@Maverick31762 said in Randomized hitting.:
@DanTheThriller said in Randomized hitting.:
@theu715 said in Randomized hitting.:
How about fixing pitching? The randomness of pitching has made things even worse. Go back and play MLB 17 or even 18 and see how many times you hit your spot and the pitch goes middle middle or hangs up a ton when you’re throwing below the zone. Hitting will always be somewhat random, but pitching should be 100% user input based as far as pitches going to the location you’re throwing to.
Yeah, I've lost A LOT of games to a perfect pitches completely missing their spot: how do we account for doing everything right and RNG taking over?
- Baseball has more chance elements than other sports
- Player ratings impact outcomes in conjunction with user input
- Pitchers missing spots isn’t always a function of mechanics.
- Pitch confidence is real. If you have low pitch confidence and you throw a pitch bad things happen. Regardless of player ratings and user input.
- There are elements of hitting that arent acuratwly captures in the hitting mechanic.
Here is my problem with this thought process though. If the players stats also determine if your good timing with the zone on the ball results in anything, then the players stats shouldn't effect how big the hitting zone actually is. You can't make the hitting zone smaller because their vision and/or contact is "low" and then not reward someone for a good timing and a zone on the ball because their contact/vision is "low."
You cant punish the hitter on both sides of the coin. Pick one or the other.