I'm 70 years old and I play franchise on legend I play differently than most. I play in concert with ongoing season. Believe me, it's tedious but it's fun to compare results. Here are my rules:
•I try to play all 162 games and playoffs. The only time I won't play is if I'm away from home for an extended period of time. In this case I will simulate those games. That way I can stay up with the schedule. Any transactions made when I'm forced to simulate I just have to live with. I will update all of them when I return to playing myself.
• whatever the MLB teams do with regard to injuries and transactions, I follow suit. I'm always playing with the same players and rotations as the major league club. My pitching matchups are identical. This takes some time so it helps that I'm retired. To do this all injuries must be put on manual. The computer has no latitude to alter rosters. The MLB clubs do that for them with help from myself.
• I'm 69 years old but have been playing the game since 2014. I have got to a point where I play on legend difficulty with custom sliders that I've researched for realism. It challenging as hell but you'd be surprised how well I do.
• I play with the San Fransisco Giants and use the players I feel give me the best chance to win. They are the only team that has a roster that doesn't match the same players as the big league clubs.
• if a player is not in the game I will research his attributes, looks, uniform nuances, glove/bat choice, batting stance/throwing motion and simply create a player with a single A player. To this point in the season I've had to create around 20 players. I would venture to say my franchise roster is more accurate and up to date than any you'll come across.
• I will alter attributes to upgrade or downgrade recent performance based on roster updates. I will only alter attributes that go up or down in intervals of + or - 4 and higher I don't do ever player outside this range. I will never do this to gain any advantage.
• I do not deal with salaries, training, or scouting. This just doesn't interest me. The computer must accept any trade I ask for so I can keep up with the MLB.
• I play franchise because I like gameplay. I have no desire to be a master general manager! I just want to play a completely realistic schedule (other than the fact that I manage the Giants as I see fit)
• I have 1 player on the Giants who I've created who's rated 79. He's a switch hitting catcher who I mostly use as a DH. That player is myself. I figure it's the closest I'll ever get to the big leagues. He's a good player but I didn't want to turn him into Superman!
Problems with this approach: 1- no way to trade a player for cash 2-no way to facilitate paternity leave 3-can limit your ability to injure players 4- when injury time is up, often times you have to put the player back on the list because extending the time of the injury is not offered. 5-created players who are not in the game or have no MLB service require a great deal of research to establish accurate attributes. Eventually they will show up in a roster update but if you want to keep up with the day to day you can't wait for the roster update. 6- you have to 0 out all Ohatni's pitching attributes to keep the computer from putting him in games to pitch as a reliever.
There's other minor issues but none that significant. I really enjoy playing this way and it really keeps me up on the day to day in MLB