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quarter_pndr_PSNQ

quarter_pndr_PSN

@quarter_pndr_PSN
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Recent Best Controversial

    Network Error for the last month or 2
  • quarter_pndr_PSNQ quarter_pndr_PSN

    I'm not sure why anyone would assume it's an ISP issue... As a cyber-sec analyst, I can provide detailed input, but the only impact I could see an ISP having is if they throttled DL/UL connections to PSN and/or MLB.

    As for the game/the way SDS manages it:

    It's a client-server model w/ P2P elements. It also implements advanced netcode to manage latency for smoother gameplay (this includes input prediction/anticipating player actions to compensate for delays, lag compensation/real-time adjustments for latency discrepancies from the P2P aspects, and tick rate control/maintaining a consistent update rate to sync game states across clients effectively.

    The disconnection from the Show server is an SDS and/or PSN issue, not your ISP.


  • SDS HOF difficulty in Ranked
  • quarter_pndr_PSNQ quarter_pndr_PSN

    @Rhyno1986_XBL It's all star from 400-699. Championship series begins HoF difficulty, and you can match w/ 700+ players as a 6XX player and play either on HoF or all star.


  • “Challenge failed”
  • quarter_pndr_PSNQ quarter_pndr_PSN

    I'm not sure why anyone would assume it's an ISP issue... As a cyber-sec analyst, I can provide detailed input, but the only impact I could see an ISP having is if they throttled DL/UL connections to PSN and/or MLB.

    As for the game/the way SDS manages it:

    It's a client-server model w/ P2P elements. It also implements advanced netcode to manage latency for smoother gameplay (this includes input prediction/anticipating player actions to compensate for delays, lag compensation/real-time adjustments for latency discrepancies from the P2P aspects, and tick rate control/maintaining a consistent update rate to sync game states across clients effectively.

    @sbchamps17_NSW Based off the game's code, ISP likely has nothing to do with it unless the public IP is being DDoS'd or something completely out of the norm.
    Crossplay modes introduce added complexity — games may balance tick rates or buffer sizes differently.


  • Cheaters
  • quarter_pndr_PSNQ quarter_pndr_PSN

    @ViKiNG861987_PSN I know which video you're referencing, the program itself was rather interesting and unique. There is also a community script from Cronus available, so those users have access to certain mods that can be enabled/disabled on command (both Xbox and PS).

    I'm a .500 record player but my ERA is rather solid, neared WS and have over 200 ranked games this year. I don't think it's easy to spot, but there have been games I've played where my pitching was great and regardless of the pitch/placement they just laced them.

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