Have the beta, been playing. Don't see any forums or survey's here on the website to use. Any help here?
Best posts made by UncannyOven
@ChuckB08 said in How To Watch Ball In RTTS???:
@Adam_SDS said in How To Watch Ball In RTTS???:
Removing the incorrect text from the controls screen. Try clicking in R3 while running, resetting the camera will often focus back on the ball.
Please reconsider this - this is NOT a good solution. To start, R3 is way too fiddly to use and often moves the camera around when trying to press it. Also, the old R1 button mapping kept the focus on the ball only as long as you held the button, which was important to quickly go back to watching the base path. R3 does NOT do this but is set up as "switch on/switch off". Again, in addition it moves the views around so this much worse than it was before (without any apparent reason).
Pretty sure I'm not the only one with this issue!
1000% agree with this. It has never been more frustrating running the base paths and having to hit a combination of different buttons and rotations just to see what is happening
Looking for a solid answer/solution, not sarcasm. Thanks tho
Latest posts made by UncannyOven
I know some fixes and things are being monitored for fielding and such... But I'm having a huge problem with throwing accuracies on defense. I have never gotten used to the throwing meter. Sorry its just not me, I have issues adjusting with it every single year. I get you have more control with it but, the inability for a lot of my players to turn a simple double play because they throw the ball off the bag is getting a little out of hand. Even some basic throws from the outfield. And it doesn't help when the animations of guys getting pulled off the bag are horrendous in its own. It would be understandable if it happens from time to time but when I have to hold my breath every single time a ground ball is hit... It's frustrating.
Has this been a problem for other people as well who don't use the meter? I wanted to come here instead of reddit where I would get berated.
@halfbutt said in Button Throwing/Defense Broke:
It was far from a “git gud” reply. All I did was stating the facts. Button fielding, you give the game control of the outcome. Button accuracy, YOU control the outcome
I know I know. Fielding matters. Look, even if we leave the throw on the rng, which is effectively what you’re doing by using buttons, MLB players just don’t make that many errors.
Truth be told, I am not seeing the type of throwing errors OP is describing. If you’re smooth, these kinds of things don’t happen that often.
I also think “the facts” as you’re putting them are just not accurate right now. There were numerous reports earlier in the year of this same kind of thing happening with button accuracy as well.
I’m not trying to argue with you, but I just think we as a community need to hold the game makers accountable instead of turning on each other.
Cheers.
That's cool you're not seeing them, doesn't mean everyone is though so don't assume that
@halfbutt said in Button Throwing/Defense Broke:
That’s a lame response. I’ve used button fielding for years and never experienced unforced errors to that extent.
I feel this kind of “git gud” reply is just a rationalization of the game’s flaws.
Even if all the unforced errors were purely his fault, he should be able to chase the ball down.
I get it but yeah, the rate it is occurring for me is unmatched. It's simple throws too.
@Hikes83 said in Button Throwing/Defense Broke:
@UncannyOven said in Button Throwing/Defense Broke:
@Hikes83 said in Button Throwing/Defense Broke:
Not trying to be mean but that’s what you get for not using button accuracy. You let RNG determine your throws so if you have an average fielder, he’s gonna make alot of errors
How come all the sudden its been an issue then? Have never been this inconsistent...
I don’t have the answer to that question man. All I know is if you master the meter, you’ll never have a throw go off-line again
Appreciate the response. Ill definitely give it a go
@Hikes83 said in Button Throwing/Defense Broke:
Not trying to be mean but that’s what you get for not using button accuracy. You let RNG determine your throws so if you have an average fielder, he’s gonna make alot of errors
Not being mean at all, I get it. Just dunno how all a sudden its been an issue? Has never been this inconsistent... I mean every pick off move, and those throws in a rundown. Idk.
I use button throwing... I've used it for years because I'm terrible with the meter. I've never had issues in the past with throwing inaccuracies so consistently like I have the past few weeks. Every single pick off move I make, the ball is thrown off the bag. The amount of easy double plays that have been wide throws pulling an infielder off the bag at second base. I just finished a game where I caught the guy in a run down and he was safe because THREE TIMES in that run down, my guys threw the ball wildly. Not only that, but I couldn't move my player when the ball was thrown into the infield to chase down his baserunner. I have a pretty [censored] good roster, this should not be happening at the rate it is.
Am I missing something? I know defense has been horrendous so far this year, but I'm losing patience with some of the things that have been reoccurring rapidly.
@ChuckB08 said in How To Watch Ball In RTTS???:
@Adam_SDS said in How To Watch Ball In RTTS???:
Removing the incorrect text from the controls screen. Try clicking in R3 while running, resetting the camera will often focus back on the ball.
Please reconsider this - this is NOT a good solution. To start, R3 is way too fiddly to use and often moves the camera around when trying to press it. Also, the old R1 button mapping kept the focus on the ball only as long as you held the button, which was important to quickly go back to watching the base path. R3 does NOT do this but is set up as "switch on/switch off". Again, in addition it moves the views around so this much worse than it was before (without any apparent reason).
Pretty sure I'm not the only one with this issue!
1000% agree with this. It has never been more frustrating running the base paths and having to hit a combination of different buttons and rotations just to see what is happening
Looking for a solid answer/solution, not sarcasm. Thanks tho
Have the beta, been playing. Don't see any forums or survey's here on the website to use. Any help here?