SDS needs to make a game mode without RNG
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@GOtexas1 said in SDS needs to make a game mode without RNG:
@SchnauzerFace said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
SDS needs to implement an SLA with it's customers, so we get protected from 5 years in a row of BS. I wish there was a competent company that could develop a baseball game
Yeah the game is a mess but what the eff is this nonsense bro
A way to protect the customer from not only a terrible product but terrible customer service
If you really hate this series so much that you consider it “5 years in a row or BS” and you are willing to buy it a 6th time, then no SLA in the world can protect you from getting what you deserve. If you have hated the game for half a decade then STOP BUYING IT.
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@SchnauzerFace said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
@SchnauzerFace said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
SDS needs to implement an SLA with it's customers, so we get protected from 5 years in a row of BS. I wish there was a competent company that could develop a baseball game
Yeah the game is a mess but what the eff is this nonsense bro
A way to protect the customer from not only a terrible product but terrible customer service
If you really hate this series so much that you consider it “5 years in a row or BS” and you are willing to buy it a 6th time, then no SLA in the world can protect you from getting what you deserve. If you have hated the game for half a decade then STOP BUYING IT.
Because they promise us things are fixed, they listened to our feedback, show us pre release streams of good gameplay, give us 3 days of awesome game play that didn’t receive too much backlash....AND THEN PATCHED IT ON GENERAL RELEASE DAY TO THIS TRASH WE HAVE NOW. Straight up lies, that’s what we fall for every year and they have perfected it.
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If you think the first 3 days were “awesome gameplay” then I have an ugly sister that I’d like to sell you.
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If a top 10 player loses 3 in row, then he’s clearly just having a bad day...
Believe it or not, it happens to all of us. Especially in baseball. If only there was a word for it...
Cough slump cough
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Who lost three in a row?
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@SchnauzerFace said in SDS needs to make a game mode without RNG:
If you think the first 3 days were “awesome gameplay” then I have an ugly sister that I’d like to sell you.
How much does she weigh?
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@GOtexas1 said in SDS needs to make a game mode without RNG:
SDS needs to implement an SLA with it's customers, so we get protected from 5 years in a row of BS. I wish there was a competent company that could develop a baseball game
I mean you could not buy the game lmao.
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@SchnauzerFace said in SDS needs to make a game mode without RNG:
If you think the first 3 days were “awesome gameplay” then I have an ugly sister that I’d like to sell you.
I heard she looks just like you.
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Nanthrax_1replied to GOtexas1 on May 29, 2020, 12:58 PM last edited by Nanthrax_1_PSN May 29, 2020, 12:59 PM
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
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"low tier ws players" can't be that bad if they made it that far
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Hoofartidreplied to Nanthrax_1 on May 29, 2020, 1:13 PM last edited by Hoofartid May 29, 2020, 1:14 PM
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
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Attributes need to affect gameplay more instead of the other way around. Attributes need to matter so cards are differentiated.
Pitchers with bad control should have meter input speed varied pitch to pitch. the worse control the more the speed varies, maybe even changing mid input. if you are able to master it you get rewarded by your pitches going where you want.
PCI should be shrunk greatly. they have the right idea with contact guys still get a larger PCI, power guys get smaller but bigger sweet spots, just needs to be dialed in better. Anything in the vision portion of the PCI should be a foul tip, should not have balls put in play that aren't touching the contract portion of the PCI.
Any other ideas on how specific attributes should affect gameplay?
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@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
It makes perfect sense.
A perfect perfect with Juan Pierre would be the same result as a perfect perfect with Mickey Mantle if it were only input based.
There would be no /9 ratings for pitchers of course. Pitchers would only be their movement and velocities... nothing else.
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PennStateFencerreplied to Nanthrax_1 on May 29, 2020, 1:41 PM last edited by PennStateFencer May 29, 2020, 1:44 PM
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
I'm not really sure I agree with that. Attributes can still have an impact on PCI size, exit velocity of balls in play, pitch velocity, pitch movement, pitch control, fielder range, fielder arm strength, etc. You can still have differences in player cards that would matter without arbitrary BS occurring which heavily influences the outcome of the game. Having differences based on attributes isn't RNG. RNG is two identical cards with identical input in the same situation being given different results at random.
Even if RNG wasn't eliminated completely, I think most people agree it's out of control. While a good player will still win the majority of their games, sometimes it is just impossible to win. I've played games where I struck out my opponent 15+ times, on All-Star no less, because their timing and PCI placement was THAT bad. Yet the CPU will decide to let them on base with an error, then immediately advance the runner on a passed ball that was no where near the dirt, and then bloop in a run while I line out for 9 innings and strike out once with my pitcher.
At this point I've accepted that it happens and try not to get mad about it, but for a game where winning consecutive games (12-0 in BR, trying to get to WS) actually matters, it sure is frustrating when you clearly out perform your opponent and get nothing to show for it.
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@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
It makes perfect sense.
A perfect perfect with Juan Pierre would be the same result as a perfect perfect with Mickey Mantle if it were only input based.
There would be no /9 ratings for pitchers of course. Pitchers would only be their movement and velocities... nothing else.
You're being purposefully dense. Peace.
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@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
It makes perfect sense.
A perfect perfect with Juan Pierre would be the same result as a perfect perfect with Mickey Mantle if it were only input based.
There would be no /9 ratings for pitchers of course. Pitchers would only be their movement and velocities... nothing else.
You're being purposefully dense. Peace.
Great response. Dense response in fact
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Nanthrax_1replied to PennStateFencer on May 29, 2020, 1:50 PM last edited by Nanthrax_1_PSN May 29, 2020, 1:51 PM
@PennStateFencer said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
I'm not really sure I agree with that. Attributes can still have an impact on PCI size, exit velocity of balls in play, pitch velocity, pitch movement, pitch control, fielder range, fielder arm strength, etc. You can still have differences in player cards that would matter without arbitrary BS occurring which heavily influences the outcome of the game. Having differences based on attributes isn't RNG. RNG is two identical cards with identical input in the same situation being given different results at random.
Even if RNG wasn't eliminated completely, I think most people agree it's out of control. While a good player will still win the majority of their games, sometimes it is just impossible to win. I've played games where I struck out my opponent 15+ times, on All-Star no less, because their timing and PCI placement was THAT bad. Yet the CPU will decide to let them on base with an error, then immediately advance the runner on a passed ball that was no where near the dirt, and then bloop in a run while I line out for 9 innings and strike out once or twice.
At this point I've accepted that it happens and try not to get mad about it, but for a game where winning consecutive games (12-0 in BR, trying to get to WS) actually matters, it sure is frustrating when you clearly out perform your opponent and get nothing to show for it.
I actually agree, it's a bit much in this game, but you can't have it without. It has to be there.
Otherwise outcomes for good input would result in the same thing regardless of rating for a card. That was my point.
Yes you can change the PCI size, movement/velo, etc. still.. But you need some sort of differentiation between cards and RNG will naturally be there based on the rating of a hitter vs. a pitcher. Same goes for fielders ratings..
My point is there's no way to make this game of cards having different strengths and weaknesses without it.
Can it be properly scaled better? Absolutely
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@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
Exactly. When people make the “all cards will be the same” argument, are they forgetting about things like vision, speed, arm strength, power, velocity etc. Surely just those would make cards differ.
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@C_ypress_H_ill said in SDS needs to make a game mode without RNG:
@Hoofartid said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
This doesn't make any sense. Attributes would simply dictate how hard/easy it is to achieve a positive outcome and, consequently, would make them matter even more than they do now.
...is this really the argument against having a truly input-based game?
Exactly. When people make the “all cards will be the same” argument, are they forgetting about things like vision, speed, arm strength, power, velocity etc. Surely just those would make cards differ.
Not when perfect perfects are the same result no matter the rating... If they aren't, guess what's being used to determine it?
Fielder ratings wouldn't matter.. it's RNG that determines errors based in your fielder rating. Higher ratings, less odds of bad animations/errors.. your fielders would only be as good as their speed and arm strength/accuracy.
Pitchers would be melted down to accuracy and velocity, with repertoire. Stamina too.
A perfect perfect wouldn't matter who hit it without odds based on RNG...
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@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@PennStateFencer said in SDS needs to make a game mode without RNG:
@Nanthrax_1 said in SDS needs to make a game mode without RNG:
@GOtexas1 said in SDS needs to make a game mode without RNG:
This game's honestly unreal. If a top 10 player is losing three games in a row to low tier WS players, that's a problem. Not counting all other shitty RNG related outcomes in this game. Give us our money back...
You realize without "RNG" or outcomes based on ratings instead of just input, all players or cards would just be generic and all have the same rating..
You can't have it both ways...
I'm not really sure I agree with that. Attributes can still have an impact on PCI size, exit velocity of balls in play, pitch velocity, pitch movement, pitch control, fielder range, fielder arm strength, etc. You can still have differences in player cards that would matter without arbitrary BS occurring which heavily influences the outcome of the game. Having differences based on attributes isn't RNG. RNG is two identical cards with identical input in the same situation being given different results at random.
Even if RNG wasn't eliminated completely, I think most people agree it's out of control. While a good player will still win the majority of their games, sometimes it is just impossible to win. I've played games where I struck out my opponent 15+ times, on All-Star no less, because their timing and PCI placement was THAT bad. Yet the CPU will decide to let them on base with an error, then immediately advance the runner on a passed ball that was no where near the dirt, and then bloop in a run while I line out for 9 innings and strike out once or twice.
At this point I've accepted that it happens and try not to get mad about it, but for a game where winning consecutive games (12-0 in BR, trying to get to WS) actually matters, it sure is frustrating when you clearly out perform your opponent and get nothing to show for it.
I actually agree, it's a bit much in this game, but you can't have it without. It has to be there.
Otherwise outcomes for good input would result in the same thing regardless of rating for a card. That was my point.
Yes you can change the PCI size, movement/velo, etc. still.. But you need some sort of differentiation between cards and RNG will naturally be there based on the rating of a hitter vs. a pitcher. Same goes for fielders ratings..
My point is there's no way to make this game of cards having different strengths and weaknesses without it.
Can it be properly scaled better? Absolutely
Are you sure we're all talking about the same thing? You specifically called out a scenario where both Juan Pierre and Mike Trout hit a perfect/perfect, and you said that they would get the same result if it were only input based.
I don't think anyone is arguing for only input. I think the argument is for input + attributes as opposed to the current system which is input + attributes + RNG.
RNG is not the reason why those two players would get different results. They get different results due to attribute, specially power. A perfect/perfect for Mike Trout may result in a home run, but shouldn't a perfect/perfect from Juan Pierre be a hit to the gap or a hit into no man's land since that is the type of hitter he represents?
In my opinion, there is still plenty of room for variety and different types of cards and levels of cards without the game deciding that this time your perfect/perfect on a 90 mph fastball right down the middle to Mike Trout is a routine fly out because the digital dice rolled a 2.
16/41