@Hoofartid said in Why the hitting engine turned into a cash grab:
@KyleS779 said in Why the hitting engine turned into a cash grab:
Pretty sure we are just looking at a group of developers, along with decision makers at the top, who have forgotten, or became too lazy, though it could be incompetence, to put out a solid game.
JMO - the initial release of the game the last 2 years shows the developers are doing a fantastic job and, if allowed, are more than capable of releasing a great game.
Developers aren't deciding to make these changes, it's 100% coming from the top. As backwards as it sounds, management determined users were having too much fun the first week, which was costing them stub sales (ie. if you're happy with the game, and by extension your cards, you're less likely to spend additional $$). So they essentially ordered the devs to mess up the game and frustrate people into pulling out the credit card.
We're going to continue to see this cycle until legislation is passed that outlaws these exploitative pay2win practices. Once the MTX go cosmetic-only, they'll have no incentive to manipulate gameplay in this manner.
Take out microtransactions and DD as we know it disappears. No more live service, and if they just took out packs but kept pay to win transactions in the game which all the bills that gained any traction allow, the best cards would be so ridiculously expensive that the mode would be more of a money sink then it is now. I'd rather have it the way it is now then risk losing the only mode in this game mode I like. They will never pass in America at least which is this games number 1 market so that will never change as much as you may hope.