@alstl04_PSN I can understand SDS trying to create more unpredictability to match real life, but there are 3 reasons why a player doesn't become who they are expected to be. 1) Scouting, 2) Player Development or 3) Injury. I also did the math a few years ago when they first started fog of war. About 80% of the time I could predict +/- 1 of what the prospect was expected to be. That seems reasonable. If you're saying you can 100% predict what they're going to be, SDS should make revisions to make some uncertainty, as no scout in The Show or IRL is 100% for either Pitchers or POS Players. Player development is too predictable, as the player will grow to their potential unless they age out. The issue is their potential number only varies up/down 1-2 points. Seems like the variance should be bigger and that player progression across attributes shouldn't be as linear as it is. In The Show I've never had a player lose potential (other than drafting an injured prospect) due to injury. My conclusion is SDS should address all 3 areas rather than just trying to "fix" by deepening the fog of war on scouting.
I definitely agree with you about more draft picks. I'd like to see it moved to the full 20 rounds, but that would also require giving us a full 165 man minor league squad and adding both "A" ball teams. I see where this could be overwhelming to some gamers, so maybe this can be part of their franchise streamline settings where the gamer chooses how many minor league affiliates they have and the game scales accordingly the # of draft picks and number of minor league players. I also think there needs to be more players in the draft pool. Only having 200 prospects for 190+ draft slots isn't realistic. More draft pool players introduced into the game annually would help realistically force out low OVR and older players. Jackson Chourio is still in my game at age 43, which isn't necessarily a problem, except that he hasn't played in the majors for 10 seasons.
International signings in The Show might hinge on the upcoming CBA. During the last negotiations there was serious discussion about moving to a true worldwide draft, and I think with the perception that the Dodgers were able to easily sign 2 top flight SPs from Japan the last few years, I think a majority of owners might want that changed.
To document my scouting point, I went off autoscout and did it manually for my 2048 season. Also of note I'm running 30 team control so I can see everything that the CPU teams are doing. The CPU teams on average scouted 27 players, while I scouted 90. This also gave me a huge advantage for signability, as players had a lot more interest in my team. I was able to sign 5 of the 6 players on the first day of signing. Using Discovery provided 3 prospects that were originally Not Rated that I took in the first 4 rounds, and all 4 draft picks were scouted in the top 20 of prospects. A CPU team drafted 6th overall and took a SP that they scouted 100%, but was 65th on their draft board and projected by them with mid "C" potential. I could better understand if they scouted him as an "A" potential that turns out to be a "C" bust. The CPU teams also do not actively improve their scouts, whereas I can. None of this is realistic. While this exercise reminded me that scouting is fun, the lack of competitiveness by the CPU in this area forces me to leave it on autoscout so it's a level playing field. Otherwise your just playing the game with a cheat code. Perhaps if The Show had sliders where you can ratchet up how competitive the CPU is.
This also highlighted what you said that there should be more scouts. All teams should have completed some scouting on at least half the draft pool.