• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 25)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
Collapse
THESHOW.COM
Game Game Support Support My Account My Account

Community Forum

Potential late game-breaking BR concept

Scheduled Pinned Locked Moved Diamond Dynasty
16 Posts 5 Posters 705 Views
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • J Offline
    J Offline
    JustASeal0
    wrote on last edited by JustASeal0
    #1

    This might be the most insane post I have ever made, either because no one else agrees or because, with about a month left, I decided to be toxic and found out how to absolutely break BRs meta (exclusively to 19 because of the supposed skillgap that's been marketed for 20).

    This is also not for people who want to play to the best of their abilities and make the best contact possible, this strategy is to win in a broken game mode, not to be good

    First, there's some facts that we all know about this game, especially BR:

    • weak contact gets rewarded too much

    • lineouts are a real issue

    • pci placement doesn't matter nearly as much as it should

    Okay so enough stalling, here's the idea that I have been testing out:

    • turn your pci to classic
      * classic pci is a circle that gives you the most basic idea of your pci size, it is shaded slightly on the inside

    • once you get into a game, the goal is to, of course, find a good pitch to hit. This does not change, the one difference is, this time you aren't trying to make the best contact possible

    • when you get your pitch, just swing the moment that the ball is displayed inside the pci rather than squaring it up, if done properly in BR, this usually results in a hard hit flyball or a hard hit grounder, a scary amount of the flyballs leave the park

    • what's scary about this strategy is that it feels to me like practically throwing timing out the window, also other than how well it worked being pretty funny it was really boring and honestly draining to sit through entire games of getting rewarded for bad play, but it works

    Results:

    • in my first game played right away I scored 5 runs on who I think was ASG Chapman but it could have been silver (pci seemed too small), this included homers with Victor Caratini(50 power vs. lefties) and a Jay Bruce homer(leftyvlefty), these really were not well hit either, but they dropped and I kept scoring

    • as I've gone along I've been getting better at it and it really hasn't betrayed me, I've been scoring less but I'm assuming I'll be doing better as I start getting better at this strategy, there are just situations where I feel like I can't get out because of it

    Downsides:

    • this might not work for everyone, I don't blame you, it might not be for other people

    • it's not fun, but hey! This game hasn't been much of that anyway

    • I feel horrible for a lot of bad timing and pci hits, there's a good chance the opponent begins to believe that you suck too and having been on the other side of that, it's the worst

    • there's only 20 days until 20 but I'm going to think of this glass half full and be happy that we're getting a new game so soon

    Pros of this strategy:

    • it practically takes timing out as a factor

    • more bad hits as well as hard hit balls will fall

    • pitching becomes your biggest worry

    If you have any questions, ask away. I'd love to answer them and if you want to try it out, I'd also love feedback on this

    Trying to figure this out after seeing it from a logical standpoint has been my biggest experiment this year and, even if no one cares/tries it/thinks it works, I'm proud of the work I did on this because at very least it shows that bad gameplay gets more rewarded than good gameplay

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    wrote on last edited by
    #2

    Tldr: use classic pci, swing pretty much the moment the ball enters the pci

    1 Reply Last reply
    0
  • DriveByTrucker17D Offline
    DriveByTrucker17D Offline
    DriveByTrucker17
    wrote on last edited by
    #3

    Interesting

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    wrote on last edited by eatyum_PSN
    #4

    But have you gone 12-0 with this method? I'm not saying this can't have limited success, I'm sure it does. But I wonder if it is a sustainable success if you get what I mean. I've been playing a lot of BR lately since there is nothing really left for me to do in 19, and I have started racking up wins, but can never finish it off, having made it to 10-0 in 2 of my last 4 tries. That's just from playing normally.

    What is your sample size with this method?

    J 1 Reply Last reply
    0
  • D Offline
    D Offline
    DELICATE_GEEBS
    wrote on last edited by
    #5

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    J 1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #6

    @eatyum said in Potential late game-breaking BR concept:

    But have you gone 12-0 with this method? I'm not saying this can't have limited success, I'm sure it does. But I wonder if it is a sustainable success if you get what I mean. I've been playing a lot of BR lately since there is nothing really left for me to do in 19, and I have started racking up wins, but can never finish it off, having made it to 10-0 in 2 of my last 4 tries. That's just from playing normally.

    What is your sample size with this method?

    That's why it's called a concept

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #7

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    eatyum_PSNE 1 Reply Last reply
    1
  • H Offline
    H Offline
    Hoofartid
    wrote on last edited by Hoofartid
    #8

    This strategy has actually been around for years, albeit rarely talked about. It's called "center-swinging" and has been effective-ish in previous versions of the game as well. Some folks just use zone with the PCI off and essentially pretend they're using directional.

    J 1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #9

    @Furious_Boogers said in Potential late game-breaking BR concept:

    This strategy has actually been around for years, albeit rarely talked about. It's called "center-swinging" and has been effective-ish in previous versions of the game as well. Some folks just use zone with the PCI off and essentially pretend they're using directional.

    Center swinging is definitely a thing but I'd consider this method a little more in depth because it requires pci placement, albeit not great placement

    1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    wrote on last edited by
    #10

    My most recent game was the culmination of everything I've wanted to prove, I scored 12 runs in 2 innings while only centering 3 balls(I was counting), the chaos was beautiful.

    Time to replicate it

    1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #11

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    J 1 Reply Last reply
    1
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #12

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #13

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    J 1 Reply Last reply
    0
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #14

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    You said "I wonder if it's sustainable success", calm down just a little

    I have played in only 8 games while working on it and right now I have experienced a slightly disappointing 6-2 so far

    There is still optimism because I am seeing way too many hard hits on bad pci, including a game where I scored 12 in 2 innings that I had talked about in a previous independent post on the thread

    I called it a concept because it is. I called it potentially game breaking because it is, in fact, potentially game breaking

    There is now sample size and quality of play listed, I hope this works for you but if you have more questions I will answer because I want this to be a big project for me

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #15

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    You said "I wonder if it's sustainable success", calm down just a little

    I have played in only 8 games while working on it and right now I have experienced a slightly disappointing 6-2 so far

    There is still optimism because I am seeing way too many hard hits on bad pci, including a game where I scored 12 in 2 innings that I had talked about in a previous independent post on the thread

    I called it a concept because it is. I called it potentially game breaking because it is, in fact, potentially game breaking

    There is now sample size and quality of play listed, I hope this works for you but if you have more questions I will answer because I want this to be a big project for me

    I just don't understand why you got so defensive, I just asked some questions because I was curious, and I asked about sustainable success and sample size. Sure, you didn't quote me when saying "some of you are just obsessed with finding the issue in everything someone says", but we both know you were referring to me along with Delicates.

    You're a cool dude and I've always like your forums posts, I was just asking some relevant questions to get a better understanding of the idea. It's an interesting idea and I look forward to hearing more about it, .

    If you thought I had any other intention or if I somehow put a tone in those comments when I didn't mean it that way, I apologize.

    J 1 Reply Last reply
    1
  • J Offline
    J Offline
    JustASeal0
    replied to Guest on last edited by
    #16

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @eatyum said in Potential late game-breaking BR concept:

    @JustASeal0 said in Potential late game-breaking BR concept:

    @DELICATE_GEEBS said in Potential late game-breaking BR concept:

    My man is just trying to get people to hit terribly to get some free BR wins.

    You want to take RNG out of the equation then play at Shippett during the day and let the ball fly when you make good contact.

    I've gone 12-0 3 times in my second year playing this game, I think I'll be fine

    This is why I was reluctant to make this post because even though I asserted that it 1. Might not work for everyone and 2. Was not much more than a concept, some of you are just obsessed with finding the issue in everything someone says

    I wasn't finding faults, is it not a legit question to ask the sample size? Is it wrong to question if the success can be sustained? I don't get why you'd be upset with those questions, I didn't say it's a terrible method or call you names, just wanting to know the research behind the idea. I don't think that's unreasonable.

    I didn't even quote you in what you're responding to, I answered your question but if that wasn't good enough then please, what can I answer for you

    You answered my question?
    My question was what is the sample size?
    You answered "that's why it's called a concept"
    How is that answering my question? That doesn't tell me the sample size.

    You said "I wonder if it's sustainable success", calm down just a little

    I have played in only 8 games while working on it and right now I have experienced a slightly disappointing 6-2 so far

    There is still optimism because I am seeing way too many hard hits on bad pci, including a game where I scored 12 in 2 innings that I had talked about in a previous independent post on the thread

    I called it a concept because it is. I called it potentially game breaking because it is, in fact, potentially game breaking

    There is now sample size and quality of play listed, I hope this works for you but if you have more questions I will answer because I want this to be a big project for me

    I just don't understand why you got so defensive, I just asked some questions because I was curious, and I asked about sustainable success and sample size. Sure, you didn't quote me when saying "some of you are just obsessed with finding the issue in everything someone says", but we both know you were referring to me along with Delicates.

    You're a cool dude and I've always like your forums posts, I was just asking some relevant questions to get a better understanding of the idea. It's an interesting idea and I look forward to hearing more about it, .

    If you thought I had any other intention or if I somehow put a tone in those comments when I didn't mean it that way, I apologize.

    I was planning on apologizing for coming off how I did when you posted again

    I get really obsessive over these things, I don't want to make excuses, I'm sorry

    1 Reply Last reply
    1
  • A admin locked this topic on

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC.

"PlayStation Family Mark", "PlayStation", "PS5 Logo", and "PS4 Logo" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Microsoft, the Xbox Sphere mark, Series X|S logo, and Xbox Series X|S are trademarks of the Microsoft group of companies.

Nintendo Switch is a trademark of Nintendo.

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org

Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web.

© 2024 Sony Interactive Entertainment LLC.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.