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Chaltteok_KR_PSNC

Chaltteok_KR_PSN

@Chaltteok_KR_PSN
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Recent Best Controversial

    Franchise Didn’t Need Reinventing, It Needed Respect
  • Chaltteok_KR_PSNC Chaltteok_KR_PSN

    I've confirmed that closer entrance cutscenes do appear for:

    Edwin Díaz (Mets)

    Josh Hader (Astros)

    Andrés Muñoz (Mariners)

    However, other stadiums do not seem to have any closer entrance presentation.

    Also, it's worth noting that these cutscenes only appear during simulation or CPU-controlled moments.
    If you play the game yourself (manual control), the entrance scenes do not trigger.


  • Franchise Didn’t Need Reinventing, It Needed Respect
  • Chaltteok_KR_PSNC Chaltteok_KR_PSN

    @NiteLordz_PSN
    I wasn't aware that the challenge feature was still in the game — I’ve played through an entire month and never encountered it.
    Thanks for letting me know. I really appreciate it!


  • Franchise Didn’t Need Reinventing, It Needed Respect
  • Chaltteok_KR_PSNC Chaltteok_KR_PSN

    "All I want is for SDS to bring back the removed presentation elements that used to make Franchise mode feel alive."

    Closer entrance cutscenes – "It was so hype when a dominant closer entered the game with a unique walkout. Why would they ever remove that?"

    Starting pitcher ovations – "Crowd reactions when a starter pitches 7+ innings strong and walks off? Gone. That used to be such a cool moment."

    Manager challenge / replay reviews – "Why did they get rid of the challenge animations? Even just a simple cutscene gave it weight and realism."


  • All We Want Are the Basics You Took Away
  • Chaltteok_KR_PSNC Chaltteok_KR_PSN

    We don’t need flashy new features. Just give us back what used to work — closer entrances, starting pitcher ovations, and replay challenge cutscenes. The little things that made the game immersive.


  • Crowd immersion breaking
  • Chaltteok_KR_PSNC Chaltteok_KR_PSN

    “We don’t need flashy new features. Just give us back what used to work — closer entrances, starting pitcher ovations, and replay challenge cutscenes. The little things that made the game immersive.”

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