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3 questions about TA3

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  • formallyforearmsF Offline
    formallyforearmsF Offline
    formallyforearms
    wrote on last edited by
    #14

    I dont get the underwhelming comment. There are a few that are, no doubt. The majority are good cards though.

    Warpedzilla_PSNW 1 Reply Last reply
    1
  • the_dragon1912_PSNT Offline
    the_dragon1912_PSNT Offline
    the_dragon1912_PSN
    replied to Guest on last edited by
    #15

    @Warpedzilla said in 3 questions about TA3:

    @the_dragon1912 said in 3 questions about TA3:

    They aren’t underwhelming and your second 2 points I don’t see the problem with. Seriously don’t see what the fuss is about. The entitlement around here is insane

    Entitlement? lol ok. They are underwhelming imo. there tina, happy? If you don't see the problem then you are part of the problem.

    The cards are only underwhelming if your expectations were too high. Set the bar low and walk under it my friend. Making the cards sellable is a good thing for 95 percent of the community. No matter what side of the buyer/seller spectrum you are on. The prestige thing is annoying because of the begging for stats aspect but other than that its not really a problem at all

    Warpedzilla_PSNW 1 Reply Last reply
    0
  • Oachs83_PSNO Offline
    Oachs83_PSNO Offline
    Oachs83_PSN
    wrote on last edited by
    #16

    We all have opinions and different lineups. If your not upset about not cashing in on a bunch of golds then you must have a heck of a squad. There are plenty of cards that just dropped that will help me out. If you have the 20 best cards in the game already then okay I can see why you are underwhelmed.

    1 Reply Last reply
    1
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #17

    @formallyforearms said in 3 questions about TA3:

    I dont get the underwhelming comment. There are a few that are, no doubt. The majority are good cards though.

    Underwhelming more so in who they chose not really in the stats. Although some are no better than a bench bat.

    formallyforearmsF 1 Reply Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #18

    @the_dragon1912 said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @the_dragon1912 said in 3 questions about TA3:

    They aren’t underwhelming and your second 2 points I don’t see the problem with. Seriously don’t see what the fuss is about. The entitlement around here is insane

    Entitlement? lol ok. They are underwhelming imo. there tina, happy? If you don't see the problem then you are part of the problem.

    The cards are only underwhelming if your expectations were too high. Set the bar low and walk under it my friend. Making the cards sellable is a good thing for 95 percent of the community. No matter what side of the buyer/seller spectrum you are on. The prestige thing is annoying because of the begging for stats aspect but other than that its not really a problem at all

    There is no sense of accomplishment anymore. No longer can you feel good trotting out the likes of a stud you ground for and know not too many have them yet. Now any Tom, [censored], or Harry can grab mommy's credit card and they are instantly competitive with these current game mechanics. And you thought RS was a nightmare before......

    1 Reply Last reply
    0
  • rymflaherty_PSNR Offline
    rymflaherty_PSNR Offline
    rymflaherty_PSN
    wrote on last edited by
    #19
    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    Warpedzilla_PSNW 1 Reply Last reply
    0
  • formallyforearmsF Offline
    formallyforearmsF Offline
    formallyforearms
    replied to Guest on last edited by
    #20

    @Warpedzilla said in 3 questions about TA3:

    @formallyforearms said in 3 questions about TA3:

    I dont get the underwhelming comment. There are a few that are, no doubt. The majority are good cards though.

    Underwhelming more so in who they chose not really in the stats. Although some are no better than a bench bat.

    Again, I agree with that some are underwhelming choices, but many are HOFs. I believe I counted 13 HOFs, and around 5 more that are borderline.

    1 Reply Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #21

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.
    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #22

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Warpedzilla_PSNW 1 Reply Last reply
    1
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #23

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #24

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    Warpedzilla_PSNW 1 Reply Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #25

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #26

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    LOL, they don't "deserve" the cards if they physically don't have the time to put them in?

    That is a bold take and one I vehemently disagree with.

    Warpedzilla_PSNW 1 Reply Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by Warpedzilla_PSN
    #27

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    LOL, they don't "deserve" the cards if they physically don't have the time to put them in?

    That is a bold take and one I vehemently disagree with.

    Nobody is entitled to a Trout. You have to get a lucky pull or save up and buy him, you know, putting in the work. Same should apply here.

    But agree to disagree I guess.

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #28

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    LOL, they don't "deserve" the cards if they physically don't have the time to put them in?

    That is a bold take and one I vehemently disagree with.

    Nobody is entitled to a Trout. You have to get a lucky pull or save up and by him, you know, putting in the work. Same should apply here.

    But agree to disagree I guess.

    See, but using that Trout example,
    He is purchasable on the market, so using him as an example doensn't work.

    Someone doesn't have to get a lucky pull or save up, they can just buy stubs and buy him, just like the TA3 cards.

    Do they then not "deserve" him then in your eyes?

    If anything that example supports my view.

    Warpedzilla_PSNW 1 Reply Last reply
    0
  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    replied to Guest on last edited by
    #29

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    LOL, they don't "deserve" the cards if they physically don't have the time to put them in?

    That is a bold take and one I vehemently disagree with.

    Nobody is entitled to a Trout. You have to get a lucky pull or save up and by him, you know, putting in the work. Same should apply here.

    But agree to disagree I guess.

    See, but using that Trout example,
    He is purchasable on the market, so using him as an example doensn't work.

    Someone doesn't have to get a lucky pull or save up, they can just buy stubs and buy him, just like the TA3 cards.

    If anything that example supports my view.

    Lol no because you can't buy a trout for 20-40k

    eatyum_PSNE 1 Reply Last reply
    0
  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by eatyum_PSN
    #30

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @eatyum said in 3 questions about TA3:

    @Warpedzilla said in 3 questions about TA3:

    @rymflaherty said in 3 questions about TA3:

    1. They aren’t.
    2. Why not? People seem to like the prestige gimmick, even though I’d argue the moonshot event has ruined what these cards were supposed to signify,
    3. It’s essentially SDS offering a buy it now option to players. The majority won’t bother or will use stubs they earn so they won’t notice or will praise SDS, but it is there for that group that is impulsive and impatient and will buy stubs to purchase them immediately...which brings up back to number 2. Because they’ll want them immediately to use in the Moonshot and begin trying to prestige them.
    1. They are....imo.
    2. Prestige just leads to more boosting and the like.
    3. Why now? Why not have this the model the whole time? Why not make live series and all other collection rewards sellable? This makes no sense to me.

    It makes a ton of sense to me.
    Grinding out 30 TA's all the way to stage 3 is a time commitment I'd assume not to many have.
    So giving those people an alternate way to obtain the players make sense.

    Then why now? Why wait until some of us made the grind and spent the stubs to basically give them away for peanuts? Why not make collection rewards sellable? 99 Mantle, 99 Shef. I'm sure some don't want that grind either. Let's give everyone a Trout while we're at it.

    I just fully explained why now.

    If they originally had TA3 non-sellable and then later changed it to sellable, people would be up in arms because they would have locked in a bunch of ta3 cards they grinded for assuming they wouldn't be sellable

    Collection rewards are very different from TA, it doesn't take weeks of grinding to catch up, so it's silly to equate the two.

    This gives people who does not have the time to grind all of TA to obtain some of these cards, it makes sense.

    You didn't fully explain anything. If you aren't willing to put the time in then you don't deserve these cards. If you have limited time then be selective in who you go for. This nothing more than giving everyone a participation trophy.

    I'm not saying make them all sellable now obviously, I'm saying if they are making the rewards sellable now then why haven't they from the very beginning? Time constraint now would be time constraint then.

    LOL, they don't "deserve" the cards if they physically don't have the time to put them in?

    That is a bold take and one I vehemently disagree with.

    Nobody is entitled to a Trout. You have to get a lucky pull or save up and by him, you know, putting in the work. Same should apply here.

    But agree to disagree I guess.

    See, but using that Trout example,
    He is purchasable on the market, so using him as an example doensn't work.

    Someone doesn't have to get a lucky pull or save up, they can just buy stubs and buy him, just like the TA3 cards.

    If anything that example supports my view.

    Lol no because you can't buy a trout for 20-40k

    Principle is still there though

    Do people that buy stubs and then buy Trout not "deserve" him? Should SDS not make him sellable to make sure only those who are worthy get him?

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  • Warpedzilla_PSNW Offline
    Warpedzilla_PSNW Offline
    Warpedzilla_PSN
    wrote on last edited by
    #31

    A lot don't want to spend the time to buy every single common, bronze, silver, gold, and diamond card in the live series so why not make those rewards sellable for the lazy crowd?

    eatyum_PSNE Kovz88_PSNK 2 Replies Last reply
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  • eatyum_PSNE Offline
    eatyum_PSNE Offline
    eatyum_PSN
    replied to Guest on last edited by
    #32

    @Warpedzilla said in 3 questions about TA3:

    A lot don't want to spend the time to buy every single common, bronze, silver, gold, and diamond card in the live series so why not make those rewards sellable for the lazy crowd?

    See but these aren't good comparisons. The work it takes to buy 40 cards versus grinding three layers of affinity is so far off it's laughable, you are grasping at straws.

    Do people that buy stubs and then buy Trout not "deserve" him? Should SDS not make him sellable to make sure only those who are worthy get him?

    1 Reply Last reply
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  • Kovz88_PSNK Offline
    Kovz88_PSNK Offline
    Kovz88_PSN
    replied to Guest on last edited by
    #33

    @Warpedzilla said in 3 questions about TA3:

    A lot don't want to spend the time to buy every single common, bronze, silver, gold, and diamond card in the live series so why not make those rewards sellable for the lazy crowd?

    You sound like a whiny child. If people don't have the time to grind everything let them buy it. Its not like they are selling for 1000 stubs. I'm grinding everything out but I don't get mad at the people that just buy stuff. Having high end cards doesn't magically fix terrible plate discipline.

    Warpedzilla_PSNW 1 Reply Last reply
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