Analysis of an opposite field home run
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Well the way I see it, if the pitch is inside/outside, you get rewarded swinging early/late respectively.
The opposite is also true where you get penalized for swinging late/early on inside/outside respectively.
Don’t get me wrong, it’s not always the case, I’ve seen plenty of early/rolled over HR’s pulled to the batters side by an outside slider. Those [censored] me off to no end but it doesn’t happen consistently so I shake my head in disgust and move on
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@theu715 said in Analysis of an opposite field home run:
I'm with you! I'd just like to have a clear explanation of what I should actually be trying to do so I can actually get better.
Hmm, I found and read the in game handbook. It did offer more insight into the various features at work in the game, but a lot of things are still not clearly explained in detail, or are deliberately ambiguous in their description.
Some real gems in there though, if you’ve not had the chance to skim it. For example, did you know that “pitching accuracy is 2 steps more accurate in rookie and 1 step less accurate in legend, where 1 step is the difference between the most accurate pitcher and the average pitcher.” No? Well what the f-, huh? It’s all in the strategy guide!
“Perfect timing is slightly early for pitches down the middle, early for pitches inside and slightly late for pitches on the outside.”
There’s that answer then.
“As always, swing timing affects your final PCI location, with late + inside or early + outside having an even greater effect”
Right, well that doesn’t define the effect, but it tells us the game is factoring it in some major way. Which it seems had a direct influence on the Arenado homer on the outside half of the plate.
“97% of perfect contact will be fair, with the other 3% being just barely foul, due to wind, ball spin or the stadium (foul pole distance)”
That makes no sense really. Particularly when also shown perfect timing.
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“To combat inflated offense, certain hitting mechanics are slightly harder in DD games and certain penalties for mistakes are also higher. Most of these result in making it slightly harder to put the ball in play (fouls and misses), with flexible hitting and waiting for a better pitch being key. As another example, even though Babe Ruth can hit occasional home runs while jammed, in DD the jammed penalty ramps up slightly faster and these kind of opposite field home runs should be less frequent than normal. Similar rules exist for chasing pitches out of the strike zone etc.”
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What the hell is a “jammed penalty” and where do I find that explanation?!?
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Once I’ve incurred a penalty for being jammed or chasing pitches out of the zone, how do I become unpenalized? When do I lose this invisible black mark against my name? Or is that not how it works? Where can I find this explanation?
This your RNG right here. Unexplained invisible penalties that nerf you based on strange factors like trying to hit too many jammed home runs with Babe Ruth.
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That ball was almost behind him, should've been a single/double down the line.
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That is interesting. It does though make me lean to my thinking of what is the point of allowing so much user input for control, but still taking it away behind the scenes? Why not just make it matter fully and factor in the ratings to account for exit velo? If they want the game to be more sim with player ratings factoring in so much, just go back to a timing based system with the ability to influence a ball in the air or on the ground, ex. directional or analog swinging. For pitching just use something like pulse pitching where even if I get the ball really close to the release point there's still a bit of randomness to where it can go.
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@ComebackLogic said in Analysis of an opposite field home run:
“To combat inflated offense, certain hitting mechanics are slightly harder in DD games and certain penalties for mistakes are also higher. Most of these result in making it slightly harder to put the ball in play (fouls and misses), with flexible hitting and waiting for a better pitch being key. As another example, even though Babe Ruth can hit occasional home runs while jammed, in DD the jammed penalty ramps up slightly faster and these kind of opposite field home runs should be less frequent than normal. Similar rules exist for chasing pitches out of the strike zone etc.”
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What the hell is a “jammed penalty” and where do I find that explanation?!?
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Once I’ve incurred a penalty for being jammed or chasing pitches out of the zone, how do I become unpenalized? When do I lose this invisible black mark against my name? Or is that not how it works? Where can I find this explanation?
This your RNG right here. Unexplained invisible penalties that nerf you based on strange factors like trying to hit too many jammed home runs with Babe Ruth.
I would assume the "Jammed penalty" is simply a reduction in your chances for a positive outcome on a result that reads "jammed." I don't think it's something that carries over. Or if it does, I would assume the more "jammed" results you end up with the less likely you are able to get hits with that result.
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@thepapadell said in Analysis of an opposite field home run:
@ComebackLogic said in Analysis of an opposite field home run:
“To combat inflated offense, certain hitting mechanics are slightly harder in DD games and certain penalties for mistakes are also higher. Most of these result in making it slightly harder to put the ball in play (fouls and misses), with flexible hitting and waiting for a better pitch being key. As another example, even though Babe Ruth can hit occasional home runs while jammed, in DD the jammed penalty ramps up slightly faster and these kind of opposite field home runs should be less frequent than normal. Similar rules exist for chasing pitches out of the strike zone etc.”
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What the hell is a “jammed penalty” and where do I find that explanation?!?
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Once I’ve incurred a penalty for being jammed or chasing pitches out of the zone, how do I become unpenalized? When do I lose this invisible black mark against my name? Or is that not how it works? Where can I find this explanation?
This your RNG right here. Unexplained invisible penalties that nerf you based on strange factors like trying to hit too many jammed home runs with Babe Ruth.
I would assume the "Jammed penalty" is simply a reduction in your chances for a positive outcome on a result that reads "jammed." I don't think it's something that carries over. Or if it does, I would assume the more "jammed" results you end up with the less likely you are able to get hits with that result.
If it does carry over, if - That’s where the problems start for me. You can’t have hidden cumulative penalties that you don’t know you’re racking up and don’t know how to get rid of, or if they expire. That’s then into the realms of nerfing good swings because the game says “I don’t think you’ve taken enough pitches, or you’ve been jammed too often.” That would indeed be the much maligned “RNG trumping user input” we hear so often with no proof.
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@ComebackLogic said in Analysis of an opposite field home run:
@thepapadell said in Analysis of an opposite field home run:
@ComebackLogic said in Analysis of an opposite field home run:
“To combat inflated offense, certain hitting mechanics are slightly harder in DD games and certain penalties for mistakes are also higher. Most of these result in making it slightly harder to put the ball in play (fouls and misses), with flexible hitting and waiting for a better pitch being key. As another example, even though Babe Ruth can hit occasional home runs while jammed, in DD the jammed penalty ramps up slightly faster and these kind of opposite field home runs should be less frequent than normal. Similar rules exist for chasing pitches out of the strike zone etc.”
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What the hell is a “jammed penalty” and where do I find that explanation?!?
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Once I’ve incurred a penalty for being jammed or chasing pitches out of the zone, how do I become unpenalized? When do I lose this invisible black mark against my name? Or is that not how it works? Where can I find this explanation?
This your RNG right here. Unexplained invisible penalties that nerf you based on strange factors like trying to hit too many jammed home runs with Babe Ruth.
I would assume the "Jammed penalty" is simply a reduction in your chances for a positive outcome on a result that reads "jammed." I don't think it's something that carries over. Or if it does, I would assume the more "jammed" results you end up with the less likely you are able to get hits with that result.
If it does carry over, if - That’s where the problems start for me. You can’t have hidden cumulative penalties that you don’t know you’re racking up and don’t know how to get rid of, or if they expire. That’s then into the realms of nerfing good swings because the game says “I don’t think you’ve taken enough pitches, or you’ve been jammed too often.” That would indeed be the much maligned “RNG trumping user input” we hear so often with no proof.
Agreed 100%. The game does a better job confusing the player than helping them potentially improve. I've had to dumb myself down so much to continue playing the game without quitting again and accepting that the game is what it is. I remember seeing that big patch they put out that added the new swing feedback info and laughed because I don't think it made anything clearer - I think it just added more variables that lead to confusion.
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I’ve been trying to apply the strategies as laid out in the handbook since the discussion in this thread a couple of days ago, but I continually run into nonsensical situations that I can’t make head or tail of. Here’s another quick breakdown of a single by Mike Trout which is just bizarre, by all accounts.
https://m.youtube.com/watch?v=OVsXUh5juxI
First of all, the timing of the swing would appear to be roughly good based on the information supplied in the handbook, however, the game is quite insistent on all available feedback that I was early. In addition, the bat plane graphic shows I was late, which doesn’t make sense either and if we factor in the hitters tendencies, Trout is an extreme pull hitter, which would also make this swing more inclined to the later side of good, in my opinion.
While the batted ball outcome is roughly what you’d expect, in terms of learning by reading the available information, you’d believe you did everything wrong. Swinging at a ball out of the zone with early timing and succeeding. It appears that despite trying to play to the strategies suggested by the game, the many facets which are broken, not syncing correctly due to bad connections and not adhering to the realistic ball physics are making that difficult. If feedback makes no sense, you might as well just remove it completely.
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Looks like the ball never touched the bat obviously so not sure what caused the ball to get launched in the opposite direction at such a high velocity. Perhaps Arenado was using a corked bat of sorts just with an IED which exploded seconds before contact which would explain why the ball ended up over the opposite field fence...
But seriously it sure looks like he was early/very early on the swing and usually those types of swings don’t end up as opposite field bombs
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In all honesty, when I saw it in real time, the swing looked good, I was even surprised it wasn’t hit harder. The overhead view pretty much confirmed what I saw in real time but the feedback given looks incredibly off.
Maybe just me?
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@Hikes83 said in Analysis of an opposite field home run:
In all honesty, when I saw it in real time, the swing looked good, I was even surprised it wasn’t hit harder. The overhead view pretty much confirmed what I saw in real time but the feedback given looks incredibly off.
Maybe just me?
Yeah, with this second example showing the base hit by MVP Trout, everything looks natural with the swing and also the batted ball outcome as you said. I’ve been trying to account for the information given in the handbook and use that alongside the feedback to make sense of what’s happening. Here, the feedback given is absolutely atrocious on all fronts though, both in the pause menu batter analysis and in game HUD.
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