@AdeptOfMemory_PSN I hear you on the pitcher aspect. What if contact was a bit more random or the PCI needed to be more precise? Maybe even a smaller margin for error? For instance, the "dot" would vary in size based on the vision attribute. Larger for low vision, meaning the batter knows it will be in an area or quadrant, but not exactly and even with 100 vision, it would never be pinpoint perfect. I mean even the very best MLB hitters don't always hit pitches right on the screws, even the grooved pitches. There are a lot of factors that can be incorporated into the mechanics. Plate discipline, clutch, etc.

KennBra75_PSN
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@xsdert34_PSN I think this would probably be best for the timing or direction interface. Of course you could turn it off.
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Plate vision only helps with fouling off pitches. I think it would be great if plate vision added a small blip to the ball as it is coming in. A red dot for a known pitch out of the zone, a yellow dot for a close/borderline pitch, and a green dot for a known pitch in the strike zone. The dots would vary in accuracy and how early after release they show up. For instance, if the batter has a low plate vision stat, he'd only really see a dot for bad and good pitches, fairly late in path to the plate and yellow would have a wider margin for error. As vision increases, the batter would see the dot earlier and the margin of error would be smaller for the close pitches. This simulates the real world batters who can read pitches very well vs. those who are free swingers...
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One of the best parts about RTTS is seeing your player reach key career milestones or break single season or all-time records. I think that it would be great to see a ticker show up, like the consecutive games with a hit one, for when you are approaching a milestone. Like within 5 of the 200th home run it would show a counter roll over to 195 home runs. Then something a little bigger for number 200, like part of the home-run cut screen. Just a thought.
Plate Vision
Plate Vision
Plate Vision
Milestones