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Hooloo25_XBLH

Hooloo25_XBL

@Hooloo25_XBL
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Recent Best Controversial

    Flamethrower bad??
  • Hooloo25_XBLH Hooloo25_XBL

    @SpecialFrosty_PSN I don't know if the CPU cares about the velocity of pitches, honestly. It feels like only the per 9 stats matter vs CPU


  • Pitching AI corrected too far in other direction
  • Hooloo25_XBLH Hooloo25_XBL

    @Precisionist99_XBL It's because in the past your difficulty was adjusted -1 in AA, your selected difficulty in AAA, and MLB was 1 difficulty higher. So just adjust the difficulty setting. Also people recommend putting the CPU pitcher strike frequency on 3.


  • enough bunting! and other RTTS shenanigans
  • Hooloo25_XBLH Hooloo25_XBL

    You should look online for sliders that people use for more realistic gameplay. Might help a bit.


  • Pitching Perks
  • Hooloo25_XBLH Hooloo25_XBL

    In my experience for the velocity perks it's better to make them easier to activate rather than upgrading the bonus. You can do flamethrower so it activates whenever there are outs, for example. Cannon arms you can add velocity as a secondary bonus and make it activate with RISP, etc. 2 of the velocity quirks active at the same time even without equipment is basically the max velo boost anyway


  • Simulation stats
  • Hooloo25_XBLH Hooloo25_XBL

    @Red_Ted_is_back_PSN That's as intended brother. You have 2 overalls. Your base overall (the one your player is based on their stats) and your adjusted overall. Both of the overalls in the simulation screen are adjusted overalls. The left one is what you are on the day you start simming because you can start simming on an adjusted overall above your base, and the right is what you're on at the current time.

    You could be a 70 overall player, manually play a few really good games, start simming and your adjusted overall would be above 70, and then either rise or drop during simming


  • Simulation stats
  • Hooloo25_XBLH Hooloo25_XBL

    @easedel_MLBTS I disagree that those stats seem reasonable. 99 contact and disc should be the best contact hitter in the league, not struggling to cross .300BA every season. And it's not like every other attribute is left low, power, vision, clutch, speed etc are all at least 80. Just because it's not as bad doesn't mean it's fine. The simmed RTTS player should have roughly equivalent stats to a player with the same stats in franchise mode, or a non player character in RTTS.


  • Simulation stats
  • Hooloo25_XBLH Hooloo25_XBL

    @SDS_JoeK_PSN It seems a bit better than it was but sim stats still seem way below what they should be. I've simmed 3 seasons with 99 both contact and 99 discipline to test the update, and only one of those seasons (barely) touched .300 avg, and none of them hit .400OBP.

    For reference (99 overall player with 99 contact and 99 discipline) full sims of seasons with at least 600AB:
    (avg/obp)
    Season 1: .302/.388
    Season 2: .267/.337
    Season 3: .272/.351

    Also, this isn't for RTTS specifically, but clutch seems to do literally nothing while simming, RISP stats seem unaffected.


  • Does HR/9 matter outside of simulations when the CPU is involved
  • Hooloo25_XBLH Hooloo25_XBL

    "HR/9 (Home Runs per 9 Innings) is a pitching attribute in MLB The Show that reduces exit velocity and home run frequency in CPU simulations and non-user-controlled at-bats." is the definition I've found for HR/9.

    Why is "CPU simulations" and "non-user-controlled at-bats" separate? Does that mean if a human is pitching against a CPU in franchise mode that the attribute matters? Or if you watch CPU vs CPU in game? It'd be great to have some clarification on this from someone that actually knows and isn't just regurgitating years old info from diamond dynasty.


  • How do velocity perks (and perks in general) work?
  • Hooloo25_XBLH Hooloo25_XBL

    I really don't get how the stat boosts from perks work. If a perk says it adds a 40% velocity boost obviously that can't be correct as if my player has 99 velocity it would be boosted to the 130s and that would be ridiculous. How does the math on this actually work?


  • Home run restarting
  • Hooloo25_XBLH Hooloo25_XBL

    @Dolenz It's just a programming skill issue - 255 is the highest number in 8-bit binary. They could probably change the format but I guess they don't care


  • In RTTS is it possible for fielding attribute to be 2+ on a play?
  • Hooloo25_XBLH Hooloo25_XBL

    I don't know about for infield but you get +3 fielding for a jumping catch at the wall in the outfield


  • attributes
  • Hooloo25_XBLH Hooloo25_XBL

    @tknation Your attributes all start at 30 base - they can be increased by up to 20 for a total of 50. They also increase based on the archetype you equip which you can upgrade eventually by playing the game bronze > silver > gold > diamond, these are like a ~5 OVR jump each time, roughly. You also get attributes from equipment (you can open these in packs or buy them with stubs) but equipment attributes don't affect your visible OVR, but they do work and boost your attributes in game.

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