I vaguely remember in a previous edition they mentioned a +5/-5% boost for a hot/cold Zone, not sure. if it still applies
Papa_Valsalva
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@Oachs83 said in Unwritten rules in online play:
I will not throw you a high sinker unless you start spamming them. See it more in events and nothing but eye rolling when your very first pitch to me is a high inside sinker. That’s when I warm up my two primary sinker relievers and you will get the same treatment.
I get it can be an accident once in awhile but when it’s the first pitch of the game then two more follow it’s not. That being said usually the players that resort to pitching this way are not that great and it’s mostly an easy W.
https://preview.redd.it/7tmp8726diw41.jpg?auto=webp&s=0e41af8f319e256ec2048918325671477293e19b
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snap
Yep, this ones going in the cringe compilation. -
Stop spamming this garbage, thumbs down for you
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https://imgur.com/gallery/X6S0AIk
Can @Victor_SDS give a bit of a better explanation for this negative exit velo? Thanks friendAlso, what’s up with this?
https://imgur.com/gallery/kYPM3Ln -
Yes the skill gap is lessened, however your universal profile indicates you’re benefitting from the shift in recent years. 548-386 in 17 and 527-475 in 16 (yikes)
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@James97M said in Anyone ever get back a card that was accidentally locked in?:
@ayman718 said in Anyone ever get back a card that was accidentally locked in?:
did you buy him originally or did you make world series and you selected him?
World series. Was selling for 155k. Wanted to wait for a possible stub sale and this happened
Love to see it
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The Pitchers confidence/energy was likely zero/close to it
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That’s because 90% Of games are at shippett, it isn’t like that on other fields
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Yep, this ones going in the cringe compilation
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@T_H_O_R_Storm said in Just try it for one year:
Make a game with little influence from the simulation, guarantee hits on anything squared up or perfect, nerf the RNG to not reward bad hits, perfect release pitches go where aimed, errors only happen if the player makes a mistake. Forget about monitoring numbers and making adjustments to keep them realistic.
Basically make user input/skill the deciding factor in games and if the game is not successful go back to what we currently have.
Just one year, see how it goes.
its called MLB 15-17 fam
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yep, this ones going in my cringe compilation.
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Seems like this current reward path will be continued at a later date seeming the next one is switch hitters and mentions new rewards. Do you guys think that as well? Debating knocking out these last 20 wins in case we don't see it again
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I need to get my booty past the AS/HOF war zone in seasons, cause AS is gonna be an absolute slugfest (it already is)
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yeah pitching needs a slight tweak. This is a good start though. I worry they'll see absurd offensive numbers and patch hitting again... Hope they realize that they can have the perfect game with some pitching improvement. If i had to choose I'd leave hitting the same and just improve pitching accuracy. if i release late the ball should drop below the intended location ALWAYS and vice versa. This is the first show where that isn't the case
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Ok. I got a few examples. Seems like sleep deprivation definitely played a role but what is really intriguing is Roys change up in the one game compared to hals fb in the other. Again both games HOF RS. Small sample size and will add more if people find this needs additional data collection.
Oswalt 80 mph change and Hal 99mph fastball - https://www.youtube.com/watch?v=4e_w4S2D_Jw (couldn't figure out how to make this loop)
Oswalt 81 mph change and Hals 98 mph FB - https://www.youtube.com/watch?v=uet9CztWWVI
Oswalt Hal 98 mph fb - https://www.youtube.com/watch?v=PvYF48ygVx8 (this one... sleep deprivation)
Oswalt 96 sinker and Oswalt 81 change up - https://www.youtube.com/watch?v=uK7ktDlcxlY -
And again I’m not looking for an excuse. I’m looking to see if there is a coding flaw or some issues with networking that sds could possibly fix and benefit everyone. This has nothing to do with looking for an excuse, you must think I’m one of the many others on this board that want to blame the game for their losses. I outhit that guy in that game, he got a few boppers and I couldn’t hit. I lost and have no hard feelings ab it. I just thought this pitch speed fluctuation should be investigated a bit more closely.
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@baseballfan2446 said in Fluctuating pitch speeds in RS (both teams in 800s):
@Papa_Valsalva said in Fluctuating pitch speeds in RS (both teams in 800s):
@baseballfan2446 said in Fluctuating pitch speeds in RS (both teams in 800s):
I mean, that pitch you threw with Chapman to Trout was a 94 mph sinker, and Oswalt was hitting 97-98 with his fastball. Maybe you were having a bad day or something or had faced a pitcher throwing in the low 90s in the last game. Also if you have significant input lag with your setup, are using players with low vision, or have trouble with reaction. Bottom line, take a look at yourself and your skill level before you blame the game. Maybe your opponents really were better players than you.
Cmon son. Not about that. Just really felt something was off. I very well am just sleep deprived.. I’m using a hal fb to compare with I’m not blaming the game, I have nothing to prove. I’m trying to see if there’s a legitimate issue with pitch speed variance between games on same level. Not blaming or complaining. This is research for the community. Maybe it’ll turn out I’m just sleep deprived. Hold on I’m almost finished with this side by side
Well, I'm suspecting that actual perceived pitch speeds do increase as you move up the rankings, even within a particular difficulty. For instance, it seems quite a bit harder to hit as I increase my rating in the 800s, including pitch speed, pitch break, and batter vision (I'm talking perhaps in-game slider adjustments depending on player ratings within a division). So I'm not completely refuting what you're saying, but I'd suggest you look further into the issue before suggest any foul play on anyone's behalf. But really, those pitches you showed in comparison to each other weren't actually the speed in mph. You'd need to provide larger sample size before extrapolating it to talk about a larger trend.
Again, I’m not calling foul play. I’m just looking to see if we can show sds some footage if it’s convincing enough. I’m working on a couple examples, the first one I just did (81 mph change up and Hals 98 mph fb... You may be surprised at the results) workin on splicing another two pitch clip so we have more of a sample size. Sorry for the delay I’m just finally getting the hang of it. Few more minutes, I gotta put one more together.
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@baseballfan2446 said in Fluctuating pitch speeds in RS (both teams in 800s):
I mean, that pitch you threw with Chapman to Trout was a 94 mph sinker, and Oswalt was hitting 97-98 with his fastball. Maybe you were having a bad day or something or had faced a pitcher throwing in the low 90s in the last game. Also if you have significant input lag with your setup, are using players with low vision, or have trouble with reaction. Bottom line, take a look at yourself and your skill level before you blame the game. Maybe your opponents really were better players than you.
Cmon son. Not about that. Just really felt something was off. I very well am just sleep deprived.. I’m using a hal fb to compare with I’m not blaming the game, I have nothing to prove. I’m trying to see if there’s a legitimate issue with pitch speed variance between games on same level. Not blaming or complaining. This is research for the community. Maybe it’ll turn out I’m just sleep deprived. Hold on I’m almost finished with this side by side
Randy's problem
Unwritten rules in online play
Hey SDS, Can Ty Cobb be an 8th inning boss?
Market Stub Sale and its Effects
Gold One Reward
Update 1.13 Discussion
All Star difficulty is foul tip heaven
Anyone ever get back a card that was accidentally locked in?
Unbelievable pci placement for a home run *pic included*
This game is like '18
The biggest misconception...
Just try it for one year
Elite players
Next Event
Update 1.11 finally listening !?!?
Update 1.11 finally listening !?!?
Fluctuating pitch speeds in RS (both teams in 800s)
Fluctuating pitch speeds in RS (both teams in 800s)
Fluctuating pitch speeds in RS (both teams in 800s)
Fluctuating pitch speeds in RS (both teams in 800s)