Here is my understanding:
The absence of new hair physics in MLB The Show 24 on Xbox Series S, while available on Xbox Series X, can be attributed to the differences in hardware capabilities between the two consoles. While both consoles are part of the Xbox Series family, the Series X boasts superior processing power and graphical capabilities compared to the Series S.
Hair physics in video games require significant computational resources to simulate realistic movement and behavior. The Xbox Series X, with its more powerful hardware configuration, likely has the capacity to handle the computational demands of implementing advanced hair physics.
In contrast, the Xbox Series S is designed as a more budget-friendly option with slightly scaled-down specifications compared to the Series X. While it still offers impressive performance for its price point, it may lack the necessary processing power to support features like advanced hair physics without sacrificing other aspects of gameplay or graphical fidelity.
As a result, developers may have opted to prioritize performance and overall gameplay experience on the Series S, potentially sacrificing certain graphical features like advanced hair physics to ensure smooth and consistent gameplay performance.
Xbox Series S:
CPU: Custom 8-core AMD Zen 2 CPU @ 3.6GHz
GPU: Custom AMD RDNA 2 GPU @ 1.565GHz, 20 CUs, 4 TFLOPS
RAM: 10GB GDDR6
Storage: 512GB Custom NVMe SSD
Resolution: Targeted for up to 1440p gaming
Frame Rate: Targeted for up to 120fps
Price: Lower-priced option compared to Series X
Xbox Series X:
CPU: Custom 8-core AMD Zen 2 CPU @ 3.8GHz
GPU: Custom AMD RDNA 2 GPU @ 1.825GHz, 52 CUs, 12 TFLOPS
RAM: 16GB GDDR6
Storage: 1TB Custom NVMe SSD
Resolution: Targeted for up to 4K gaming
Frame Rate: Targeted for up to 120fps
Price: Higher-priced premium option compared to Series S