-The fielding, as we already know, is completely broken. It either works, or it looks like a little leaguer is trying to field a ball. I have had so many instances where my outfielders do not lock in to the area, don't even put up their glove to make the play, or over run a ball that they never even made an attempt to field. I also can't seem to catch anything at the wall (if it is going to hit off the wall). You can't really jump and make a catch crashing into the wall. At least robbing homeruns works and laying out for balls (at least for me).
-Infielders can also be really glitchy. I have players that over run the ball, goes right in between their legs, or they noodle arm it across the infield. Not to mention these players are so much better in real life and they just seem like they just made it onto their varsity high school team as a backup.
Now the throwing is fine as long as you use meter, or else you are screwed because who knows where the ball is going (especially with very good arm accuracy)
-Okay okay, I know that they said they increased pitch accuracy a couple of weeks ago. To be completely honest, there are still some flaws. The pitching accuracy got better, however, I still tend to lose control when I shouldn't be losing control. I lost a game earlier when Kopech, who threw 5 no hit innings, had a fastball go right down the pipe (I aimed for it to be high and tight). I believe I have very decent command and control on the mound, and I did last year in 19. But I just can't escape the long ball on pitches that literally go right down broad.
#3 Making HR/9 mean something
-People with really really high HR/9, in theory, shouldn't give up 3-5 HR in 4 innings, right? Wrong, in MLB The Show it doesn't matter if your pitcher doesn't give up HRs. It only matters if the hitter on the other end can square something up. For example, someone like Greg Maddux, shouldn't be hit around like a [word that rhymes with long] at a party. He didn't really get hit hard when he pitched IRL, so why should he be hit in this game, especially his All Star season card?
-I believe HR/9 is really over looked. Since there is a new feature in the PCI that shows us the different levels like Flyball, Line Drive, and Grounder, someone with a higher HR/9 should decrease the size and ability to square up the ball and hit it a mile.
Again, just an idea and would be cool to actually see them do something with HR/9, because it really seems like a placebo stat
-I believe hitting isn't the same since the game came out. One of the first updates really screwed it up. Hitting seems unpredictable. Early, Okay can go out. Now, I am not discrediting the fact that a dinky little wall-scraper in real life doesn't happen. However, early swing timing, with "okay" contact can go out for a long, and I mean LONG, HR. Doesn't seem right. And the squared up balls always seem to go straight to someone, and the perfect perfects can be anyone's guess on where they go.
#5 Great idea, but..
-I love the idea of choosing your pitcher, it really does give you a true sense of being able to have control of who gets to throw. However, this has led to many games having 1 of the following pitchers on the mound: Kluber, Newhouser, and maybe 2 others. It just has gotten super repetitive and bland. I keep facing the same 3 pitchers all the time. It is okay, but just seems redundant. I think the pitcher regeneration of energy is cool but maybe it should take them longer than 3 games to get back to full energy (obviously depending on how much they threw).
I believe sooner or later we will learn how to hit off them, but we just have to deal with it right now.
#6 BR to Hall of Fame
-It is time to bump up the difficulty, everyone is hitting bombs on there. Every game consists of about 6 HR total and a lot of runs scored. Sometimes you get those games where you score one or two, but again, the first 4 points I mentioned play factors into why BR is a blowout gamemode. It seems like you can't get anywhere in BR unless you are consistently playing good and not getting screwed up by the fielding or the opponents hitting.
-Pain in the [censored]. It still has glitches and sometimes it seems ridiculously hard. But it really is a good gamemode for getting Team Affinities done and getting a lot of XP and making stubs (if you can do it without ripping your head off).
#8 New moments
-Jackie's card got botched. It shouldn't have been his veteran card, imo. I believe we should have gotten a better card. And his moments are really hard and it makes me want to scream all the time.
-Some of the other moments are really challenging that are coming out and it just takes forever to do all the moments, but very rewarding in the end.
*Feel free to add or critique. I believe I have summed up what a lot of people have been saying about the game so far, and at least write the ones I agree with. All of the 8 things that could be improved on are what I believe should be fixed at some point in the near future to make the game solid.