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The moonwalk

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #1

    What’s up with that animation where the middle infielder is going to field the ball to the left of second base while a runner is attempting a steal, and then he suddenly moonwalks backwards to make the tag?

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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    wrote on last edited by
    #2

    Animation catching up to the play that has been selected. Like balls that make 90 degree turns to drop into a glove, or outfielders that cover 20m in a second 🙂

    Dead serious, I think this is the reason. The maths is done to determine the outcome of the play and therefore a correct (usually) animation is assigned.

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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    wrote on last edited by
    #3

    Yeah the balls that make hard right turns into the glove are something else!

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  • V Offline
    V Offline
    vox_pestis
    wrote on last edited by
    #4

    If online, this is explained by sync issues between the two hosts. The teleport is “fixing” the difference between the game I’m playing and the one you are playing which sometimes get out of sync. I’m assuming you don’t see this offline?

    halfbutt_PSNH 1 Reply Last reply
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  • halfbutt_PSNH Offline
    halfbutt_PSNH Offline
    halfbutt_PSN
    replied to Guest on last edited by
    #5

    @vox_pestis said in The moonwalk:

    If online, this is explained by sync issues between the two hosts. The teleport is “fixing” the difference between the game I’m playing and the one you are playing which sometimes get out of sync. I’m assuming you don’t see this offline?

    No, this kind of stuff doesn’t happen offline, although the groundballs making right turns do.

    Red_Ted_is_back_PSNR 1 Reply Last reply
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  • Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSNR Offline
    Red_Ted_is_back_PSN
    replied to Guest on last edited by Red_Ted_is_back_PSN
    #6

    @halfbutt said in The moonwalk:

    @vox_pestis said in The moonwalk:

    If online, this is explained by sync issues between the two hosts. The teleport is “fixing” the difference between the game I’m playing and the one you are playing which sometimes get out of sync. I’m assuming you don’t see this offline?

    No, this kind of stuff doesn’t happen offline, although the groundballs making right turns do.

    Ive seen all three offline, hence my hypothesis 😞

    Edit: just to be clear, I’ve not a major issue with it because the animation doesn’t influence the play outcome in any way, it’s the last piece of the puzzle.

    Kind of like in the previous three versions of the game when check swing animations were wrong at least 50% of the time.

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