Day 1 New Player Tips and Strategies:
Hello,
I Pre-ordered the digital deluxe edition. A few noob questions:-
Should I sell all diamonds on early release night or should I wait until Tuesday for the regular release? (Looking for max stubs)
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Would you sell your diamonds or use them for you Diamond Dynasty teams? (I’m in it for the long run and don’t care if I have a crappy team early on)
Thanks!
in the early release period you will have those that compete for 1st to complete the collection, demand on launch day should be just as high so you can't go wrong either way.I'm gonna sell everything thing I can (and maybe buy packs with the bonus stubs-depending on the market, values even on bronze/silver will not be higher, then buy back to start collection in a couple weeks when prices come down.
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Bump, This thread was created last year but thought could be helpful to people new to ths show. Granted some of what i mention in op won't be relavant but maybe give you an idea what to expect.
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I played a lot of M2O because of TA. But I played it on rookie, which gave you 40 points in case you win World series.
Why is it better to play on Dynamic difficulty? Just to improve your game or is it faster play regular season twice? -
@foresticek_psn said in Day 1 New Player Tips and Strategies:
I played a lot of M2O because of TA. But I played it on rookie, which gave you 40 points in case you win World series.
Why is it better to play on Dynamic difficulty? Just to improve your game or is it faster play regular season twice?Dynamic difficulty will progress your rewards automatically based on how you play. If set to rookie, rookie rewards is what you will get.
Dynamic difficulty will reward you for level you reach. Think of dynamic diff as an evaluation throughout season. Hope this helps.
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Ok, I'm gonna try it in 21, thanks
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@foresticek_psn said in Day 1 New Player Tips and Strategies:
Ok, I'm gonna try it in 21, thanks
I think veteran was the most bang for your buck, even for less skilled players. I won the WS every time I did it (3 x) on veteran as a first year player who was pretty bad. I think it gave 60 or so TA points and took approx 7 hours (not sure where the OP got 18 hours, that's crazy talk).
I think the increases pasts veteran weren't as significant to justify the potential of missing Ws and those associated points. But if it was a sure thing, then go for it. Although, doing it on HOF or Legend probably wasn't the move if you're just going for TA. If you can win the WS every time on HOF then you probably aren't having trouble with showdown if TA was your goal
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I wasn't so much confident to do it even on veteran in the start of 20. Now I can beat veteran reguralry, so this could be the way.
But first I'm gonna try, how far I can go with that dynamic difficulty -
@tdizzle00 said in Day 1 New Player Tips and Strategies:
@foresticek_psn said in Day 1 New Player Tips and Strategies:
Ok, I'm gonna try it in 21, thanks
I think veteran was the most bang for your buck, even for less skilled players. I won the WS every time I did it (3 x) on veteran as a first year player who was pretty bad. I think it gave 60 or so TA points and took approx 7 hours (not sure where the OP got 18 hours, that's crazy talk).
I think the increases pasts veteran weren't as significant to justify the potential of missing Ws and those associated points. But if it was a sure thing, then go for it. Although, doing it on HOF or Legend probably wasn't the move if you're just going for TA. If you can win the WS every time on HOF then you probably aren't having trouble with showdown if TA was your goal
Don't even know where to start to respond to this.
Dynamic difficulty will recognize the difficulty you are playing at, so if he is playing at veteran level he will still get veteran level rewards. But if he sets it to dynamic and finishes on all star he will get all star rewards. Which is significantly higher by up to approx. 7 TA points per per reward gate.
As far as me saying 18 hrs that was based off of 2 things really.
1rst dynamic diificulty if you reach HOF or Legend then common sense dictates the game will be harder and obviouly take longer.
2nd reason is that it was pointed out in the developer stream that it could take between 12 to 18 hour to complete.
Now if it takes you 7 hrs to complete on veteran and lets say 14 hours on dynamic? And the person playing on dynamic lets say reaches HOF the person playing on dynamic is going to get HOF rewards immediately.
Whereas the person playing on veteran will have to play through twice to reach same level of rewards as the dynamic difficulty player which equates to 7hrs on veteran time 2 playthroughs equal 14 hrs to get same rewards dynamic difficulty did in 1 playthrough.
And again Dynamic can be used as a tool for the player to see what level of gameplay suits them. So not sure why you referred to it as crazy talk but i hope this clears thing up for you.
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@foresticek_psn said in Day 1 New Player Tips and Strategies:
I wasn't so much confident to do it even on veteran in the start of 20. Now I can beat veteran reguralry, so this could be the way.
But first I'm gonna try, how far I can go with that dynamic difficultyDynamic will actually start you off on beginner diff. i think and just progress you automatically. Beginner or rookie.
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@grizzbear55_psn said in Day 1 New Player Tips and Strategies:
@tdizzle00 said in Day 1 New Player Tips and Strategies:
@foresticek_psn said in Day 1 New Player Tips and Strategies:
Ok, I'm gonna try it in 21, thanks
I think veteran was the most bang for your buck, even for less skilled players. I won the WS every time I did it (3 x) on veteran as a first year player who was pretty bad. I think it gave 60 or so TA points and took approx 7 hours (not sure where the OP got 18 hours, that's crazy talk).
I think the increases pasts veteran weren't as significant to justify the potential of missing Ws and those associated points. But if it was a sure thing, then go for it. Although, doing it on HOF or Legend probably wasn't the move if you're just going for TA. If you can win the WS every time on HOF then you probably aren't having trouble with showdown if TA was your goal
Don't even know where to start to respond to this.
Dynamic difficulty will recognize the difficulty you are playing at, so if he is playing at veteran level he will still get veteran level rewards. But if he sets it to dynamic and finishes on all star he will get all star rewards. Which is significantly higher by up to approx. 7 TA points per per reward gate.
As far as me saying 18 hrs that was based off of 2 things really.
1rst dynamic diificulty if you reach HOF or Legend then common sense dictates the game will be harder and obviouly take longer.
2nd reason is that it was pointed out in the developer stream that it could take between 12 to 18 hour to complete.
Now if it takes you 7 hrs to complete on veteran and lets say 14 hours on dynamic? And the person playing on dynamic lets say reaches HOF the person playing on dynamic is going to get HOF rewards immediately.
Whereas the person playing on veteran will have to play through twice to reach same level of rewards as the dynamic difficulty player which equates to 7hrs on veteran time 2 playthroughs equal 14 hrs to get same rewards dynamic difficulty did in 1 playthrough.
And again Dynamic can be used as a tool for the player to see what level of gameplay suits them. So not sure why you referred to it as crazy talk but i hope this clears thing up for you.
I had a long winded reply but I'll keep it short.
Dynamic Difficulty is GREAT for figuring out where you stand as the game will increase/decrease difficulty for you based on how you play. It's cool really.
Solely based on effort/time spent, it's terrible to use for collecting team affinity vouchers. MTO in general is awful compared to Showdown, especially after they increased the voucher rewards.
For time/vs and only considering MTO, it's been widely accepted veteran is the best. You'll end up with around 45 affinity points in 7-8 hours on average. All star will get you 50-55 depending on how good you are, and add 10 for each higher, but you'll probably not max it out because, well it's harder, so you may hit that 45ish by maxing it out on veteran, but on all star even if you do win it all, you may hit 52, and HOF 60, etc.
Choosing dynamic averages the level you played on within each gate. Since you're starting at rookie, you'll probably average out at veteran if you end up playing on all star by the end. You could've saved yourself by playing on veteran the whole time.
My apologies about 'crazy talk'. I simply meant that regarding the time taken. No clue how it could take up to 18 hours to play. Really not sure how it could take 12. Perhaps you're taking every post season series to the max games and almost doubling the games played? I could see that pushing 10 hour or so. Once again, if it's that hard' you're adding time which is killing your time/affinity. adding 50% (8-12) or 100% (8-16) even more illustrated my point as to why dynamic isn't good for TA. You could've gotten 90 points doing veteran twice over 16 hours vs at best 65 at best if you played dynamic and ended up at Legend over 15 hours (averaged your 12-18).
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@tdizzle00 said in Day 1 New Player Tips and Strategies:
@grizzbear55_psn said in Day 1 New Player Tips and Strategies:
@tdizzle00 said in Day 1 New Player Tips and Strategies:
@foresticek_psn said in Day 1 New Player Tips and Strategies:
Ok, I'm gonna try it in 21, thanks
I think veteran was the most bang for your buck, even for less skilled players. I won the WS every time I did it (3 x) on veteran as a first year player who was pretty bad. I think it gave 60 or so TA points and took approx 7 hours (not sure where the OP got 18 hours, that's crazy talk).
I think the increases pasts veteran weren't as significant to justify the potential of missing Ws and those associated points. But if it was a sure thing, then go for it. Although, doing it on HOF or Legend probably wasn't the move if you're just going for TA. If you can win the WS every time on HOF then you probably aren't having trouble with showdown if TA was your goal
Don't even know where to start to respond to this.
Dynamic difficulty will recognize the difficulty you are playing at, so if he is playing at veteran level he will still get veteran level rewards. But if he sets it to dynamic and finishes on all star he will get all star rewards. Which is significantly higher by up to approx. 7 TA points per per reward gate.
As far as me saying 18 hrs that was based off of 2 things really.
1rst dynamic diificulty if you reach HOF or Legend then common sense dictates the game will be harder and obviouly take longer.
2nd reason is that it was pointed out in the developer stream that it could take between 12 to 18 hour to complete.
Now if it takes you 7 hrs to complete on veteran and lets say 14 hours on dynamic? And the person playing on dynamic lets say reaches HOF the person playing on dynamic is going to get HOF rewards immediately.
Whereas the person playing on veteran will have to play through twice to reach same level of rewards as the dynamic difficulty player which equates to 7hrs on veteran time 2 playthroughs equal 14 hrs to get same rewards dynamic difficulty did in 1 playthrough.
And again Dynamic can be used as a tool for the player to see what level of gameplay suits them. So not sure why you referred to it as crazy talk but i hope this clears thing up for you.
I had a long winded reply but I'll keep it short.
Dynamic Difficulty is GREAT for figuring out where you stand as the game will increase/decrease difficulty for you based on how you play. It's cool really.
Solely based on effort/time spent, it's terrible to use for collecting team affinity vouchers. MTO in general is awful compared to Showdown, especially after they increased the voucher rewards.
For time/vs and only considering MTO, it's been widely accepted veteran is the best. You'll end up with around 45 affinity points in 7-8 hours on average. All star will get you 50-55 depending on how good you are, and add 10 for each higher, but you'll probably not max it out because, well it's harder, so you may hit that 45ish by maxing it out on veteran, but on all star even if you do win it all, you may hit 52, and HOF 60, etc.
Choosing dynamic averages the level you played on within each gate. Since you're starting at rookie, you'll probably average out at veteran if you end up playing on all star by the end. You could've saved yourself by playing on veteran the whole time.
My apologies about 'crazy talk'. I simply meant that regarding the time taken. No clue how it could take up to 18 hours to play. Really not sure how it could take 12. Perhaps you're taking every post season series to the max games and almost doubling the games played? I could see that pushing 10 hour or so. Once again, if it's that hard' you're adding time which is killing your time/affinity. adding 50% (8-12) or 100% (8-16) even more illustrated my point as to why dynamic isn't good for TA. You could've gotten 90 points doing veteran twice over 16 hours vs at best 65 at best if you played dynamic and ended up at Legend over 15 hours (averaged your 12-18).
Ok i see your take has merit fair enough. I don't play showdown b/c it cost stubs. I shouldn't have to pay stubs to play a mode but that whole other story.
The point i was getting with Dynamic difficulty being a tool was to be able to determine what level u could play on and then information gained could be used in other places throughout diamond dynasty.
If as a new player or new to MLBTS DD this tool as an evalution method could give user the confidence to play other modes on higher difficulties like moments or ranked seasons to earn more valueble rewards. If that makes sense?
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@grizzbear55_psn said in Day 1 New Player Tips and Strategies:
@tdizzle00 said in Day 1 New Player Tips and Strategies:
@grizzbear55_psn said in Day 1 New Player Tips and Strategies:
@tdizzle00 said in Day 1 New Player Tips and Strategies:
@foresticek_psn said in Day 1 New Player Tips and Strategies:
Ok, I'm gonna try it in 21, thanks
I think veteran was the most bang for your buck, even for less skilled players. I won the WS every time I did it (3 x) on veteran as a first year player who was pretty bad. I think it gave 60 or so TA points and took approx 7 hours (not sure where the OP got 18 hours, that's crazy talk).
I think the increases pasts veteran weren't as significant to justify the potential of missing Ws and those associated points. But if it was a sure thing, then go for it. Although, doing it on HOF or Legend probably wasn't the move if you're just going for TA. If you can win the WS every time on HOF then you probably aren't having trouble with showdown if TA was your goal
Don't even know where to start to respond to this.
Dynamic difficulty will recognize the difficulty you are playing at, so if he is playing at veteran level he will still get veteran level rewards. But if he sets it to dynamic and finishes on all star he will get all star rewards. Which is significantly higher by up to approx. 7 TA points per per reward gate.
As far as me saying 18 hrs that was based off of 2 things really.
1rst dynamic diificulty if you reach HOF or Legend then common sense dictates the game will be harder and obviouly take longer.
2nd reason is that it was pointed out in the developer stream that it could take between 12 to 18 hour to complete.
Now if it takes you 7 hrs to complete on veteran and lets say 14 hours on dynamic? And the person playing on dynamic lets say reaches HOF the person playing on dynamic is going to get HOF rewards immediately.
Whereas the person playing on veteran will have to play through twice to reach same level of rewards as the dynamic difficulty player which equates to 7hrs on veteran time 2 playthroughs equal 14 hrs to get same rewards dynamic difficulty did in 1 playthrough.
And again Dynamic can be used as a tool for the player to see what level of gameplay suits them. So not sure why you referred to it as crazy talk but i hope this clears thing up for you.
I had a long winded reply but I'll keep it short.
Dynamic Difficulty is GREAT for figuring out where you stand as the game will increase/decrease difficulty for you based on how you play. It's cool really.
Solely based on effort/time spent, it's terrible to use for collecting team affinity vouchers. MTO in general is awful compared to Showdown, especially after they increased the voucher rewards.
For time/vs and only considering MTO, it's been widely accepted veteran is the best. You'll end up with around 45 affinity points in 7-8 hours on average. All star will get you 50-55 depending on how good you are, and add 10 for each higher, but you'll probably not max it out because, well it's harder, so you may hit that 45ish by maxing it out on veteran, but on all star even if you do win it all, you may hit 52, and HOF 60, etc.
Choosing dynamic averages the level you played on within each gate. Since you're starting at rookie, you'll probably average out at veteran if you end up playing on all star by the end. You could've saved yourself by playing on veteran the whole time.
My apologies about 'crazy talk'. I simply meant that regarding the time taken. No clue how it could take up to 18 hours to play. Really not sure how it could take 12. Perhaps you're taking every post season series to the max games and almost doubling the games played? I could see that pushing 10 hour or so. Once again, if it's that hard' you're adding time which is killing your time/affinity. adding 50% (8-12) or 100% (8-16) even more illustrated my point as to why dynamic isn't good for TA. You could've gotten 90 points doing veteran twice over 16 hours vs at best 65 at best if you played dynamic and ended up at Legend over 15 hours (averaged your 12-18).
Ok i see your take has merit fair enough. I don't play showdown b/c it cost stubs. I shouldn't have to pay stubs to play a mode but that whole other story.
The point i was getting with Dynamic difficulty being a tool was to be able to use in other places throughout diamond dynasty.
If as a new player or new to MLBTS DD this tool as an evalution method could give user the confidence to play other modes on higher difficulties like moments or ranked seasons to earn more valueble rewards. If that makes sense?
No worries, I Get you. Dynamic difficulty is a nice tool to let the CPU tell you how you're doing and adjust the difficulty on the fly. I focused on using it as a way to get TA, where I think it's detrimental. Unless, once again, you dont care about making the most of your Time for TA points. Then it's pretty solid to tell you where you are without you having to adjust. Unfortunately, in DD you really have few cases where you can use Dynamic Difficulty, it's all set for you and you just have to play through it (outside of conquest I guess and play vs cpu)
I personally rather pick the difficulty I plan on playing on or want to play on and just leave it there so i'll get better, but everyone is different.
I actually dislike showdown, but learned to tolerate it. The stub charge to start actually is negligible. I'm just not a fan of draft style modes when I want to play with the cards I worked hard for, not to mention that some start at rookie difficulty and ramp up to all star. That changing of difficulty really messes with me. I'd rather the whole thing on all star than having to start on rookie and go up!
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@xien_nano said in Day 1 New Player Tips and Strategies:
@raesONE said in Day 1 New Player Tips and Strategies:
@MrGamebred said in Day 1 New Player Tips and Strategies:
I didn't know BR and showdown were free. That's HUGE
Pretty sure it's just the 1st entry of the year that is free and it'll cost 1500 stubs to enter after that for the rest of the year.
Showdown either?
Only the starter showdowns were free in 2020. All the rest were 500 to 1000 stubs. I think extreme was 1500
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Bumpity bump getting closer to launch for new player most of this will still be relavant! Good luck!
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