@texas10pt_psn said in Why did skill and execution matter more 10 years ago?:
@pscrabro_psn said in Why did skill and execution matter more 10 years ago?:
It's intentional, because now the gaming companies are using the modes like DD and MUT to make massive amounts of money. If the lesser players have a little help, they are more likely to stay engaged and keep spending money. EA sports are the masters of manipulation and other gaming companies are starting to follow the lead there and want in on that action. EA sports yearly revenue speaks for itself in how they have changed the game to revolve around getting players to spend money. They literally have patents on logic that makes players feel the urgency to hurry up and make upgrades. It is shady and sneaky, but if you look at their numbers... you can't blame them or any company for going that route. The #1 goal of any business is to make money and companies like EA are cashing in even though the players are frustrated. EA went from making around 300 million in microtransactions (2015) to over 1.5 billion last year... it's not because the game is better or more popular, it is because they have mastered tricking the players into spending money all year long to keep playing. Some of those tactics are by making lesser players feel like they are better than they are.
This guy gets it completely. It’s called Player Retention. You can google it and it will explain exactly what this post is saying.
Yes... any gaming company will admit that the the #1 thing that makes a successful game is keeping players engaged. That goes even further in recent years with how much extra revenue can be had through microtransactions. People always slam these companies for not fixing things like hitting in this game and cheese plays in Madden... but it's 100% intentional. If they make this game only reward perfect hits online and take out random outcomes, lesser players will quit and ultimately stop spending money on the game. Same with Madden cheese... so many people rely on the same cheesy Madden plays, if suddenly they stop working, players will quit. They are tricking the middle class and lesser skill guys into thinking they can compete and not worrying about the hard-core players, because numbers have shown them hard-core players won't stop playing anyways. It goes even deeper than this in games like Madden to where the whole MUT mode (similar to DD) is designed to make players feel the need and urgency to upgrade all year long in order to compete. DD is nowhere near as bad as EA games yet, but if you have been playing for years and pay attention you can see what's happening... it's easy to see DD is heading down that road more and more every year.