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tablemnstr2pt0_PSNT

tablemnstr2pt0_PSN

@tablemnstr2pt0_PSN
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Recent Best Controversial

    Feature Request: Generate Best Squad Using Current Filters
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    @Dolenz_PSN That’s awesome. Honestly, that sounds really close to what I had in mind. Generating the best squad from the filtered pool and then giving a few alternatives for each spot would be really useful, especially if the site already has customizable weighted ratings. I’d definitely be interested in trying it if you end up building it.


  • Feature Request: Generate Best Squad Using Current Filters
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    @Dolenz_PSN Good questions. I think the filters should only apply where they’re relevant. So if I chose Rangers + Switch Hitters, the switch-hitting requirement would apply to position players, while the Rangers filter would still apply to both hitters and pitchers.

    If the selected filters don’t provide enough eligible players to complete a legal squad, the game could simply tell you which positions can’t be filled and let you either adjust the filters or choose to fill the remaining spots with the best available players.

    I definitely agree there are some edge cases, but I think they’re pretty manageable. The main idea would still be that Generate Best Squad uses the current filtered player pool wherever possible.


  • Feature Request: Generate Best Squad Using Current Filters
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    One other thing I’d add: this should work with multiple filters at the same time. For example, Rangers + Switch Hitters, Live Series + Switch Hitters, or any other combination of the existing filters. Whatever filters are currently active would define the eligible player pool, and Generate Best Squad would build the best possible squad from those cards.


  • Feature Request: Generate Best Squad Using Current Filters
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    @Pergo_MLBTS Exactly. Missions are probably one of the biggest uses for it. Filter by whatever the mission requires, hit Generate Best Squad, and then make any small adjustments you need. It would save a ton of time.


  • Feature Request: Generate Best Squad Using Current Filters
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    Diamond Dynasty already has a “Generate Best Squad” feature and a great set of player filters, but I think combining those two features would be a major quality-of-life improvement.

    When building a squad, allow us to apply filters first and then select “Generate Best Squad Using Current Filters.”

    For example, if I filter my inventory by Texas Rangers, I could hit Generate Best Squad and the game would automatically build the best possible legal lineup, bench, rotation, and bullpen using only Rangers players that I currently own.

    This could also work for Series filters such as Pipeline, Hall of Fame, Awards, Topps Now, etc., as well as other available filters.

    This would make creating theme teams much faster and would also be extremely helpful when building squads for programs, missions, and stat requirements. Players could generate the filtered squad first and then manually adjust individual cards if a particular mission requires it.

    The game already has both systems — player filters and Generate Best Squad — so allowing Generate Best Squad to respect the currently selected filters seems like a natural addition.


  • Mini Seasons - an unhandled server exception occured
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    Yes. I have changed them to several different things to see if anything works. Nothing. The weirdest part is all my other Mini Seasons don’t seem to have this problem. It’s just the Extreme Mini Season.


  • Mini Seasons - an unhandled server exception occured
  • tablemnstr2pt0_PSNT tablemnstr2pt0_PSN

    I’m having this same issue the only difference is I have yet to play a game. It won’t even let me open the season it’s so frustrating. I have deleted and reinstalled. I have watched numerous videos and nothing is working.

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