MLB The Show 19 or MLB The Show 20?
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Once the fielding is fixed I think 20 is better than 19
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'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
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Here’s my order:
16
20
17
19
50 layers of
Animal crossing
50 more layers of
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@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
Lol you think it's better because hitting was easier.
Yes and no. If hitting was so much easier then why were there complains galore about line out city?
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20 could be the best Show ever if they fix fielding. But if they don’t, it will be one of the worst. I don’t know how anyone could think 20 is a good game when fielders can’t make routine plays. Can barely even pick up the ball half the time. Fielding is absolutely atrocious.
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I thought the first week this year was the most fun until they started patching things. I haven't been able to consistently hit since. I thought it was the pitch speeds, but I'm not so sure. Some days it feels ok, other days it feels like its underwater. Dont know if it's the timing window or what but its frustrating.
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@JEEZY-E said in MLB The Show 19 or MLB The Show 20?:
Is anyone still playing RS in '19? wouldn't mind getting some H2H games in, you know the kind of games where everyone on the field has a grasp on the fundamentals of baseball...like fielding.
I checked the standings and saw that there were people playing h2h.
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@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
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@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
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@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
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@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
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@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
This forum it littered with posts about it as well as videos. And congrats being a HOF/Legend calibre player. 90% of the player base is not you.
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@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
This. I think it has to do with PCI size. On all-star, it’s inconsistent because the pci is big, but on HOF, it’s extremely consistent for me.
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@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
I find that most of my middle of the PCI swings go for good/good or anything higher.
Tbh I think the problem lies within the swing feedback thing. Sometimes I’ll think I barrelled up a ball because the tracker told me I did, but it comes off the bat weak. When I clip the swing and review the footage in slo-mo, I’ll realize that I did, in fact, slightly miss the ball, and that it was the tracker that gave me inaccurate feedback.
I’m not sure if this is always the case, but I know this has happened a few times before.
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@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
I really hate when i get those replies not the person who says them. Bro look i wouldn't be on here making this post if there wasn't something wrong with hitting. I played 19 alot and made ws alot, beaten alot of tough players. If 20 is more rewarding why is someone like me 11 - 14 where as last year around the same time i was at rating 820? I dropped from 815 to 542 because of the good okays getting to me and starting quitting games from being so frustrated. So instead of making ws i fell to pennant race. Luckily i made a comeback and finished the season at 873. Unless you can give me some tips on what I'm doing wrong against at the plate.
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I'll take 17 with the just late cheese and topspin heavy swings over any game that came after.
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@Harryhukari33 said in MLB The Show 19 or MLB The Show 20?:
@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
This. I think it has to do with PCI size. On all-star, it’s inconsistent because the pci is big, but on HOF, it’s extremely consistent for me.
I also think that the pci doesn't and won't always tell us how well we've squared up the ball. I feel like the game is forcing everyone to hit from the middle sometimes but thats a stretch. I don't want to use the pitchers confidence cause of guys like kluber who's always through the roof but when their confidence is sky high sometimes you can square a ball up and it still won't drop unless its near perfect
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@raesONE said in MLB The Show 19 or MLB The Show 20?:
I'll take 17 with the just late cheese and topspin heavy swings over any game that came after.
I'll take 16 over 20 and maybe even 18
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And yeah I'm also seeing too many middle squared up fastballs going foul too. The good okays are forcing everyone to hit perfectly but you don't need to hit everything perfectly to beat someone mediocre. Thats not baseball.
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@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Harryhukari33 said in MLB The Show 19 or MLB The Show 20?:
@Jeviduty said in MLB The Show 19 or MLB The Show 20?:
@aaronjw76 said in MLB The Show 19 or MLB The Show 20?:
@carey_56 said in MLB The Show 19 or MLB The Show 20?:
@Xx_YoungSama_xX said in MLB The Show 19 or MLB The Show 20?:
@Hoofartid said in MLB The Show 19 or MLB The Show 20?:
'19 and '20 are about the same, IMO. Heavily compromised gameplay that shrinks the skill gap for the sole purpose of pushing more people to buy stubs, with little to no regard to whether the onfield gameplay is actually fun or makes sense moment-to-moment.
Gameplay-wise, '18 was actually quite a bit better than both by the end but the narrative had already been set by the time SDS "fixed it". Even then, I wouldn't say '18 was good, just that the input:reward ratio made sense. It actually felt like a video game rather than a heavily scripted boxscore simulator.
At the end of the day, we're just arguing about which is the best version of dogs***. '16 and '17 (at release) were special games... and then SDS started implementing all the "engagement" mechanics to push MTX, ultimately leading us to the game we have today.
Hitting doesn't feel the same. With the lineouts in 19, i was still able to manufacture runs and win games unless i was facing kerhsaw or nolan Ryan. In 20 i could be facing someone at like 67 and 92 on the road in marlins park with corey kluber and get shutout despite hitting like 8 good okays. I don't feel like past skills matter much in 20 anymore
I don’t think good/okay should result in a hit that often.
Imo 20 hitting is far and away better than 19 hitting. Good input is definitely more rewarding this year, especially with the perfect/perfect mechanic. I don’t wanna sound like a [censored], but if you’re struggling this year, it’s most likely because you’re not as good as you think you are. You probably benefited from the more random hitting outcomes last year.
The issue is that good/okay with ball middle of PCI occurs at a high frequency. How can good timing with ball middle of PCI = okay contact?
Something is off.
That definitely has not been my experience playing on Hof/Legend. Balls exactly and perfectly centered in the PCI end up being rewarded for me. I get 1 perfectly centered ball on the PCI to register as a good/okay out maybe every 3-4 games.
This. I think it has to do with PCI size. On all-star, it’s inconsistent because the pci is big, but on HOF, it’s extremely consistent for me.
I also think that the pci doesn't and won't always tell us how well we've squared up the ball. I feel like the game is forcing everyone to hit from the middle sometimes but thats a stretch. I don't want to use the pitchers confidence cause of guys like kluber who's always through the roof but when their confidence is sky high sometimes you can square a ball up and it still won't drop unless its near perfect
Not sure I agree with you. HOF in 20 is the best gameplay we’ve had since 16. It’s challenging, but extremely rewarding. Plus the new pci gives you an idea of where you want to place the pci for optimal results.