• Categories
  • Popular
  • Dev Tracker
Skins
  • Default (The Show 26)
  • No Skin
  • The Show 23
  • Dark
  • The Show 24
  • The Show 25
  • The Show 26
Collapse
THESHOW.COM
Game Games Support Support My Account My Account

Community Forum

VF1S_Rick_Hunter_PSNV

VF1S_Rick_Hunter_PSN

@VF1S_Rick_Hunter_PSN
About
Posts
48
Topics
1

Posts

Recent Best Controversial

    When are we going to get the actual coaches for each team?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    No, it's me trying to be a smart___, since you fail to listen to the actual reason explained by others.

    I've actually provided feedback to SDS that I'd like to see them expand the impact of the owner, GM and manager by adding personality traits for each that affect team budget, team expectations, amount of trading, lineup construction, bench player usage, etc. If that comes with having the actual manager's name and image...great, but the personality trait affecting aspects of the game adds way more depth than a name and image. And there are about 20-30 other things I'd like to see SDS improve before they consider this suggestion.


  • When are we going to get the actual coaches for each team?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Pretty soon we'll have someone argue the game lacks immersion because they can't add Angel Hernandez into the game to make bad calls


  • When are we going to get the actual coaches for each team?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    If it wasn't for capitalism, the game wouldn't exist.

    I'm all for asking SDS to improve their game, but if you can't enjoy the game because a coach has a wrong name and number, then you're looking for reasons to be dissatisfied.


  • Retired Numbers
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Really? Dumbest ultimatum I've heard yet.


  • Franchise logic & feedback on QoL changes
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    @StinkyMcPooter_XBL Just to clarify, MLB rules are that all 40 man players are considered on the MLB roster at the beginning of each "new year". I believe the new year begins the day after the WS ends. That's one way MLB uses to keep some teams from accumulating too many good players and just stashing them in the minors.

    Lots of good information in this post to digest. Haven't spent enough time on MLBTS26, but for all prior years the one problem I always see is the CPU promoting good prospects to the 40 man too early and way before required. By the time their 3 option years are up, some still aren't MLB ready. This not only takes up 40 man spots but eventually causes the 26 man to have the sub 70 players mentioned. As this keeps happening it continues to get worse. Maybe the game should have a default that players aren't added to the 40 man until they get to 70 OVR or are Rule 5 eligible. Maybe the 70 can be a moving target based on the overall OVR of the league.

    For teams classified as rebuilding, CPU logic should be the team signs veteran players to 1-2 year deals to fill out their 40 man rather than filling with in-house prospects that have lower OVRs. For rebuilding teams the logic needs to be build this team to win in 3 years, not this year. Any vets signed this year are expressly for the purpose of trade capital at the deadline. Continue to groom prospects so they are ready to contribute in 3 years.


  • CPU pitcher stamina
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    I wonder if anyone has tracked whether the CPU automatically rules out pitchers that start the game under a certain energy level. This could explain, as maybe Abreu is last man in the bullpen that day. Otherwise seems like a bug...thanks for submitting either way.

    For Senga, I can understand continuing to roll with a starter that is having an awesome game.


  • CPU pitcher stamina
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Sorry. Wrong face scan.


  • Players not on 40 man roster in MLB?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Great job dissecting the issue. Curious how it would handle these players if you carried this through to the beginning of the regular season.


  • FRANCHISE IS BAD
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Sim a day, check transactions for waivers and injuries, make roster changes if necessary, repeat. I manage a few games individually before the trade deadline and a few after the deadline, then manage all the playoff games.

    Sliders at default except randomizing injury slider each month between 5 and 7 and increasing trade slider each month by 1 starting at 3.


  • FRANCHISE IS BAD
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    I'm one who said the game was too easy. Even with self imposed limits for # of trades, only trading for players that realistically should be on the block, trading away good talent in return (not 3 C prospects), auto-scouting, and a lower than allowed team budget, I was able to win 7 championships with the Angels in 23 seasons. And I'm only playing on manager mode, so I'm not even manipulating the game with my ability to work the controller.

    As for trading, my issue previously was rebuilding teams were acquiring rental players and not doing enough to move their own rental players, while playoff teams were moving their franchise players that were under good team control. The trade block hadn't been "up" during spring training, which I know has been fixed. CPU teams were only trading one player for 1-3 players; no multi-player for multi-player trades, which I also believe has been fixed.

    Had to shelve MLBTS26 right after starting, so one month into 2026 didn't give me enough time for judgment. Hope to get back to it next month.


  • Bug: Post patch notifications
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    I've always had this issue, although it's only the notification at the end of each month about minor league players and whether they had a good or bad month. I usually get notified for 6 players from my team and 1-2 players from other teams. Could never pin down how to completely eliminate.


  • Bug: Scouts being replaced randomly
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Thanks for posting...good to know. I'm close to starting my franchise and this was one of the items I wanted to see if SDS touched. My complaint was CPU teams do nothing to improve their scouts beyond what is randomly done during the offseason. CPU teams don't try to maximize their $300,000. However, that is completely different than you situation where you shouldn't be losing a scout mid season. From everything I've tracked since they changed scouting a few years ago, this appears to be a new bug.


  • Subject: Strategic Improvements for Franchise Mode: Multi-season Injuries and Team Philosophy AI
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Yep, not looking for it to be in next year...just sometime down the road when it makes sense


  • Subject: Strategic Improvements for Franchise Mode: Multi-season Injuries and Team Philosophy AI
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    I concur and made similar suggestions at the end of last year. My suggestion was for each role (owner, GM, manager) to have a different philosophy that impacts the game.


  • Play Full Season?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    With years of carpel tunnel issues, I'm on manager mode only. My enjoyment comes from trying to build the Angels into a winner (obviously it takes many years), so I play 1-2 games early in season, 1-2 games after the all star break to ensure I've seen all the players, then play all the playoff games so I can get through a season in 1-2 weeks. Fun to see players you've drafted and then all the way through to retirement. Made it to 2048 for MLBTS25.


  • Untouchables
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Started in spring training and there were anywhere between 5-20 players per team listed as untouchable, obviously mostly key current players and top future prospects. There were only 2 Top 100 prospects that weren't listed as untouchable. Fast forward to a week into the season; the number of untouchables has dropped significantly. I didn't count how many Top 100 prospects are still on the untouchable list, but 30 of them are now on the trade block.


  • Embarrassing Franchise Mode
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    I know what you mean about the prospects. My Halos are missing a bunch of prospects...the 5 prospects they got in return for Ohtani...oh sorry, that didn't happen. Also the 4 other prospects they gave up because they thought they were in it during Ohtani's last season...before immediately falling on their face. No, I think SDS got this one right...Farm Rank 30. This is why MLB needs to change their revenue distribution system. Instead of equal for all, pay division winners $300M and last place teams $30M. Incentivize winning. Force owners like Arte that continue to lose (either because of effort or incompetence) into a situation where they have to sell because they're losing money.


  • What’s the deal with arbitration increases?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Top right....support...repot a bug...be specific. With Skubal's contract I can possibly understand why arb prices for SP being higher, because actually he could have gotten even more if he would have asked for it, but if it's limiting even singing FA minor leaguers in future year to fill out the 93 man limit, this is definitely a problem.


  • What’s the deal with arbitration increases?
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    That sounds like a great idea. I know mlbtr does a pretty good job on arb projections.


  • Untouchables
  • VF1S_Rick_Hunter_PSNV VF1S_Rick_Hunter_PSN

    Prospects aren't dealt as much as it seems. Soto was the last trade that involved multiple top 100 prospects, but in the 3 years since only 1 top 50 prospect has been moved (DeVries - SD->ATH). You ask the question I'll be most curious about. When the team's status changes from normal to rebuild or playoffs, will the rebuilding team's rental players be put on the trade block, and will the playoff team's prospects become available?

X Instagram Facebook YouTube Twitch Discord TikTok
Major League Baseball Players Association Major League Baseball Sony Interactive Entertainment PlayStation Studios San Diego Studio ESRB ESRB Certificate
Terms of Use Privacy Policy TheShow.com Community Code of Conduct MLB The Show Online Code of Conduct MLB The Show Games

“PlayStation Family Mark”, “PlayStation”, “PlayStation Studios logo”, “PS5 Logo”, and “Play Has No Limits” are registered trademarks or trademarks of Sony Interactive Entertainment Inc. ©2026 Sony Interactive Entertainment LLC. MLB and MiLB trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com. Officially Licensed Product of MLB Players, Inc. MLBPA trademarks, copyrighted works and other intellectual property rights are owned and/or held by MLBPA and may not be used without the written consent of MLBPA or MLB Players, Inc. Visit MLBPLAYERS.com, the Players Choice on the web. The Baseball Hall of Fame and Museum trademarks and copyrights are used with permission of the National Baseball Hall of Fame and Museum, Inc., as applicable. Visit the official website of the Hall of Fame at BaseballHall.org. Official Licensee-Major League Alumni Marketing, Inc. © MLAM. Officially Licensed by the Negro Leagues Baseball Museum, Inc. Kansas City, MO. Stubs is a registered trademark or trademark of Sony Interactive Entertainment LLC. Nintendo Switch is a trademark of Nintendo. All other trademarks are the property of their respective owners.

  • Login

  • Login or register to search.
  • First post
    Last post
0
  • Categories
  • Popular
  • Dev Tracker
  • Login

  • Login or register to search.