FRANCHISE IS BAD
-
Are they going to fix this or should I get my money back?
Dont expect anything this year or even next
-
SDS appears to operate on a flawed presumption that GM's keep their deal making secret, especially when shopping players. This is totally wrong. Most of the time, GM's make public among the other GM's any willingness to trade a veteran player, or consequently advertising a desire to trade prospects for a veteran.
-
Why can't we trade like normal games? I want to have feedback so I know what is a good trade. I'm trying to have fun and this system isn't it.
If you watch the franchise promo video the developer said every franchise player she talked to said the game was too easy so they implemented "fog of war".
I agree it's a mess.
-
I'm one who said the game was too easy. Even with self imposed limits for # of trades, only trading for players that realistically should be on the block, trading away good talent in return (not 3 C prospects), auto-scouting, and a lower than allowed team budget, I was able to win 7 championships with the Angels in 23 seasons. And I'm only playing on manager mode, so I'm not even manipulating the game with my ability to work the controller.
As for trading, my issue previously was rebuilding teams were acquiring rental players and not doing enough to move their own rental players, while playoff teams were moving their franchise players that were under good team control. The trade block hadn't been "up" during spring training, which I know has been fixed. CPU teams were only trading one player for 1-3 players; no multi-player for multi-player trades, which I also believe has been fixed.
Had to shelve MLBTS26 right after starting, so one month into 2026 didn't give me enough time for judgment. Hope to get back to it next month.
-
I'm one who said the game was too easy. Even with self imposed limits for # of trades, only trading for players that realistically should be on the block, trading away good talent in return (not 3 C prospects), auto-scouting, and a lower than allowed team budget, I was able to win 7 championships with the Angels in 23 seasons. And I'm only playing on manager mode, so I'm not even manipulating the game with my ability to work the controller.
As for trading, my issue previously was rebuilding teams were acquiring rental players and not doing enough to move their own rental players, while playoff teams were moving their franchise players that were under good team control. The trade block hadn't been "up" during spring training, which I know has been fixed. CPU teams were only trading one player for 1-3 players; no multi-player for multi-player trades, which I also believe has been fixed.
Had to shelve MLBTS26 right after starting, so one month into 2026 didn't give me enough time for judgment. Hope to get back to it next month.
Were you simming and adjusting sliders?
-
Sim a day, check transactions for waivers and injuries, make roster changes if necessary, repeat. I manage a few games individually before the trade deadline and a few after the deadline, then manage all the playoff games.
Sliders at default except randomizing injury slider each month between 5 and 7 and increasing trade slider each month by 1 starting at 3.
-
Man, I'm in the minority but I love the new trade system.
Now I do wish there was a way to opt in/opt out option for people who don't like this new way,
but it feels like its been tailor-made for my benefit. -
Man, I'm in the minority but I love the new trade system.
Now I do wish there was a way to opt in/opt out option for people who don't like this new way,
but it feels like its been tailor-made for my benefit.I am with you on this. I love the waiting game to see if it will go through. I do wish the other team would respond with a counter offer or let you know where the trade stands.
-
Man, I'm in the minority but I love the new trade system.
Now I do wish there was a way to opt in/opt out option for people who don't like this new way,
but it feels like its been tailor-made for my benefit.I am with you on this. I love the waiting game to see if it will go through. I do wish the other team would respond with a counter offer or let you know where the trade stands.
I agree, I like the new hub overall but it does need some work. I've made some offers that no one would turn down, like a 25 y/o 68 overall C potential reliever making $800k for a 32 y/o reliever 48 overall/D potential type making $60k on the Dodgers and Yankees. I'm looking to clear salary and was fine with taking the L overall to cut payroll. They had plenty of payroll space, neither player on the 40 man so no extra move needed and the other teams would just auto-reject. That should at least be countered but a big market would also snatch that player up and improve the overall system.
Also, I think there needs to be better overall strategy incorporated in the feedback as well. The messages are pretty much the same each time but we should have AI to tell us why a trade doesn't work. "Player X value/potential to contract ratio doesn't fit our team" or "Player X doesn't hit lefties and we're looking for a lefty masher" or "our team is looking for more power right now and this player doesn't fit that need despite being a good player". Could even be like, "both of these players are secondary players and we need a headliner to trade X".
Lastly and this is a big one for me, the new untouchables feature needs clear work. It basically makes trading for any high end star under 28 y/o impossible. Also, teams are making too many C potential guys untouchable. They are just guys, they aren't "dudes" and shouldn't be hard blocked from trading for them. Rockies were blocking a 24 y/o CF 67 overall with 73 potential. Just because there are 20 spots to make untouchable, doesn't mean every team has 20 truly untouchable players. This should be A and high B potential guys and even then you should still able to trade for them but would with a true premium price attached to them.
The Nationals are a bad team in my franchise in both '26 and '27 but they have hard blocks on trading for CJ Abrams and James Woods despite both hitting arb and now 2.5 years from FA (1.5 for Abrams). That is when the Nationals traded Soto and neither are in Soto's level but I'd be willing to pay a premium to get Woods or a similar player. Maybe it'd take 2 A prospects and 1 B prospect instead of 2 B + 1 C prospect that his overall/potential would suggestion. Not sure the right answer but hard blocking everyone is sure making it hard to see any of the big stars move in my system, not looking for it to be easy or more than 1 or 2 a trade deadline or offseason, but some do get moved each year and I'm not seeing that in MLBTS.
Bonus frustration point - relievers/closers have no trade value. Look at what the 7th/8th innings guys and closers are going for at the deadline, it isn't one C level outfielder. Cade Smith was traded for bad vet contract (71 overall 31 y/o and C potential reliever) and a C level SP prospect in my franchise.
-
"Cade Smith was traded for bad vet contract (71 overall 31 y/o and C potential reliever) and a C level SP prospect in my franchise."
Yikes! The trade logic in this game has always been off.
"Player X value/potential to contract ratio doesn't fit our team" or "Player X doesn't hit lefties and we're looking for a lefty masher" or "our team is looking for more power right now and this player doesn't fit that need despite being a good player". Could even be like, "both of these players are secondary players and we need a headliner to trade X".
I love this!!