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Dime_N_3_Pennys_PSND

Dime_N_3_Pennys_PSN

@Dime_N_3_Pennys_PSN
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Recent Best Controversial

    Franchise mode player ratings vs advance stats - player evaluation
  • Dime_N_3_Pennys_PSND Dime_N_3_Pennys_PSN

    @Red_Ted_is_back_PSN yeah but they could have these coded, but not available for the player to see. So we are making decisions only on the player performance rather than the hard coded rating. To me that would be a more realistic approach. Like for instance in my cubs franchise, matt shaw never developed so I needed a 3rd baseman. Yoan Moncada was having a year for the losing angels with an .800 ops. But I decide not to make that move because his ratings suck. Maybe if I couldn't see his ratings I'd be more inclined to think he might have developed and be better, rather than just knowing for a fact its an outlier and hes gonna regress.

    So yeah there's always the chance he regressed anyways but I don't like knowing he will for a fact. Takes the mystery out of it.

    Tldr I know the game needs these ratings on the back end, but I would simply like the option to not see them myself.


  • Franchise mode player ratings vs advance stats - player evaluation
  • Dime_N_3_Pennys_PSND Dime_N_3_Pennys_PSN

    I would like the option to not see any hard coded player ratings in my franchise. If they are still needed for the backend or for other modes, that's fine but I don't want to see them in my franchise.

    I'd rather see a bigger emphasis on advanced stats to make player evalution more realistic and performance based.

    I get that the show is built upon this rating system and would probably take a big overhaul, but the game is like 20+ years old now and doesn't match up with the emphasis of advanced stats in today's game.

    Instead of:

    Contact: show me contact%, line drive% and babip
    Power: show me hard hit rate, barrel rate, slugging%
    Vision: show me strikeout rate, whiff rate, and chase rate
    Discipline: show me walk rate and obp
    Fielding: show me outs above average
    Potential: show me the 20-80 future value grades instead of a generic letter grade

    Etc etc for the rest

    This would make evaluating and acquiring players more about recent performance and less about hard coded stats that you can always bank on because you know certain ratings always play or sim well.

    Even if all these advance stats aren't possible in the games current state, I'd like to be able to turn ratings off and make my personnel decisions based on player performance.


  • Franchise mode player ratings vs advance stats - player evaluation
  • Dime_N_3_Pennys_PSND Dime_N_3_Pennys_PSN

    @sullivanspring_MLBTS said in Franchise mode player ratings vs advance stats - player evaluation:

    @Dime_N_3_Pennys_PSN said in Franchise mode player ratings vs advance stats - player evaluation:

    @sullivanspring_MLBTS I kind of feel like you didn't read or understand the post. the ratings would still be there on the back end so u couldn't make that trade. Just wouldn't allow the player to see them. Idk how that relates to a separate unrelated function either but ok.

    Also not really sure how just removing the ability to see something would be that hard to program

    Lastly, I recommended it as an option. So you could choose to still have that in your franchise while I didn't in mine. Why would you be against something that doesn't affect you whatsoever but allows me to play the game how I would like?

    If it's an option I would be fine with it but when they revamped scouting they took away the option to sort by attribute and there was no option to keep it. I don't understand why you would want to put yourself at a disadvantage relative to the CPU teams. Ratings won't be hidden for them.

    I do think it would be more complicated to re-program the attributes page with sabermetrics. What would replace stamina, clutch, durability, discipline, speed, baserunning aggressiveness? I'm onboard if there is an option to turn it off.

    I think I'd be fine being at a disadvantage to the cpu. To me it feels pretty easy to rip them off the last few years with mid level prospects or high potential guys that are low ovr and will never develop enough to be good.

    Stamina is a tougher one for me to figure out, but the rest you could find replacements

    Clutch-avg with risp
    Durability-i really feel like I'd be fine just not knowing this. Again it feels pretty realistic sometimes you sign a guy and he just can't stay healthy. But you could also look at games played. Ian happ plays like 150 games a year while you could see trout playing 50 a year and know 1 is more durable than the other.
    Discipline-chase rate and walk rate
    Speed-they already make their speed ratings off of fangraphs sprint speed metrics as far as I know so just give us the sprint speed.
    Agressiveness-theres sabermetrics for extra bases taken and baserunning value.

    They already have some sabermetrics in the stats and people have been asking for more for awhile. Instead of a re-program my vision is more like just turning the ratings screen off and adding more to the stats screen. The ratings would still be there for sim and gameplay but not visible to user.

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