Every year I can normally find things I like and don't like that they change and think that people are overly critical of the game. I can't say that this year. I'm struggling to think of a single change they have made that I like even if I understand most of them and thought they would be good before launch.
I wasn't a fan of seasons but liked the idea of less of them but longer if they were going to keep them. It would be good but they decide to nerf xp gains. Which still wouldn't be that bad if they just reduced things but it feels like they ran it over with a semi and decided it wasn't enough so they backed over it and ran it over again for good measure. I started playing DD in 16 and have maybe hit the daily xp cap 3 times 16-23 total. I have hit it at least 4 or 5 times this year already and feel like I have played less and that is a problem.
They removed basically all repeatable xp rewards too for offline modes too. So now it is just pack rewards with no grinding to catch up if you don't play every day. As someone else mentioned even reduced rewards would be enough to make it enticing to play past the xp cap.
And I totally get having special packs in the shop. They are company trying to make money but there have been way too many and none of them in programs like previous years.
After writing this the only thing I "like" is the multiple team affinity per season but we still have to see how it plays out.
They can still make changes to how things work for the better but the way they have botched just about everything so far I don't see it as likely.