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Animations for RTTS need a major tweaking....

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  • Mjdecker1234_PSNM Offline
    Mjdecker1234_PSNM Offline
    Mjdecker1234_PSN
    wrote last edited by
    #1

    So this has been a concurring issue for the last few years and I thought by now honestly it would have been addressed. Posted it on Reddit before, hopefully they read stuff here, idk anymore.

    The issues aren't really the animations but how much they activate. I like making a CF in the games, but am getting countless AI runners that think they can pick up an extra base and nearly 95% of the time Ill get them out. I always thought the AI would look at your attributes in deciding that or not. For awhile I thought the gear stat boosts also did. This year I have not used any equipment and its still occurring and the stats aren't amazing (for me) and quite frankly neither are the AI runners im talking about lol.

    I know it can be tweaked without a need for a new game. Im hoping you go through EACH position (make us do the work for you) and tweak how much stuff can happen or a setting option that would allow us to change the frequency. I heard Catchers get a ton of bunting/stealing attempts than one should.

    Does anyone else ever notice that?

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  • genopolanco_PSNG Offline
    genopolanco_PSNG Offline
    genopolanco_PSN
    wrote last edited by
    #2

    Yes. You basically have to nerf yourself or you’ll have 40 OF assists a year. This needed nerfed a year ago.

    It’s also way too easy to steal bases when player locked.

    Mjdecker1234_PSNM 1 Reply Last reply
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  • Mjdecker1234_PSNM Offline
    Mjdecker1234_PSNM Offline
    Mjdecker1234_PSN
    replied to Guest last edited by
    #3

    @genopolanco_PSN Ive noticed that too and the sad thing is, they could easily tweks any of these issues in this game. But I know it won't.

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