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Player development

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    wrote on last edited by
    #1

    Let’s start a conversation about how SDS Franchise team needs to fix and incorporate player development

    There is absolutely nothing in the game that truly develops a player. From a young prospect to a veteran… we are stuck with training them but seeing absolutely no legitimate benefit from it.

    Also when does an MLB player only train on one thing?

    This is also one of the biggest things irl for a successful or failing MLB franchise. This would give us the opportunity to control how a player develops instead of random stats going up slowly over time.

    I have a lot of ideas but I wanna see what everyone else has to say about it.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #2

    You are the GM, given tremendous power within Franchise. Ironically, the only reason why I even got deep into Franchise for the first time with MLB 24 was because I grew dissatisfied with how your avatar player's development in RTTS was artificially stymied by an overly obtuse program. You might have one area of weakness, but was held hostage to devote development rewards in the manner that the program code chose, which meant only rarely through training or on the field performance could you improve those few remaining areas of weakness.

    Then, with Franchise it became true that we can call up any player on any team and manually edit that player's attributes. That's called total control. So, if you think the game code improperly impacted a player's attributes, you can fix it yourself.

    Now, MLB 25 finally got RTTS development correct, by awarding points and tokens for on the field performance, as well as training options. You convert the points after each game to tokens at the ratio of 100 points to one token. I can then spend those tokens to upgrade any attribute I desire to, at my pace and at my rate. It's total control with a twist -- I have to earn the points and tokens.

    The twist is I'm not playing Franchise in MLB 25. But, you still have total control.

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    wrote on last edited by TheSimplications_PSN
    #3

    I agree with you 100%. RTTS is finally fixed in regard to that topic… but in franchise, I would love to develop players legitimately without editing them.

    Currently I edit them myself but that doesn’t feel immersive. I would love to actually build a program by hiring coaches and staff like strength coaches. That way I can specialize on specific attributes like power and speed. Maybe you want to go a different route and beef up your staff to prevent injuries by developing player durability… which may also help your pitchers stamina to go up or be able to have relief pitchers to pitch more often.

    That way your franchise can go the direction you want it to. I will 100% edit a player right now… but that is only because the development is flawed. Also the aging system is kinda random and flawed as well. I would love to even develop veterans where I can prioritize what attributes I want to maintain, while I know they will lose points in other categories.

    Think of the five tools… you get to choose two of the five (with the right coaches and staff) to develop and maintain player attributes.

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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    wrote on last edited by
    #4

    Additionally, the coaching portion of franchise is absolutely out dated and complete garbage. With over 50% of the hirable coaches and managers focusing on bunting…

    They could do so much with this. I am also 90% sure the coach +/- attributes do not do anything. So even if it is just cosmetic, I wish they would at least give me coach attributes that real organizations care about.

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  • PriorFir4383355_XBLP Offline
    PriorFir4383355_XBLP Offline
    PriorFir4383355_XBL
    wrote on last edited by
    #5

    As I was typing my first reply in this thread, it occurred to me that it would be interesting if during the course of games you earned tokens based on how your team performed in that game. Then, tied to the skill level of your manager and his coaching staff, those tokens would be allocated by you as the GM.

    You could "develop" your players. In this way, you could use them to maintain the performance of an aging veteran, who is likely to lose most of those added attributes in the off season, or you could spend more to upgrade prospects to have them ready to promote and perhaps trade that veteran or release him as able.

    TheSimplications_PSNT 1 Reply Last reply
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  • TheSimplications_PSNT Offline
    TheSimplications_PSNT Offline
    TheSimplications_PSN
    replied to Guest on last edited by TheSimplications_PSN
    #6

    @PriorFir4383355_XBL
    I like this concept. It gives you a bit of credit for performance which doesn’t affect the attributes at all currently.

    That has always bothered me. You can get a rookie or prospect who has an amazing year but only really increases slightly over the course of a season. The individual performance should correlate more to the development of players.

    Tokens would also let you choose where to improve your team and would be similar to RTTS in a way.

    And having it tie into the coaching staff would be super cool. Maybe you have a great manager and he gives you more tokens or allows an increase in player development for specific age groups.

    What about a coach or manager who has an attribute that “increases speed development for players under 30 years old” by a certain percentage. But if you fire him or replace him then it stops or even decreases depending on who you hire in his place.

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